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Korga Stonefist - AI-generated fantasy Character

Korga Stonefist

Orc · Pugilist (Champion) · Level 13 · Outlander

Korga Stonefist

Warm-hearted, blunt, and fiercely protective, Korga treats kindness like a combat discipline, something practiced daily until it becomes instinct.
AC16
HP122/122
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 122 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge31
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Shields

Weapons

Simple weapons,
Improvised weapons

Tools

Gaming Set,
Gaming Set

Languages

Common,
Orcish,
Giant

Features

23 features

Bonus action

  • FisticuffsLevel 1

    While unarmored or wearing light armor and not wielding a shield, she can use unarmed strikes and simple melee or improvised weapons with special mastery. She can make an unarmed strike as a bonus action, her unarmed strikes and pugilist weapons deal 1d12 damage at this level, and her improvised weapons count as having the Sap property for her.

  • Dig DeepLevel 4

    As a bonus action, she can dig deep. For 10 minutes she has resistance to bludgeoning, piercing, and slashing damage and ignores exhaustion levels below 6. She can use this once per long rest, or regain the use by taking 1 exhaustion level.

Always on

  • Iron ChinLevel 1

    While unarmored or wearing light armor and not wielding a shield, her Armor Class equals 12 plus her Constitution modifier.

  • MoxieLevel 2

    She has 7 Moxie Points, which refresh on a short or long rest. She learns Brace Up, One-Two Punch, and Stick and Move.

  • Bloodied But UnbowedLevel 2

    When she takes damage, she can use her reaction to regain all expended Moxie Points. If she is bloodied, she also gains temporary hit points equal to four times her Pugilist level. She can use this once per short or long rest.

  • Swagger StreakLevel 2

    When she fails a Strength, Dexterity, Constitution, or Charisma check, she can spend 1 Moxie Point to roll her Fisticuffs die and add the result to the check. If the check still fails, the point is regained and the feature cannot be used again until a short or long rest.

  • Heavy HitterLevel 3

    When she hits with an unarmed strike, she can apply both damage and either the Grapple or Shove option.

  • Pugilist SubclassLevel 3

    She gains the features and benefits of her chosen Pugilist subclass.

  • Ability Score ImprovementLevel 4

    She gains one Ability Score Improvement or feat.

  • Extra AttackLevel 5

    She can attack twice instead of once when she takes the Attack action.

  • HaymakerLevel 5

    When she makes an unarmed strike or attack with a pugilist weapon, she can spend 1 Moxie Point to deal maximum damage on a hit and regain the point.

  • Moxie-Fueled FistsLevel 6

    Her unarmed strikes and improvised weapon attacks can deal force damage instead of their normal damage type.

  • Down But Not OutLevel 7

    When she uses Bloodied But Unbowed while bloodied, her unarmed strikes and pugilist weapon attacks deal extra damage equal to her Constitution modifier plus her exhaustion level for 1 minute. Usable once per long rest.

  • Ability Score ImprovementLevel 8

    She gains one Ability Score Improvement or feat.

  • School of Hard KnocksLevel 9

    Once per turn, when she hits with an unarmed strike or pugilist weapon attack, she deals an extra 1d12 damage of the same type. She can forgo that damage to either set up the target for maximum damage from the next hit or impose disadvantage on its attacks against creatures other than her until the end of her next turn.

  • HerculeanLevel 10

    Her Strength score is doubled for carrying capacity, her unarmed strike critically hits objects, and her jump distance is doubled.

  • Ability Score ImprovementLevel 12

    She gains one Ability Score Improvement or feat.

  • Dig DeeperLevel 13

    When she uses Dig Deep, she can push through pain and keep functioning with impossible grit. This is the level at which her endurance becomes legendary in and out of the ring.

  • TraitOrcDarkvision
  • TraitOrcAdrenaline Rush
  • TraitOrcRelentless Endurance
  • TraitOrcPowerful Build
  • WandererOutlander

    She can find food and fresh water for herself and up to five others each day in the wild, provided the land offers any at all.

Gear

9 items

Weapons

  • Club
    A simple club, favored for training or breaking heads in a pinch.
  • Handaxe
    A balanced handaxe for travel, hunting, and close combat.
  • Staff
    A wooden staff she uses on long marches and as a walking aid when the road turns cruel.

Tools

  • Gaming Set
    A gaming set of bone dice, used for wagers, bluffing, and sharpening instincts.

Gear

  • Dungeoneer's Pack
    A dungeoneer's pack containing supplies for hazardous travel.
  • Traveler's Clothes
    Travel-worn clothes, patched and weathered for life on the road.
  • Hunting Trap
    A hunting trap carried from her outlander days.
  • Hunting Trophy
    A trophy from an animal she once survived by defeating or outlasting.

Purse

  • 41×
    GP
    A belt pouch of coin.

Appearance

A towering female orc with deep green-gray skin, knotted black braids wrapped with leather cords, a broken tusk polished smooth on one side, and forearms corded like braided rope. She favors wrapped knuckles, a sleeveless fighting harness, scarred travel leathers, and a battered cloak pinned with a brass token from a dozen pit bouts. Even at rest, she looks like a coiled storm, smiling as if she expects the next punch and welcomes it.

Mannerisms

She cracks her knuckles before important conversations, rolls her shoulders like a boxer settling into stance, and speaks softly until anger or excitement sharpens her voice. When thinking, she taps a steady rhythm on nearby wood or stone, as if counting rounds no one else can hear.

Personality

Warm-hearted, blunt, and fiercely protective, Korga treats kindness like a combat discipline, something practiced daily until it becomes instinct. She laughs easily, apologizes rarely but sincerely, and respects anyone who keeps standing after getting knocked down. In a fight she is relentless, in friendship she is loyal, and in grief she grows quiet enough to seem carved from old granite.

Ideals

Strength should protect the hungry, the cornered, and the overlooked. Power means nothing if it is not used to give the weak a chance to stand.

Bonds

She keeps a braided cord of trophies from the fights that paid for her first real meal after winter nearly killed her, and she refuses to let the memory of that starvation be forgotten.

Flaws

She answers disrespect with action far too quickly, especially when someone assumes her strength makes her simple. She also refuses help until she is near collapse, because she would rather break herself proving she can endure than admit she needs a hand.

Quirks

She never enters a room without checking which objects could become improvised weapons.
She names every worthwhile meal after the person who earned it with her.
She refuses to drink from a cup if a fist or bottle will do instead.
She keeps a ledger of every fighter who made her bleed, and respects them all.

Background

Born far from the safety of any walled city, she learned early that wilderness has no mercy and no patience. Her first lessons were not in poetry or etiquette, but in how to keep breathing when the cold bites, the hunger gnaws, and larger creatures decide you look like an easy meal. She grew into strength the hard way, carrying burdens twice her size, wrestling wolves for scraps, and discovering that a steady jaw and stubborn spirit could turn survival into a kind of triumph. When she reached the borderlands, that same stubbornness drew her into the rough glamour of fight pits and dockside prize rings. There, she found that every jab, clinch, and savage overhand could be sharpened into art. She never became the kind of noble warrior who waits for perfect technique, she became the kind who keeps standing until the other person remembers fear. Her travels now are part pilgrimage, part paid violence, part search for a place where strength is used to protect instead of merely endure. She tells herself she is only chasing the next bout, but the truth is she is always looking for the people and places worth defending with her bare hands.

“When she reached the borderlands, that same stubbornness drew her into the rough glamour of fight pits and dockside prize rings.”
From their backstory
Background
Outlander

Connections

Species

Orc

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