Veyran Ashmark
Veyran Ashmark
Sheet
AC 16 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- Weapon Attack
When When he takes the Attack action
Veyran attacks with a shortsword, longbow, or another weapon appropriate to the situation.
Always on
- Favored EnemyLevel 1
You are particularly familiar with one type of environment and are adept at traveling and surviving in such regions. Veyran is familiar with forests.
- Natural ExplorerLevel 1
Your experience in the wild grants you the ability to move quickly and carefully through difficult terrain, track creatures, and find food and water. You have chosen forests as your favored terrain.
- DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Hellish ResistanceTieflingYou have resistance to fire damage.
- Infernal LegacyTieflingYou know the thaumaturgy cantrip. Charisma is your spellcasting ability for this spell.
- Ability Score IncreaseTieflingYour Intelligence score increases by 1 and your Charisma score increases by 2.
- LanguagesTieflingYou can speak, read, and write Common and Infernal.
- Military RankSoldier
You belong to a military organization and can use its influence to gain access to simple lodging, food, and assistance from soldiers and members of your former unit, though they will not risk their lives for you.
Spells
1 spellSpellcasting. Veyran Ashmark casts with Charisma (spell save DC 8, to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- 2×ShortswordA light martial melee weapon that deals 1d6 piercing damage and has the finesse and light properties.
- LongbowA martial ranged weapon that deals 1d8 piercing damage and has the ammunition, heavy, and two-handed properties.
Armor
- Scale MailMedium armor made of interlocking metal scales. It allows a maximum Dexterity bonus of +2 to AC.
Tools
- Gaming SetA gaming set used to pass time during long watches, chosen as bone dice.
Gear
- 20×ArrowsAmmunition for the longbow.
- Explorer's PackA pack containing equipment for dungeon exploration, including a backpack, crowbar, hammer, pitons, torches, rations, waterskin, and other adventuring supplies.
- Insignia of RankA metal badge or emblem identifying Veyran's former military unit.
- Trophy from a Fallen EnemyA battle trophy taken from a fallen enemy, a cracked hobgoblin officer's mask.
- Common ClothesA set of common clothes suitable for travel and military work.
Purse
- 10×Gold PiecesCoin saved from military pay and odd jobs.
Appearance
A lean, broad-shouldered tiefling with deep crimson skin, swept-back black horns, amber eyes, and a long tail marked by old battlefield scars. His dark hair is cropped short beneath a weathered green cloak. He wears scale mail beneath a soldier's coat, carries twin shortswords at his hips, and keeps a longbow wrapped in oiled leather across his back.
Mannerisms
Veyran checks exits whenever he enters a room, keeps one hand near a sword hilt when speaking to officials, and pauses before answering questions as if evaluating whether the truth is tactically useful.
Personality
Dryly observant and fiercely self-reliant, Veyran has the calm demeanor of someone who has survived too many bad plans. He is quick to mock pompous officers and slow to accept praise. Beneath his guarded attitude, he is protective of ordinary people and unexpectedly patient with frightened animals, recruits, and anyone who reminds him of his younger self.
Ideals
Freedom. No banner, bloodline, god, or commander has the right to own another person's choices.
Bonds
He carries the insignia of his disgraced patrol and will risk everything to clear the names of the soldiers who died because of his commander's betrayal.
Flaws
He assumes every authority figure is hiding a second motive, and his suspicion can turn allies into suspects before they have a chance to earn his trust.
Quirks
Background
Veyran Ashmark was born on the edge of a frontier garrison, where his infernal heritage made him a target for suspicion before he was old enough to understand why. The army gave him a uniform, a purpose, and a place where obedience mattered more than bloodline. He became a scout and skirmisher, learning to read broken branches, muddy tracks, and the silence that falls before an ambush. His horns and fiery eyes never stopped drawing stares, but his skill with a bow eventually made even the cruelest sergeants trust him in the wilderness. During a disastrous border campaign, Veyran discovered that his commanding officer had deliberately sacrificed a patrol to conceal a smuggling operation. Veyran survived the ambush, but refused to falsify his report. Branded insubordinate and quietly cast out, he now travels as a sellsword and wilderness guide. He hunts monsters, bandits, and anyone who preys upon the helpless, though he refuses to swear loyalty to another banner. He still wears his old insignia beneath his armor, not out of devotion to the army, but as a reminder that orders are not the same thing as justice.
“The army gave him a uniform, a purpose, and a place where obedience mattered more than bloodline.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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