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Veyran Ashmark - AI-generated fantasy Character

Veyran Ashmark

Tiefling · Ranger · Level 1 · Soldier

Veyran Ashmark

Dryly observant and fiercely self-reliant, Veyran has the calm demeanor of someone who has survived too many bad plans.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set

Languages

Common,
Infernal

Features

9 features

Action

  • Weapon Attack

    When When he takes the Attack action

    Veyran attacks with a shortsword, longbow, or another weapon appropriate to the situation.

Always on

  • Favored EnemyLevel 1

    You are particularly familiar with one type of environment and are adept at traveling and surviving in such regions. Veyran is familiar with forests.

  • Natural ExplorerLevel 1

    Your experience in the wild grants you the ability to move quickly and carefully through difficult terrain, track creatures, and find food and water. You have chosen forests as your favored terrain.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. Charisma is your spellcasting ability for this spell.
  • Ability Score IncreaseTieflingYour Intelligence score increases by 1 and your Charisma score increases by 2.
  • LanguagesTieflingYou can speak, read, and write Common and Infernal.
  • Military RankSoldier

    You belong to a military organization and can use its influence to gain access to simple lodging, food, and assistance from soldiers and members of your former unit, though they will not risk their lives for you.

Spells

1 spell

Spellcasting. Veyran Ashmark casts with Charisma (spell save DC 8, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • 2×
    Shortsword
    A light martial melee weapon that deals 1d6 piercing damage and has the finesse and light properties.
  • Longbow
    A martial ranged weapon that deals 1d8 piercing damage and has the ammunition, heavy, and two-handed properties.

Armor

  • Scale Mail
    Medium armor made of interlocking metal scales. It allows a maximum Dexterity bonus of +2 to AC.

Tools

  • Gaming Set
    A gaming set used to pass time during long watches, chosen as bone dice.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Explorer's Pack
    A pack containing equipment for dungeon exploration, including a backpack, crowbar, hammer, pitons, torches, rations, waterskin, and other adventuring supplies.
  • Insignia of Rank
    A metal badge or emblem identifying Veyran's former military unit.
  • Trophy from a Fallen Enemy
    A battle trophy taken from a fallen enemy, a cracked hobgoblin officer's mask.
  • Common Clothes
    A set of common clothes suitable for travel and military work.

Purse

  • 10×
    Gold Pieces
    Coin saved from military pay and odd jobs.

Appearance

A lean, broad-shouldered tiefling with deep crimson skin, swept-back black horns, amber eyes, and a long tail marked by old battlefield scars. His dark hair is cropped short beneath a weathered green cloak. He wears scale mail beneath a soldier's coat, carries twin shortswords at his hips, and keeps a longbow wrapped in oiled leather across his back.

Mannerisms

Veyran checks exits whenever he enters a room, keeps one hand near a sword hilt when speaking to officials, and pauses before answering questions as if evaluating whether the truth is tactically useful.

Personality

Dryly observant and fiercely self-reliant, Veyran has the calm demeanor of someone who has survived too many bad plans. He is quick to mock pompous officers and slow to accept praise. Beneath his guarded attitude, he is protective of ordinary people and unexpectedly patient with frightened animals, recruits, and anyone who reminds him of his younger self.

Ideals

Freedom. No banner, bloodline, god, or commander has the right to own another person's choices.

Bonds

He carries the insignia of his disgraced patrol and will risk everything to clear the names of the soldiers who died because of his commander's betrayal.

Flaws

He assumes every authority figure is hiding a second motive, and his suspicion can turn allies into suspects before they have a chance to earn his trust.

Quirks

Names every weapon after a person who disappointed him.
Leaves a small pinch of ash at abandoned campfires.
Whistles softly when tracking, but stops immediately when he senses danger.
Keeps bone dice from his old unit and rolls them before making risky decisions.

Background

Veyran Ashmark was born on the edge of a frontier garrison, where his infernal heritage made him a target for suspicion before he was old enough to understand why. The army gave him a uniform, a purpose, and a place where obedience mattered more than bloodline. He became a scout and skirmisher, learning to read broken branches, muddy tracks, and the silence that falls before an ambush. His horns and fiery eyes never stopped drawing stares, but his skill with a bow eventually made even the cruelest sergeants trust him in the wilderness. During a disastrous border campaign, Veyran discovered that his commanding officer had deliberately sacrificed a patrol to conceal a smuggling operation. Veyran survived the ambush, but refused to falsify his report. Branded insubordinate and quietly cast out, he now travels as a sellsword and wilderness guide. He hunts monsters, bandits, and anyone who preys upon the helpless, though he refuses to swear loyalty to another banner. He still wears his old insignia beneath his armor, not out of devotion to the army, but as a reminder that orders are not the same thing as justice.

“The army gave him a uniform, a purpose, and a place where obedience mattered more than bloodline.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

Media

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