Skip to content
CreatePricing
Of Autumns Rays - AI-generated fantasy Character

Of Autumns Rays

Human · Druid (Circle of Wildfire) · Level 8 · Outlander

Of Autumns Rays

Of Autumns Rays is gentle with animals, children, and anyone who works with their hands, but distant with merchants, officials, and people who speak casually about resources.
AC10
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 59 · 30 ft.
AlignmentChaotic GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionINT
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields, nonmetal

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears,
Simple weapons

Tools

Herbalism kits,
One musical instrument, flute

Languages

Common,
Druidic,
One language of choice, Elvish

Features

21 features

Action

  • Produce Flame

    When As an action

    Of Autumns Rays casts a small flame that sheds bright light in a 10-foot radius and dim light for another 10 feet. He can dismiss it as an action.

  • Wild ShapeLevel 2

    As an action, he can magically assume the shape of a beast he has seen before. He can use this feature twice per short or long rest. At level 8, he can transform into a beast of up to challenge rating 1, without a flying speed, and can remain transformed for up to 4 hours.

  • Summon Wildfire SpiritLevel 2

    He can summon a Wildfire Spirit in an unoccupied space within 30 feet as an action. The spirit uses the Wildfire Spirit statistics, lasts for 1 hour, and obeys his commands. He can use this feature once per long rest, or again by expending a spell slot of 2nd level or higher. When the spirit appears, each creature within 10 feet of it must make a Dexterity saving throw, taking 2d6 fire damage on a failure or half as much on a success.

  • Enhanced BondLevel 2

    He can use an action while in Wild Shape to expend one use of the feature and instead summon his Wildfire Spirit without expending a spell slot. He can also use an action to teleport to an unoccupied space within 15 feet of the spirit, and each creature within 5 feet of the space he leaves must make a Dexterity saving throw against his spell save DC, taking 1d6 plus his proficiency bonus fire damage on a failure.

Bonus action

  • Flaming Sphere

    When As an action, then bonus action to move

    He summons a sphere of fire that damages nearby creatures and can be moved as a bonus action.

Always on

  • Entangle

    When As an action

    He calls a swarm of grasping roots and vines, restraining creatures in a 20-foot square until they escape or the spell ends.

  • Fiery Teleportation

    When As an action while his Wildfire Spirit is summoned

    He commands the Wildfire Spirit to teleport him and nearby willing creatures while scorching enemies left behind.

  • SpellcastingLevel 1

    Of Autumns Rays can cast druid spells using Wisdom as his spellcasting ability. He can use a druidic focus, such as a sprig of mistletoe or a carved wooden focus, as a spellcasting focus.

  • DruidicLevel 1

    He knows Druidic, the secret language of druids, and can leave hidden messages in it. He can recognize such messages left by other druids.

  • Circle of WildfireLevel 2

    He gains proficiency with one additional skill, chosen from Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival. He also gains proficiency with herbalism kits.

  • Circle SpellsLevel 2

    He gains the Wildfire Circle spells burning hands and cure wounds, which are always prepared and do not count against the number of druid spells he can prepare.

  • Ability Score ImprovementLevel 4

    He gains an Ability Score Improvement. His Wisdom increases by 2, from 15 to 16 after applying human bonuses and this improvement.

  • Circle SpellsLevel 3

    He gains the Wildfire Circle spells flaming sphere and scorching ray, which are always prepared and do not count against the number of druid spells he can prepare.

  • Circle SpellsLevel 5

    He gains the Wildfire Circle spells plant growth and revivify, which are always prepared and do not count against the number of druid spells he can prepare.

  • Ability Score ImprovementLevel 8

    He gains an Ability Score Improvement. He increases Constitution by 1 and takes the Resilient feat for Constitution, increasing Constitution to 15 and gaining proficiency in Constitution saving throws.

  • Circle SpellsLevel 7

    He gains the Wildfire Circle spells aura of life and fire shield, which are always prepared and do not count against the number of druid spells he can prepare.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • WandererOutlander

    Of Autumns Rays has an excellent memory for maps and geography. He can recall the general layout of terrain, settlements, and natural features he has seen, and can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.

Spells

14 spells

Spellcasting. Of Autumns Rays casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , ,

4th level (2 slots): ,

Gear

12 items

Weapons

  • Scimitar
    A curved druidic blade used for cutting vines, harvesting herbs, and defending the wild.
  • Wooden staff
    A staff used as a walking stick and emergency weapon.

Armor

  • Shield
    A wooden shield painted with a stylized bluebird surrounded by orange flame. It is usable as a druidic spellcasting focus.
  • Hide armor
    Nonmetallic hide armor made from treated elk hide and woven bark fibers.

Tools

  • Musical instrument, flute
    A bone flute used to imitate birds and signal across woodland distances.
  • Herbalism kit
    A small quantity of dried herbs and seeds used for identification, tea, and ritual marking.

Gear

  • Druidic focus
    A yew focus carved with concentric rings representing tree growth and wildfire.
  • Explorer's pack
    A scholar's pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Hunting trap
    A hunting trap, used to mark trails and secure camps rather than capture animals whenever possible.
  • Trophy
    A trophy from a creature killed in the High Forest, a blue-black tail feather from a raven that once followed his circle.
  • Traveler's clothes
    Traveler's clothes, patched and dyed in forest colors.

Purse

  • Belt pouch
    A pouch containing 10 gp.

Appearance

Of Autumns Rays is a lean, weathered human man with a long russet-brown braid threaded with dry autumn leaves and small blue feathers. His green-brown eyes rarely settle on a person's face. Instead, they track windows, exits, treetops, and the nearest living thing in the room. He speaks in a low, breathy voice, as though trying not to disturb sleeping birds, but when angered his breath catches and a faint warmth rolls from his mouth like heat from banked coals. His clothing is practical forest garb in moss green, burnt orange, and charcoal, reinforced with leather and decorated with tiny druidic markings. A charred bluebird feather is tied around his wrist, and a small ember occasionally glows beneath the skin of his palm when his wildfire spirit is near.

Mannerisms

He pauses before entering any room to identify the nearest source of natural light. When listening, he tilts his head as if following a distant birdcall. When frightened or furious, he speaks in clipped whispers between controlled breaths, while the ember beneath his palm brightens.

Personality

Of Autumns Rays is gentle with animals, children, and anyone who works with their hands, but distant with merchants, officials, and people who speak casually about resources. He is observant and patient when tracking, tending wounds, or reading a landscape. He dislikes direct praise and deflects it by pointing out something useful that still needs doing. Beneath his quiet manner is a fierce, restless anger that emerges whenever living things are treated as disposable.

Ideals

Renewal. Destruction is not always evil, and preservation is not always kind. The forest must be allowed to change, but no one has the right to consume it without consequence.

Bonds

Flit and the High Forest are his family. He will risk almost anything to recover timber taken from the forest and restore it to a useful purpose, even if that means opposing powerful merchants, nobles, and cities.

Flaws

He confuses restraint with cowardice and can become dangerously eager to prove that his wildfire pact is not a mistake. He is suspicious of cities and wealthy people, assumes every polished promise conceals exploitation, and cannot easily forgive himself for surviving when Flit did not.

Quirks

He names every campfire before extinguishing it.
He collects sawdust from logging sites and scatters it beneath living trees.
He leaves tiny bluebird symbols in ash where he has slept.
He refuses to step on fallen feathers.
He counts breaths in groups of seven when trying to suppress his anger.

Background

Of Autumns Rays was born among a druid circle of the High Forest in northwestern Faerûn, where his people guarded ancient groves from encroaching roads, sawmills, and commercial logging concerns funded by the great cities along the western coast. He believed preservation could be achieved through patience, petitions, and quiet acts of resistance. For years, he traveled beyond the forest as an outlander, learning trails, waterways, and the routes by which felled timber was hauled away, while returning with warnings and maps for his circle. His closest companion was Flit, a bluebird who nested in an old tree known to Of Autumns Rays as a living landmark. One spring day, lumberjacks cut down that tree. Flit harried the workers until a hand crossbow bolt struck him through the heart. Hidden behind a fallen trunk, Of Autumns Rays cried out, and his grief and fury drew the attention of the High Forest's Wildfire spirits. In a wordless pact, Flit burst into flame and became an apparition of fire above his own ashes, driving the lumberjacks away in a blaze of heat. Of Autumns Rays never learned the full extent of their injuries. His circle judged the act too aggressive and banished him. Now he wanders the roads with a new purpose. He tracks stolen timber, marks it with secret druidic runes, and works to reclaim it for the forest. He believes every recovered log is a step toward repairing the harm he helped cause, and perhaps toward earning his family name back. Until then, he introduces himself only as Of Autumns Rays, the name given to him by the changing light beneath the forest canopy.

“He believed preservation could be achieved through patience, petitions, and quiet acts of resistance.”
From their backstory
Background
Outlander

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Of Autumns Rays into a sheet

A high-res, share-ready sheet you can post or print.