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Rocco - AI-generated fantasy Character

Rocco

Rock Gnome · Monk (Way of Shadow) · Level 10 · Outlander

Rocco

Rocco is cheerful, observant, and relentlessly curious.
AC15
HP63/63
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 63 · 45 ft.
AlignmentNeutral GoodGenderMaleAge61 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords

Tools

Tinker's tools

Languages

Common,
Gnomish,
Sylvan

Features

29 features

Bonus action

  • Martial Arts Bonus Strike

    When After taking the Attack action with an unarmed strike or monk weapon

    Rocco makes one unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon.

  • Flurry of Blows

    When After taking the Attack action

    Rocco makes two unarmed strikes as a bonus action.

  • Patient Defense

    When On his turn

    Rocco takes the Dodge action as a bonus action.

  • Step of the Wind

    When On his turn

    Rocco takes the Dash or Disengage action as a bonus action and doubles his jump distance for the turn.

  • Shadow StepLevel 6

    When On his turn while in dim light or darkness

    Rocco teleports up to 60 feet from dim light or darkness to another space he can see in dim light or darkness, gaining advantage on his first melee attack that turn.

  • Martial ArtsLevel 1

    While unarmored and not wielding a shield, Rocco can use Dexterity instead of Strength for monk weapons and unarmed strikes. He can roll a d4 in place of the normal damage of an unarmed strike or monk weapon. When he uses the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action.

Reaction

  • Deflect MissilesLevel 3

    When When hit by a ranged weapon attack

    Rocco reduces damage from a ranged weapon attack by 1d10 + 14. If the damage becomes 0, he can catch the missile and spend 1 ki point to make a ranged attack with it.

Always on

  • Stunning StrikeLevel 5

    When When he hits with a melee weapon attack

    Rocco attempts to stun a creature he hits with a melee weapon attack. The target makes a DC 12 Constitution saving throw.

  • KiLevel 2

    Rocco has 10 ki points, regained after a short or long rest. His ki save DC is 12. He can spend ki to use Flurry of Blows, Patient Defense, or Step of the Wind.

  • Unarmored MovementLevel 2

    Rocco's unarmored movement increases his speed by 20 feet. His walking speed is 45 feet while unarmored and not wielding a shield.

  • Shadow ArtsLevel 3

    Rocco learns to manipulate shadows through ki. By spending 2 ki points, he can cast darkness, darkvision, pass without trace, or silence without material components. He can also cast minor illusion at will.

  • Monastic Tradition: Way of ShadowLevel 3

    Rocco chooses the Way of Shadow, learning to strike from darkness and use stealth as a weapon.

  • Slow FallLevel 4

    Rocco can use his reaction to reduce falling damage by 50 points.

  • Ability Score ImprovementLevel 4

    Rocco gains proficiency in all saving throws. If he fails a saving throw, he can spend 1 ki point to reroll it and must use the new result.

  • Extra AttackLevel 5

    Rocco can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Ki-Empowered StrikesLevel 6

    Rocco's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • Deflect Missiles ImprovementLevel 7

    Rocco's Deflect Missiles feature can now be used against ranged weapon attacks, and when he reduces the damage to 0, he can catch and throw the missile as part of the same reaction.

  • EvasionLevel 7

    If Rocco is subjected to an effect that allows a Dexterity saving throw for half damage, he instead takes no damage on a success and half damage on a failure.

  • Stillness of MindLevel 7

    Rocco can use his action to end one effect on himself causing him to be charmed or frightened.

  • Ability Score ImprovementLevel 8

    Rocco can use his action to regain 4 expended ki points. He must finish a long rest before using this feature again.

  • Unarmored Movement ImprovementLevel 9

    Rocco's unarmored movement lets him move along vertical surfaces and across liquids during his turn without falling during the movement.

  • Purity of BodyLevel 10

    Rocco is immune to disease and poison damage and is immune to the poisoned condition.

  • TraitRock GnomeDarkvision, Rocco can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitRock GnomeGnome Cunning, Rocco has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitRock GnomeArtificer's Lore, Rocco can add twice his proficiency bonus to Intelligence checks related to magical, alchemical, or technological objects.
  • TraitRock GnomeTinker's Tools, Rocco is proficient with tinker's tools and can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device.
  • TraitRock GnomeAbility Score Increase, Intelligence increases by 2 and Constitution increases by 1.
  • TraitRock GnomeSmall size, Rocco is a Small humanoid with a walking speed of 25 feet before monk training increases it.
  • WandererOutlander

    Rocco has an excellent memory for maps, terrain, weather, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources. He can also recall the general layout of terrain, settlements, and other features around him.

Gear

9 items

Weapons

  • Shortsword
    A light, balanced blade suitable for monk training and close combat.
  • 10×
    Dart
    Light thrown weapons used for ranged attacks.
  • Quarterstaff
    A sturdy walking and fighting staff used during wilderness travel.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Hunting trap
    A mechanical trap useful for hunting or securing a campsite.
  • Trophy from an animal
    A trophy from an animal Rocco defeated or tracked in the wilderness.
  • Traveler's clothes
    Durable clothing designed for long travel through the wilderness.
  • Belt pouch
    A small pouch containing starting spending money.

Purse

  • 10×
    Gold pieces
    Starting currency from the Outlander background.

Appearance

Rocco is a compact rock gnome with weathered copper skin, bright hazel eyes, and a crooked silver mustache that he trims with a tiny pair of tinker's shears. His russet hair is tied into a short topknot, and several brass beads hang from his beard. He wears practical gray-and-brown traveling robes reinforced with hidden leather panels, soft boots, and a dark green hood. His hands are covered in small calluses from years of climbing, repairing tools, and striking training posts.

Mannerisms

Rocco speaks rapidly when excited, taps his fingertips together while thinking, and habitually studies the hinges, locks, and joinery of every door he passes. Before a fight, he adjusts his mustache, exhales slowly, and whispers a brief apology to whatever object he is about to break.

Personality

Rocco is cheerful, observant, and relentlessly curious. He treats every journey as both an expedition and a repair project, collecting practical knowledge wherever he goes. Beneath his humor is a patient, protective monk who notices when people are afraid and quietly places himself between them and danger.

Ideals

Freedom. No one owns the roads, the rivers, or the wild places between settlements. Rocco believes knowledge and safe passage should be shared, not hoarded by rulers, guilds, or monasteries.

Bonds

Rocco carries a broken brass compass that belonged to his older sister, who disappeared while mapping an unexplored wilderness route. He is determined to discover what happened to her and finish the map she began. He also feels responsible for protecting travelers who are lost, frightened, or dismissed as unimportant.

Flaws

Rocco cannot resist investigating unfamiliar mechanisms, hidden passages, or suspiciously convenient buttons, even when caution would be wiser. He is also quietly judgmental toward people who waste food, damage useful tools, or treat the wilderness as disposable.

Quirks

Names every important tool and apologizes before using it roughly.
Collects unusual screws, gears, feathers, and polished stones.
Sleeps with one hand resting on his compass.
Counts door hinges and window latches automatically.
Hums softly when moving through darkness.

Background

Rocco was raised in a hidden gnome settlement built beneath the roots of an ancient forest, where his family maintained bridges, traps, windmills, and small mechanical marvels for travelers who never knew the village existed. As a child, he was fascinated by movement, especially the way a falling leaf corrected itself in the wind and how a fox could vanish between two trees. His elders taught him to repair machines, but a visiting monk taught him that the finest mechanism of all was the living body. Rocco eventually left home to study at a remote monastery concealed in a mountain pass, where he learned to turn his curiosity into discipline and his restless energy into precise martial skill.

“His elders taught him to repair machines, but a visiting monk taught him that the finest mechanism of all was the living body.”
From their backstory
Background
Outlander

Connections

Species

Rock Gnome

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