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Lady Acrossa Candun - AI-generated fantasy Character

Lady Acrossa Candun

Human · Bard (College of Lore) · Level 18 · Noble

Lady Acrossa Candun

Controlled, incisive, and observant, Lady Acrossa rarely wastes a word.
AC14
HP128/128
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 128 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments: lute, violin, and hand drum,
Gaming set: chess set

Languages

Common,
Draconic

Features

25 features

Action

  • CountercharmLevel 6

    When She chooses to begin a performance.

    As an action, begin a performance that gives friendly creatures within 30 feet advantage on saving throws against being frightened or charmed until the end of her next turn.

Bonus action

  • Bardic Inspiration

    When A creature within 60 feet can hear her.

    As a bonus action, grant a Bardic Inspiration die to one creature that can hear her within 60 feet.

  • Magical InspirationLevel 6

    She can use a bonus action and Bardic Inspiration to grant a creature that hears her a new use for its inspiration die, determined by the creature's proficiency bonus and chosen from the bard's inspiration options.

Reaction

  • Cutting WordsLevel 3

    When A creature within 60 feet makes an attack roll, ability check, or damage roll.

    As a reaction, expend a Bardic Inspiration die to subtract the die from a creature's attack roll, ability check, or damage roll within 60 feet.

Always on

  • Bardic Inspiration, d12Level 1

    Bards can inspire others through stirring words or music. A creature that hears her can gain a Bardic Inspiration die, a d12 at this level, usable within 10 minutes to add to one ability check, attack roll, or saving throw.

  • SpellcastingLevel 1

    Lady Acrossa can cast bard spells using Charisma as her spellcasting ability. She can use a musical instrument as a spellcasting focus.

  • Jack of All TradesLevel 2

    Lady Acrossa can add half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.

  • Song of Rest, d12Level 2

    She can regain expended spell slots during a short rest by playing music for her allies. The restored slots can have a combined level no higher than 9.

  • Bonus ProficienciesLevel 3

    Lady Acrossa gains proficiency with three additional skills of her choice: Deception, Insight, and Investigation.

  • ExpertiseLevel 3

    Lady Acrossa chooses two skills for expertise. Her proficiency bonus is doubled for checks using them. Chosen skills: Persuasion and Investigation.

  • ExpertiseLevel 6

    Lady Acrossa gains expertise in two additional proficient skills. Chosen skills: Deception and History.

  • Additional Magical SecretsLevel 6

    She can learn two spells from any class. The spells count as bard spells for her and are included among her spells known.

  • Font of InspirationLevel 5

    Her Bardic Inspiration die becomes a d12, and she regains all expended uses when she finishes a short or long rest.

  • Peerless SkillLevel 14

    Lady Acrossa gains proficiency in all saving throws.

  • Peerless SkillLevel 14

    She can add her Bardic Inspiration die to one ability check she makes. She can do so after rolling the check but before learning whether it succeeds.

  • Magical SecretsLevel 10

    She learns two spells from any class. The spells count as bard spells for her and are included among her spells known.

  • Magical SecretsLevel 14

    She learns two additional spells from any class. The spells count as bard spells for her and are included among her spells known.

  • Magical SecretsLevel 18

    She learns two additional spells from any class. The spells count as bard spells for her and are included among her spells known.

  • Superior InspirationLevel 20

    If she rolls initiative and has no uses of Bardic Inspiration remaining, she regains one use.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanVersatile and adaptable, gaining broad capability from human determination and training.
  • Position of PrivilegeNoble

    People of high birth welcome Lady Acrossa into noble society, and common folk make room for her authority. She can secure an audience with local nobility when she is not an obvious threat and can call upon the loyalty of her house and its retainers.

Spells

31 spells

Spellcasting. Lady Acrossa Candun casts with Charisma (spell save DC 18, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , , ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (3 slots): , , ,

6th level (1 slot): ,

7th level (1 slot): ,

8th level (1 slot):

9th level (1 slot):

Gear

8 items

Weapons

  • Rapier
    A finely made rapier suitable for both dueling and formal display.
  • Dagger
    A light martial blade used as a backup weapon and status symbol.

Armor

  • Leather armor
    Leather armor tailored beneath her dress.

Tools

  • Lute
    A polished lute bearing the colors of House Candun.

Gear

  • Diplomat's pack
    A diplomat's pack containing a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.
  • Fine clothes
    Fine clothing appropriate to a noblewoman and house matron.
  • Signet ring
    A signet ring bearing the crest of House Candun.

Purse

  • Purse of gold
    A purse containing 25 gp from her noble starting wealth.

Appearance

Lady Acrossa Candun is a human woman of aristocratic bearing, with short red hair cut sharply around her jaw, dark makeup emphasizing her steady gray eyes, and a carefully tailored maroon dress beneath a fitted leather corset and traveling cloak. She wears a signet ring bearing House Candun's crest and carries herself with deliberate stillness. Within a minute of meeting her, most people notice the faint scent of clove, rosewater, and old parchment that follows her. Her voice is low, precise, and musical, with every sentence shaped like a formal declaration. When rattled, she inhales through her nose in three measured beats before speaking, and her normally controlled voice becomes almost unnervingly soft.

Mannerisms

She adjusts her signet ring before delivering a decision, pauses to let silence pressure other people into speaking first, and addresses servants and monarchs with the same grammatically perfect courtesy. When angered, she stops blinking and lowers her voice rather than raising it.

Personality

Controlled, incisive, and observant, Lady Acrossa rarely wastes a word. She is unfailingly polite until politeness ceases to be useful, at which point she becomes terrifyingly direct. She genuinely wants people under her protection to flourish, but prefers to arrange their lives without asking whether they want her help. She respects competence wherever she finds it, even in enemies, and has a weakness for performers who maintain discipline under pressure.

Ideals

Order. The world is cruel enough without allowing the powerful to act according to whim. Every promise should have a consequence, every authority a duty, and every crisis a plan.

Bonds

House Candun is not merely her inheritance, it is the living structure that protects everyone who depends upon it. She is also bound to the Jenthar archives, where a missing succession ledger could either secure her family's future or destroy it.

Flaws

She treats affection as a liability and kindness as a negotiation. Acrossa will delay an immediate rescue if doing so protects the greater structure she believes must survive. When challenged publicly, she becomes coldly vindictive and can remember an insult for decades.

Quirks

She keeps a private index of every favor owed to her, including favors she has not yet requested.
She hums three notes from an old Jenthar mourning song whenever she enters an unfamiliar room.
She remembers people's preferred titles, tea, and seating positions after meeting them once.
She never signs a document with a dry pen.

Background

Lady Acrossa Candun was raised as the eldest surviving child of House Candun of the Jenthar, a family whose influence was built less on armies than on contracts, marriages, and perfectly timed information. She learned early that a noble house could be conquered without a battle if its debts, secrets, and succession records were arranged correctly. Her tutors praised her intellect, but it was music that gave her the most useful education. Acrossa discovered that a melody could make servants linger near a doorway, that a well-placed compliment could turn an insult into a confession, and that a room full of powerful people could be governed by whoever controlled its attention. When a dispute over Jenthar inheritance threatened to divide several allied houses, Acrossa took to the road under the guise of a diplomatic tour. In truth, she spent years collecting testimony, exposing forged documents, and binding rival families together through carefully negotiated favors. Her performances became legendary, not because she sang with wild passion, but because every song seemed to reveal precisely what the audience most wanted to believe. She returned to House Candun as its matron after her parents' deaths, and now travels as both its public representative and its quiet instrument of correction. She adventures to protect the house's long-term stability, acquire dangerous knowledge before less disciplined hands can use it, and ensure that no power, crown, church, or dragon mistakes courtesy for surrender.

“She learned early that a noble house could be conquered without a battle if its debts, secrets, and succession records were arranged correctly.”
From their backstory
Background
Noble

Connections

Species

Human

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