Vorn
Vorn
Sheet
AC 14 · HP 28 · 35 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Hunter's LoreLevel 3
You can discern whether a creature has any Immunities, Resistances, or Vulnerabilities by looking at it as a Bonus Action.
Reaction
- Storm Giant Ancestry (Thunderous Rebuke)Goliath (Storm Giant Heritage)When a creature within 10 feet of you hits you with an attack roll, you can use your Reaction to deal 1d8 Thunder damage to that creature. The target must succeed on a Dexterity saving throw (DC 13) or be knocked prone.
Always on
- Weapon MasteryLevel 1
You can use the Mastery properties of two kinds of weapons. Longbow (Slow), Handaxe (Vex).
- Deft ExplorerLevel 1
You gain Expertise in one proficient skill (Perception) and learn two additional languages.
- SpellcastingLevel 1
You can cast Ranger spells using Wisdom as your spellcasting ability.
- Fighting Style (Archery)Level 2
You gain a +2 bonus to attack rolls you make with Ranged weapons.
- Hunter's Prey (Colossus Slayer)Level 3
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum.
- Large FormGoliath (Storm Giant Heritage)Starting at 5th level, you can become Large.
- Powerful BuildGoliath (Storm Giant Heritage)You have Advantage on saving throws to avoid being Grappled or Shoved. You also count as one size larger for carrying capacity.
- Mountain BornGoliath (Storm Giant Heritage)You have Resistance to Cold damage and are acclimated to high altitudes.
- Still StandingRuined
Your life in the gutter has made you exceptionally resilient. You gain the Tough feat, increasing your maximum Hit Points by 2 for each level you have.
Spells
4 spellsSpellcasting. Vorn casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (3 slots): , , ,
Gear
6 itemsWeapons
- LongbowA heavy mountain yew bow with a range of 150/600 feet.
- 2×HandaxeA survival axe used for carving and combat.
Armor
- Leather ArmorStiffened hide armor reinforced with fur.
Tools
- Dice SetDice carved from mountain stone.
Gear
- 20×ArrowsArrows with stone-chiseled tips.
- Burned Tower Tarot CardA charred reminder of a destroyed home.
Appearance
Vorn is a towering figure with the characteristic stony-grey skin of the Goliaths. Deep blue storm-etched patterns, reminiscent of lightning, swirl across his massive shoulders and neck. His eyes are a piercing, icy grey that seems to hold the perpetual gloom of a mountain summit. He wears tattered, dark leather armor draped with the moth-eaten furs of his homeland, and his hands are perpetually stained with mountain soil and old ink. His gear is practical but shows signs of deep neglect and trauma.
Mannerisms
Vorn has a habit of staring directly at people's throats when they speak, as if assessing the easiest way to silence them. He rarely blinks and often fiddles with the charred edges of a tarot card tucked into his bracer.
Personality
The tragedy of his youth has hollowed Vorn out. He is a man of few words, often communicating through stares or heavy silences that make others profoundly uncomfortable. He has entirely forgotten how to be charming or socially graceful, seeing every interaction as a transaction of survival or information. Despite his abrasive coldness, he is deeply perceptive, watching the world with a hunter's intensity that misses nothing. He carries a profound sadness that manifests as a grim determination to find justice.
Ideals
Justice. The storm does not choose favorites, it simply strikes those who deserve to be purged from the earth.
Bonds
I carry the burned remains of my mother's scrolls, her voice is the only guide I have left in this dark world.
Flaws
I trust no one and my complete lack of social warmth makes even the kindest soul turn away from me in disgust.
Quirks
Background
Born in the secluded peaks to a Giant-kin lineage, Vorn's early years were filled with the songs of the Storm Giants and the wisdom of the earth. His parents were guardians of tribal secrets, teaching him that the mountains provided everything if one respected the winds. This idyllic life shattered at fifteen when he returned from his first solo hunt to find his tribe massacred by human raiders. The devastation drove him into a spiral of despair where he hit rock bottom among the low-born gamblers and scoundrels of the lowlands. In that dark period, he traded his mountain dignity for the languages of devils and the risk of the dice. He became a ghost, a survivor of ruin who now walks the world with his mother's scrolls and his father's axes. He seeks those who brought the fire to his home, his heart as cold as the peaks he left behind. He carries the 'Tower' card not out of superstition, but as a map of his own life: a sudden, violent fall that left only a crumbling foundation.
“His parents were guardians of tribal secrets, teaching him that the mountains provided everything if one respected the winds.”
- Background
- Ruined
Connections
Species
Goliath (Storm Giant Heritage)
Media
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