Violet of Morvane
Violet of Morvane
Sheet
AC 15 · HP 82 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresBonus action
- Hex
When When Violet casts Hex
Violet marks a creature with a pestilent curse. The target takes 1d6 extra Necrotic damage whenever Violet hits it with an attack, and Violet gains a bonus action option to curse a new target when the previous target dies.
- Plague Shape
When When Violet uses Wild Shape
Violet assumes a learned Beast form as a Bonus Action, taking on an animal shape associated with her swarm cult and forest training.
- Wild ShapeLevel 2
As a Bonus Action, Violet can expend a Wild Shape use to assume a learned Beast form. She can remain transformed for up to five hours, and she knows eight Beast forms with a maximum Challenge Rating of 1. At Druid level 8, she gained access to forms with a Fly Speed.
Always on
- Blackthorn Longbow
When When Violet makes a ranged weapon attack
Violet fires a longbow attack with a bonus of +9 to hit, dealing 1d8 + 5 piercing damage on a hit.
- Extra Attack
When When Violet takes the Attack action
Violet makes two attacks with her longbow, sickles, or other weapons available to her.
- Witch-Fire Blast
When When Violet casts Eldritch Blast
Violet releases a streak of unnatural green witch-fire, making a ranged spell attack with a +9 bonus to hit and dealing 1d10 Force damage on a hit.
- SpellcastingLevel 1
Violet can cast Druid spells using Wisdom as her spellcasting ability. She knows four Druid cantrips and can prepare fifteen level 1 or higher Druid spells after a Long Rest. She can use a Druidic Focus as her spellcasting focus.
- DruidicLevel 1
Violet knows the secret language of Druids and always has Speak with Animals prepared. She can leave hidden messages in Druidic that other Druids automatically recognize.
- Primal Order, WardenLevel 1
Violet chose Warden as her Primal Order. She gains proficiency with Martial weapons and training with Medium armor.
- Wild CompanionLevel 2
Violet can expend a use of Wild Shape to cast Find Familiar without material components, summoning a nature spirit that takes the form of a Tiny Beast.
- Druid Subclass, Circle of the SwarmLevel 3
Violet follows the Circle of the Swarm, a DM-approved homebrew druidic circle. Its exact subclass mechanics are not part of SRD 5.2. In the story, the circle represents her training in plague ecology, parasitic spirits, and hostile insect swarms.
- Ability Score ImprovementLevel 4
Violet gains the Ability Score Improvement feat at this level. Her final ability scores already include all selected increases.
- Wild ResurgenceLevel 5
When Violet finishes a Short Rest, she can regain one expended use of Wild Shape by expending a spell slot. The slot's level must be at least half her Druid level, rounded up, or she can expend two uses of Wild Shape to regain one expended spell slot of level 3 or lower.
- Circle of the Swarm FeatureLevel 6
Violet's Circle of the Swarm training grants her deeper control over pestilent spirits and living colonies. This is a DM-approved homebrew feature and has no fixed SRD 5.2 rules text.
- Elemental FuryLevel 7
Violet gains Elemental Fury. When she uses a Druid cantrip or Wild Shape attack to deal damage, she can add her Wisdom modifier to one damage roll of that effect. She can also choose Primal Strike, allowing her Beast-form attacks to deal Force or Radiant damage instead of their normal type.
- Ability Score ImprovementLevel 8
Violet gains another Ability Score Improvement feat. Her final ability scores already include all selected increases.
- Circle of the Swarm FeatureLevel 10
Violet gains an advanced Circle of the Swarm feature representing her transformation into a living vector of blight. This is a DM-approved homebrew feature and has no fixed SRD 5.2 rules text.
- Creature TypeElfHumanoid.
- TraitElfMedium size.
- TraitElfSpeed of 35 feet from the Wood Elf lineage.
- TraitElfDarkvision with a range of 60 feet.
- TraitElfFey Ancestry, granting Advantage on saving throws to avoid or end the Charmed condition.
- TraitElfTrance, allowing Violet to finish a Long Rest in four hours of trancelike meditation while remaining conscious.
- Wood Elf lineage cantripElfDruidcraft.
- TraitElfAt character level 3, Wood Elf lineage grants Longstrider, always prepared and usable without a spell slot once per Long Rest.
- TraitElfAt character level 5, Wood Elf lineage grants Pass without Trace, always prepared and usable without a spell slot once per Long Rest.
- Magic Initiate, WizardSage
Violet possesses the Magic Initiate origin feat from her Sage background. She learns two Wizard cantrips and one level 1 Wizard spell. Intelligence is her spellcasting ability for these spells. Her chosen spells are Eldritch Blast, Prestidigitation, and Hex.
Spells
19 spellsSpellcasting. Violet of Morvane casts with Wisdom (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): ,
4th level (3 slots): no spells
5th level (2 slots): no spells
6th level:
Gear
11 itemsWeapons
- 2×SickleA curved sickle used as both ritual implement and weapon.
- QuarterstaffA blackthorn quarterstaff serving as Violet's Druidic Focus.
- LongbowA blackthorn longbow with a quiver of lacquered arrows. Violet uses this weapon through her Warden martial weapon proficiency.
Armor
- Leather ArmorLight protective armor made from treated forest leather.
- ShieldA wooden shield lacquered black and marked with a white shrine sigil.
Tools
- Herbalism KitUsed for preparing medicines, toxins, salves, and protective varnishes.
- Calligrapher's SuppliesUsed to record observations, translate obscure texts, and preserve ritual formulae.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- 20×ArrowsArrows fletched with crow feathers and coated with harmless identification dyes.
- 6×Alchemist's VialsA collection of vials containing bitter herbs, powdered fungus, venom samples, and alchemical preservatives.
Purse
- 9×Gold PiecesCoins remaining from the Druid starting package.
Appearance
Violet is a strikingly beautiful wood elf with an unnerving, almost ceremonial appearance. Her lush black hair falls in heavy waves around a narrow, elegant face, while old pox scars mark her cheeks, throat, and shoulders. Her lips are perpetually cracked and darkened, as though stained by ash or dried blood. Her eyes are deep violet with faint green rings that brighten when she invokes her druidic magic. She wears layered forest leathers, lacquered wooden armor plates, and a dark veil embroidered with fungal patterns. Small bottles of alchemical toxin, powdered herbs, and preserved insects hang from her belt. Her longbow is carved from blackthorn, while a pair of curved sickles rest at her hips.
Mannerisms
Violet keeps her hands folded within her sleeves when entering unfamiliar places, as though containing some unseen contagion. She studies people in the same quiet way she studies tracks, noting pallor, tremors, breathing patterns, and the cleanliness of their fingernails before she asks their names. When listening, she tilts her head slightly and fixes her gaze on the speaker’s mouth, rarely blinking. She pauses beside sickbeds, graves, and abandoned nests longer than courtesy requires, often touching the edge of her satchel as if reassuring herself that her remedies remain within reach. Violet cleans her tools immediately after using them, even in the middle of camp, and arranges herbs by scent rather than appearance. She has a habit of placing a cup of water, a folded bandage, or a sprig of medicinal greenery near someone who needs it, then denying involvement if thanked. When irritated, she becomes more polite, addressing others with elaborate formality while quietly correcting their mistakes. She speaks to animals, plants, and the dead in the same measured tone she uses with the living. At the first sign of fever, rot, or unnatural growth, her attention sharpens with unsettling interest, though her hands remain gentle. She avoids mirrors and still water, but occasionally watches reflections for signs that something else is watching back. Before sleep, she checks the camp perimeter, buries scraps of food, and marks nearby trees with small cuts that resemble both botanical notation and warding script.
Personality
Violet is composed, observant, and intensely private. She has the patience of a naturalist studying a dangerous specimen, but beneath that calm lies a fierce instinct to protect the abandoned and diseased. She is fascinated by the boundary between life and death, and she treats every wound, infestation, and curse as a source of information. Her humor is dry, her courtesy is formal, and her affection is expressed through practical acts such as leaving medicine beside someone's bed without explanation.
Ideals
Survival is sacred. Nature does not preserve the weak out of mercy, but it does preserve whatever adapts. Violet believes sickness, predation, and decay are cruel teachers that must be understood rather than denied.
Bonds
Violet is bound to the ruined shrine where her mother made the pact with Trelmexian. She intends to uncover the full terms of that bargain and either break it or claim its power before it consumes another generation.
Flaws
Violet is convinced that every kindness creates a debt, and she often repays compassion with unsettling bargains. She fears losing control of the blight within her, yet secretly enjoys the terror it inspires. When challenged, she becomes cold, clinical, and willing to sacrifice the few for what she calls the health of the whole.
Quirks
Background
Violet of Morvane was raised where every grove had a spirit, every illness had a cause, and every family owed obedience to the shrine that guarded the valley. Her mother served as its shrine maiden, tending sacred fires and interpreting the will of the forest. When famine emptied the granaries, war reached the mountain passes, and a wasting sickness spread from household to household, the elders demanded a miracle. Her mother answered with a pact to Trelmexian, an ancient power of blight and relentless renewal. The bargain saved the people. The fields recovered, the invaders withdrew, and the fever broke. Yet its burden settled upon Violet before she could speak her first words. Wherever she traveled, grain withered at the edges, beetles gathered beneath floorboards, and the sick sometimes worsened in her presence before inexplicably surviving. The shrine elders named her an omen and kept her apart from the other children. Her mother alone refused to surrender her, teaching Violet the names of medicinal plants, the habits of parasites, and the difference between decay that nourished life and decay that consumed it. As she grew older, Violet learned to observe the blight rather than fear it. She studied wounds, curses, infestations, and fevers with the careful attention of a naturalist examining a dangerous specimen. When her mother finally died, whether from the pact or from the years spent resisting it, Violet left Morvane with her notes, a healer's satchel, and no farewell for the elders who had condemned her. She now travels in search of the truth behind Trelmexian's bargain, offering aid to the abandoned and diseased while quietly investigating every sign that the blight within her is changing. She does not know whether she is its vessel, its victim, or its unfinished cure.
“Her mother served as its shrine maiden, tending sacred fires and interpreting the will of the forest.”
- Background
- Sage
Connections
Species
Elf
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