Alex The arcane
Alex The arcane
Sheet
AC 13 · HP 83 · 30 ft.Saving throws
Skills
- InsightWIS
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- Fire Breath
When Combat Action
Exhale fire in a 15-foot cone, 4d10 damage, DC 13 Dex save for half.
- Divine InterventionLevel 10
As an action, request aid to cast a Cleric spell of 5th level or lower with no slots or components.
Bonus action
- Invoke DuplicityLevel 3
As a Bonus Action, create a perfect illusion of yourself in an unoccupied space within 30 feet. You can cast spells through it.
- Cloak of ShadowsLevel 6
While your illusion is active, you can use a Bonus Action to become invisible until the start of your next turn.
- Improved DuplicityLevel 17
You can create up to four duplicates of yourself. You can move them up to 30 feet as a bonus action.
- TraitDragonborn (Metallic)Draconic Flight (Bonus Action wings, 10 mins, 1/Long Rest)
Always on
- Divine Order: ThaumaturgeLevel 1
You know one extra Cantrip and have a bonus to Arcana or Religion equal to your Wisdom mod (minimum of 0).
- Channel DivinityLevel 2
Use Divine Spark or Turn Undead. You have 4 uses per short/long rest.
- Blessing of the TricksterLevel 3
Touch a creature to give them advantage on Stealth checks for 1 hour.
- Sear UndeadLevel 5
When you use Turn Undead, undead take 20d8 Radiant damage.
- Divine StrikeLevel 7
Once on each of your turns, you can deal an extra 2d8 Radiant damage with a weapon attack.
- Greater Divine InterventionLevel 20
Your Divine Intervention can now cast Wish or any level 9 Cleric spell without cost. Recharges in 2d4 days.
- TraitDragonborn (Metallic)Draconic Ancestry (Gold/Fire)
- Breath Weapon (4d10 Fire, 15 ftDragonborn (Metallic)Cone)
- TraitDragonborn (Metallic)Darkvision (60 ft.)
- TraitDragonborn (Metallic)Draconic Resistance (Fire)
- TraitDragonborn (Metallic)Metallic Breath Weapon (Repulsion or Enervating, 1/Long Rest)
- Alert (Origin Feat)Criminal
Add your proficiency bonus to Initiative. At the start of combat, you can swap your initiative with a willing ally.
Spells
8 spellsSpellcasting. Alex The arcane casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots):
5th level (3 slots): no spells
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot): no spells
9th level (1 slot):
Gear
6 itemsWeapons
- MaceA simple bludgeoning weapon.
Armor
- Leather ArmorLight protection suitable for stealth.
- ShieldA shield with a graffiti tag on the front.
Tools
- CrowbarFor criminal enterprises.
- Thieves' ToolsLockpicks and files.
Gear
- Holy SymbolA repurposed spray paint canister with an infinite nozzle.
Appearance
Alex is a unique blend of lineages, possessing the lean, flexible frame of a human athlete covered in fine, shimmering gold scales. He has large, expressive eyes and human-like facial features, though his head is topped with a crown of small dragon-like horns. He wears hooded, street-style vestments splattered with permanent neon pigments that seem to pulse with faint light. His fingers are often stained with various colors of ink and paint.
Mannerisms
He constantly clicks his tongue in a rhythmic beat and paces whenever he is forced to be indoors for too long.
Personality
Alex is a manic ball of energy who views the world as a dull grey box in need of a paint job. He is irreverent toward authority and speaks in a rapid, slang-filled cadence. He has no patience for the traditional solemnity of the priesthood, often praying while doing handstands or mid-heist.
Ideals
Artistic freedom is the only true law. If you can imagine it, it should exist on a wall somewhere for the world to see.
Bonds
He carries a small piece of masonry from his home dimension, hoping one day his magical graffiti will create a doorway back to the Neon Ward.
Flaws
He cannot walk past a blank wall without feeling a physical itch to paint on it, even in the middle of a high-stakes mission.
Quirks
Background
Alex originated from the Neon Ward, a city in a dimension where arcane energy flows like smog through the streets. Being born half-human and half-dragonborn made him a biological anomaly even there. He spent his youth as a rogue artist, using 'tagging' as a way to map the shifting planar ley lines of his city. During an attempt to paint a mural on the side of a Great Wyrm's floating palace, he triggered a latent portal that sucked him into this reality. Finding himself stranded, he realized his divine spark came not from a single god, but from the raw act of expression. He joined a criminal syndicate to survive, eventually realizing his 'art' was actually a form of trickery domain magic. He has climbed to the peak of power by never staying in one place, or one form, for long.
“Being born half-human and half-dragonborn made him a biological anomaly even there.”
- Background
- Criminal
Connections
Species
Dragonborn (Metallic)
Media
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