Merillath Linnathren
Merillath Linnathren
Sheet
AC 13 · HP 38 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Bardic Inspiration
When A friendly creature within 60 feet makes an ability check, attack roll, or saving throw.
Merillath can inspire one creature within 60 feet that can hear her. The creature gains a d8 to add to one ability check, attack roll, or saving throw within 10 minutes.
Reaction
- Cutting WordsLevel 3
When A creature within 60 feet makes an attack roll, ability check, or damage roll.
Merillath uses a reaction and expends Bardic Inspiration to subtract 1d8 from a creature's attack roll, ability check, or damage roll within 60 feet.
Always on
- Song of Rest
When The party takes a short rest.
Merillath performs during a short rest, allowing allies who hear her and spend Hit Dice to regain additional hit points.
- SpellcastingLevel 1
Merillath can cast bard spells using Charisma as her spellcasting ability. She knows three cantrips and eight bard spells, and can use a musical instrument as a spellcasting focus.
- Bardic Inspiration, d8Level 1
Merillath can inspire an ally who can hear her within 60 feet. The ally gains one Bardic Inspiration die, a d8, which can be added to one ability check, attack roll, or saving throw within 10 minutes. She can use this feature five times per long rest.
- Bard ProficienciesLevel 1
Merillath is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. Her starting bard proficiencies include three musical instruments.
- Jack of All TradesLevel 2
Merillath adds half her proficiency bonus, rounded down, to ability checks she makes that do not already include her proficiency bonus.
- Song of Rest, d6Level 2
Merillath can use music to restore magical energy during a short rest. She and friendly creatures who hear her performance regain expended Hit Dice equal to her Charisma modifier, provided they spend Hit Dice during the rest.
- ExpertiseLevel 3
Merillath gains expertise in Performance and Persuasion. Her proficiency bonus is doubled for checks using those skills.
- Bonus Proficiencies, College of LoreLevel 3
Merillath gains three additional skill proficiencies: Arcana, History, and Investigation.
- CountercharmLevel 6
Merillath can use her action to begin a performance that lasts until the end of her next turn. During it, she and friendly creatures within 30 feet have advantage on saving throws against being frightened or charmed. A creature already frightened or charmed can repeat its saving throw with advantage.
- Font of InspirationLevel 5
Merillath can use Bardic Inspiration five times between long rests because her Charisma modifier is 0? No. At 5th level, she can use Bardic Inspiration five times per long rest because her proficiency bonus is +3 and the 2014 Bardic Inspiration uses equal her Charisma modifier. With Charisma 10, she has one use per long rest.
- Ability Score ImprovementLevel 4
Merillath can improve one ability score by 2, or two ability scores by 1, at 4th level. She increased Dexterity by 1 and Constitution by 1.
- DarkvisionHalf-ElfMerillath can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as dim light.
- Fey AncestryHalf-ElfMerillath has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- Skill VersatilityHalf-ElfMerillath gains proficiency in two skills, Insight and Stealth.
- LanguagesHalf-ElfMerillath can speak, read, and write Common and Elvish, and she can speak, read, and write one additional language, Infernal, learned from the strange influence surrounding Cookie.
- By Popular DemandEntertainer
Merillath can always find a place to perform, usually receiving food, lodging, or modest payment from an audience, tavern keeper, or traveling troupe. In Westgate, her reputation as the Cormanthor Siren still opens doors among performers and admirers.
Spells
12 spellsSpellcasting. Merillath Linnathren casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (2 slots):
Gear
11 itemsWeapons
- RapierA finely made rapier suitable for stage combat and real danger.
- Light crossbow and 20 boltsA light crossbow with a quiver containing 20 bolts.
- DaggerA dagger concealed in a boot sheath.
Armor
- Leather armorA leather vest reinforced with hidden stitching and worn beneath her stage clothes.
Tools
- LuteA lute bearing faded painted vines associated with her former mentor's instruction.
- Disguise kitA disguise kit used for performances, aliases, and occasional escapes.
Gear
- Diplomat's packA diplomat's pack containing a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.
- CostumeA costume suitable for theatrical performances.
- Additional costumeA second costume kept rolled in oilcloth for travel.
- Entertainer's pouchA pouch containing the loose earnings from recent performances.
- Cookie's collarA weathered black leather collar that once belonged to Cookie.
Appearance
Merillath is a striking half-elf woman with rose-toned skin, vibrant emerald-green eyes, and long pink hair gathered into a low bun, with loose strands framing her face. She favors colorful stage clothing beneath a well-used leather vest, decorated with small bells, ribbons, and tokens from towns where she performed. Her grooming is careful but not pristine, and she often smells faintly of rosewater, woodsmoke, spilled wine, and Cookie's old leather collar. She carries herself like a performer even when exhausted, with expressive hands and a smile that can turn from dazzling to dangerous in an instant.
Mannerisms
Merillath punctuates ordinary speech with tiny flourishes of her fingers, as though conducting an invisible orchestra. She hums when nervous, taps rhythms against tables while thinking, and gives every tavern audience an exaggerated final bow even when only one person is watching. When someone mentions black dogs, her smile becomes still and intensely attentive.
Personality
Merillath is magnetic, quick-witted, and theatrically optimistic in public. She treats every room as a stage and every stranger as a potential audience, but beneath the glamour she is watchful, hungry for affection, and terrified of being abandoned again. She is generous with food, coin, and praise when she has them, especially toward strays, street children, and performers struggling to be heard.
Ideals
Freedom. No one owns another person's talent, body, loyalty, or future. If a song can break a chain, it should be sung loudly enough for everyone to hear.
Bonds
Cookie is her family, her first audience, and the one creature she believes loved her without asking her to become someone else. She will cross any distance and challenge any danger to find him. She also keeps Cirdan's first tuning fork, not out of affection, but as proof that the life he helped awaken in her belongs to her now.
Flaws
She drinks to silence memories and often keeps drinking after she has already made a sensible decision. Merillath distrusts anyone who offers mentorship, protection, or love too quickly, yet she is dangerously vulnerable to sincere praise. When frightened, she turns every serious conversation into a joke, a song, or a theatrical bow.
Quirks
Background
Merillath Linnathren grew up without a home, a family, or even a reliable name to give when questioned. She survived by stealing food from town to town, sleeping beneath wagons, and learning to read people faster than she learned to read music. Everything changed when she found a stray black puppy hiding beneath a market cart. She named him Cookie, and the two became inseparable. Cookie learned to bow, bark on cue, and dance in time with her improvised songs, while Merillath learned that laughter could earn more meals than begging and applause could sometimes buy safety. She never realized that the strange, coal-eyed dog was a hellhound hiding behind an innocent shape. Years later, in Westgate, Merillath met Cirdan Zindariel, an accomplished elven musician who recognized her raw talent. He became her first love, mentor, and gateway into the world of magic. Under his instruction, she learned to weave enchantment through melody, turning songs into spells and performances into spectacles. Her fame grew until she was known as the Cormanthor Siren, but Cirdan's admiration curdled into jealousy. He became controlling and abusive, trying to make her success dependent on him. One night, when his cruelty finally crossed a line, the adult Cookie defended her, revealing enough of his true nature to leave Cirdan badly injured and terrified. Cirdan fled, and Merillath continued traveling with Cookie for years. Then, one morning, Cookie was gone. Only his collar remained beside her bedroll. Now Merillath wanders from road to road, singing for supper, drinking until dawn, and following every rumor of a black dog with ember-bright eyes.
“She survived by stealing food from town to town, sleeping beneath wagons, and learning to read people faster than she learned to read music.”
- Background
- Entertainer
Connections
Species
Half-Elf
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