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Merillath Linnathren - AI-generated fantasy Character

Merillath Linnathren

Half-Elf · Bard (College of Lore) · Level 5 · Entertainer

Merillath Linnathren

Merillath is magnetic, quick-witted, and theatrically optimistic in public.
AC13
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 38 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Lute,
Flute,
Viol,
Drum

Languages

Common,
Elvish,
Infernal

Features

18 features

Bonus action

  • Bardic Inspiration

    When A friendly creature within 60 feet makes an ability check, attack roll, or saving throw.

    Merillath can inspire one creature within 60 feet that can hear her. The creature gains a d8 to add to one ability check, attack roll, or saving throw within 10 minutes.

Reaction

  • Cutting WordsLevel 3

    When A creature within 60 feet makes an attack roll, ability check, or damage roll.

    Merillath uses a reaction and expends Bardic Inspiration to subtract 1d8 from a creature's attack roll, ability check, or damage roll within 60 feet.

Always on

  • Song of Rest

    When The party takes a short rest.

    Merillath performs during a short rest, allowing allies who hear her and spend Hit Dice to regain additional hit points.

  • SpellcastingLevel 1

    Merillath can cast bard spells using Charisma as her spellcasting ability. She knows three cantrips and eight bard spells, and can use a musical instrument as a spellcasting focus.

  • Bardic Inspiration, d8Level 1

    Merillath can inspire an ally who can hear her within 60 feet. The ally gains one Bardic Inspiration die, a d8, which can be added to one ability check, attack roll, or saving throw within 10 minutes. She can use this feature five times per long rest.

  • Bard ProficienciesLevel 1

    Merillath is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. Her starting bard proficiencies include three musical instruments.

  • Jack of All TradesLevel 2

    Merillath adds half her proficiency bonus, rounded down, to ability checks she makes that do not already include her proficiency bonus.

  • Song of Rest, d6Level 2

    Merillath can use music to restore magical energy during a short rest. She and friendly creatures who hear her performance regain expended Hit Dice equal to her Charisma modifier, provided they spend Hit Dice during the rest.

  • ExpertiseLevel 3

    Merillath gains expertise in Performance and Persuasion. Her proficiency bonus is doubled for checks using those skills.

  • Bonus Proficiencies, College of LoreLevel 3

    Merillath gains three additional skill proficiencies: Arcana, History, and Investigation.

  • CountercharmLevel 6

    Merillath can use her action to begin a performance that lasts until the end of her next turn. During it, she and friendly creatures within 30 feet have advantage on saving throws against being frightened or charmed. A creature already frightened or charmed can repeat its saving throw with advantage.

  • Font of InspirationLevel 5

    Merillath can use Bardic Inspiration five times between long rests because her Charisma modifier is 0? No. At 5th level, she can use Bardic Inspiration five times per long rest because her proficiency bonus is +3 and the 2014 Bardic Inspiration uses equal her Charisma modifier. With Charisma 10, she has one use per long rest.

  • Ability Score ImprovementLevel 4

    Merillath can improve one ability score by 2, or two ability scores by 1, at 4th level. She increased Dexterity by 1 and Constitution by 1.

  • DarkvisionHalf-ElfMerillath can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as dim light.
  • Fey AncestryHalf-ElfMerillath has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • Skill VersatilityHalf-ElfMerillath gains proficiency in two skills, Insight and Stealth.
  • LanguagesHalf-ElfMerillath can speak, read, and write Common and Elvish, and she can speak, read, and write one additional language, Infernal, learned from the strange influence surrounding Cookie.
  • By Popular DemandEntertainer

    Merillath can always find a place to perform, usually receiving food, lodging, or modest payment from an audience, tavern keeper, or traveling troupe. In Westgate, her reputation as the Cormanthor Siren still opens doors among performers and admirers.

Spells

12 spells

Spellcasting. Merillath Linnathren casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (2 slots):

Gear

11 items

Weapons

  • Rapier
    A finely made rapier suitable for stage combat and real danger.
  • Light crossbow and 20 bolts
    A light crossbow with a quiver containing 20 bolts.
  • Dagger
    A dagger concealed in a boot sheath.

Armor

  • Leather armor
    A leather vest reinforced with hidden stitching and worn beneath her stage clothes.

Tools

  • Lute
    A lute bearing faded painted vines associated with her former mentor's instruction.
  • Disguise kit
    A disguise kit used for performances, aliases, and occasional escapes.

Gear

  • Diplomat's pack
    A diplomat's pack containing a chest, two cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.
  • Costume
    A costume suitable for theatrical performances.
  • Additional costume
    A second costume kept rolled in oilcloth for travel.
  • Entertainer's pouch
    A pouch containing the loose earnings from recent performances.
  • Cookie's collar
    A weathered black leather collar that once belonged to Cookie.

Appearance

Merillath is a striking half-elf woman with rose-toned skin, vibrant emerald-green eyes, and long pink hair gathered into a low bun, with loose strands framing her face. She favors colorful stage clothing beneath a well-used leather vest, decorated with small bells, ribbons, and tokens from towns where she performed. Her grooming is careful but not pristine, and she often smells faintly of rosewater, woodsmoke, spilled wine, and Cookie's old leather collar. She carries herself like a performer even when exhausted, with expressive hands and a smile that can turn from dazzling to dangerous in an instant.

Mannerisms

Merillath punctuates ordinary speech with tiny flourishes of her fingers, as though conducting an invisible orchestra. She hums when nervous, taps rhythms against tables while thinking, and gives every tavern audience an exaggerated final bow even when only one person is watching. When someone mentions black dogs, her smile becomes still and intensely attentive.

Personality

Merillath is magnetic, quick-witted, and theatrically optimistic in public. She treats every room as a stage and every stranger as a potential audience, but beneath the glamour she is watchful, hungry for affection, and terrified of being abandoned again. She is generous with food, coin, and praise when she has them, especially toward strays, street children, and performers struggling to be heard.

Ideals

Freedom. No one owns another person's talent, body, loyalty, or future. If a song can break a chain, it should be sung loudly enough for everyone to hear.

Bonds

Cookie is her family, her first audience, and the one creature she believes loved her without asking her to become someone else. She will cross any distance and challenge any danger to find him. She also keeps Cirdan's first tuning fork, not out of affection, but as proof that the life he helped awaken in her belongs to her now.

Flaws

She drinks to silence memories and often keeps drinking after she has already made a sensible decision. Merillath distrusts anyone who offers mentorship, protection, or love too quickly, yet she is dangerously vulnerable to sincere praise. When frightened, she turns every serious conversation into a joke, a song, or a theatrical bow.

Quirks

She names every instrument she owns and argues with them when they go out of tune.
She leaves a saucer of food near her bedroll for Cookie, even when traveling alone.
She collects unusual buttons, ribbons, and bottle caps from places where she performs.
She can identify several taverns by their floorboard creaks and distinctive smells.
She dislikes complete silence and fills it with soft humming.

Background

Merillath Linnathren grew up without a home, a family, or even a reliable name to give when questioned. She survived by stealing food from town to town, sleeping beneath wagons, and learning to read people faster than she learned to read music. Everything changed when she found a stray black puppy hiding beneath a market cart. She named him Cookie, and the two became inseparable. Cookie learned to bow, bark on cue, and dance in time with her improvised songs, while Merillath learned that laughter could earn more meals than begging and applause could sometimes buy safety. She never realized that the strange, coal-eyed dog was a hellhound hiding behind an innocent shape. Years later, in Westgate, Merillath met Cirdan Zindariel, an accomplished elven musician who recognized her raw talent. He became her first love, mentor, and gateway into the world of magic. Under his instruction, she learned to weave enchantment through melody, turning songs into spells and performances into spectacles. Her fame grew until she was known as the Cormanthor Siren, but Cirdan's admiration curdled into jealousy. He became controlling and abusive, trying to make her success dependent on him. One night, when his cruelty finally crossed a line, the adult Cookie defended her, revealing enough of his true nature to leave Cirdan badly injured and terrified. Cirdan fled, and Merillath continued traveling with Cookie for years. Then, one morning, Cookie was gone. Only his collar remained beside her bedroll. Now Merillath wanders from road to road, singing for supper, drinking until dawn, and following every rumor of a black dog with ember-bright eyes.

“She survived by stealing food from town to town, sleeping beneath wagons, and learning to read people faster than she learned to read music.”
From their backstory
Background
Entertainer

Connections

Species

Half-Elf

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