Elias Ashwake
Elias Ashwake
Sheet
AC 11 · HP 27 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
8 featuresAlways on
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know 6 sorcerer cantrips and 6 sorcerer spells of 1st through 3rd level, and you have 4 1st-level spell slots, 3 2nd-level spell slots, and 2 3rd-level spell slots. You can cast any sorcerer spell you know using an appropriate slot.
- Divine MagicLevel 1
Your innate magic comes from a divine source. Choose one cleric cantrip, which you know and can cast as a sorcerer cantrip. Choose one affinity for your divine source, and you learn extra spells at sorcerer levels 1, 3, and 5 that do not count against your spells known.
- Favored by the GodsLevel 1
When you make a Charisma check, you can add 2d4 to the roll. You can use this feature once, and you regain the ability to use it when you finish a short or long rest.
- Font of MagicLevel 2
You gain 4 sorcery points. You can use these points to create spell slots or fuel sorcerous abilities. You regain all expended sorcery points when you finish a long rest.
- MetamagicLevel 3
You know 2 metamagic options, allowing you to twist your spells in powerful ways. When you cast a spell, you can spend sorcery points to apply one of your chosen metamagic options.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language
- DiscoveryHermit
Elias once withdrew from society to live in solitude, and from that seclusion they gained a hidden insight, a secret, or a truth that may prove useful to them and their companions.
Spells
19 spellsSpellcasting. Elias Ashwake casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): , ,
Gear
11 itemsWeapons
- QuarterstaffA simple weapon carried for emergencies and focus in close quarters.
- Light CrossbowRanged weapon with ammunition for situations better solved from a distance.
- 2×DaggerA dagger kept at hand for ritual cuts and self-defense.
Tools
- Herbalism KitTools for gathering and preparing healing herbs.
Gear
- 20×BoltsBolts for the light crossbow.
- Component PouchA pouch of spell components used to cast sorcerer spells.
- Explorer's PackA collection of useful gear for travel and hardship.
- Scroll CaseA case for carrying writings, prayers, and private notes from the hermitage.
- Winter BlanketA warm wool blanket from the years of solitude.
- Common ClothesPlain travel-worn garments, repaired often but kept clean.
Purse
- 5×Gold PiecesA small amount of travel money.
Appearance
Elias Ashwake is a lean, androgynous human with ash-brown skin, pale gold eyes, and dark hair that always seems touched by silver at the temples. Their traveler’s robes are practical but carefully mended, worn over simple hermit’s layers, with a faint halo-like shimmer around their hands when their magic stirs. They carry themselves like someone who has spent years listening to silence, and their expression softens most when tending wounds or speaking prayers under their breath.
Mannerisms
Elias speaks softly and often pauses as if listening for a response only they can hear. When nervous or deep in thought, they thumb their prayer beads with one hand while tracing small circles in the air with the other, as though shaping invisible light.
Personality
Quiet, compassionate, and unsettlingly calm in crisis. Elias is gentle to the point of stubbornness, but beneath their serenity is an iron refusal to let cruelty go unanswered. They are most comfortable in holy places, candlelight, and moments of honest confession.
Ideals
Mercy. Power is only worth having if it can be used to preserve life, ease suffering, and give the helpless another chance.
Bonds
Elias still carries the prayer beads of the hermit who raised them, and believes their mentor may yet be alive, or may have left a final task unfinished. They feel personally responsible for anyone they heal, as though every life saved is a debt owed to the power that chose them.
Flaws
Elias takes responsibility for far more suffering than they can realistically prevent, and they can become reckless when a life is at stake. They also struggle to trust institutions or anyone who claims to speak for the gods, fearing they will turn sacred mystery into control.
Quirks
Background
Elias Ashwake was not born holy, but they were born touched. As a child, they survived a fever that should have taken them, and from that night onward prayers were answered too quickly around them, candles flared when they wept, and dying things sometimes clung to life when Elias begged them not to go. Their family feared the omen and sent them away to the care of a secluded hermit who understood divine signs better than village superstition. There, in a weather-beaten shrine cut into the hills, Elias learned that their strange gift was not a curse, but a calling from something radiant and distant. Years of solitude taught Elias discipline, patience, and reverence, but not peace. Their awakening as a divine soul came with visions of a vast celestial wound in the sky and voices that spoke in the cadence of old prayers. The hermit who raised them vanished after telling Elias to carry the light back into the world before it faded from memory. Now Elias walks among strangers again, combining the quiet endurance of a recluse with the living mercy of a holy vessel. They seek the hidden cause of their visions, protect the broken, and treat every act of healing as a small rebellion against the darkness that once tried to claim them.
“Their family feared the omen and sent them away to the care of a secluded hermit who understood divine signs better than village superstition.”
- Background
- Hermit
Connections
Species
Human
Media
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