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Butch Coleman - AI-generated fantasy Character

Butch Coleman

Tiefling · Bard (College of Lore) · Level 12 · Folk Hero

Butch Coleman

Butch is warm, theatrical, and impossible to intimidate for long.
AC11
HP63/63
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 63 · 30 ft.
AlignmentChaotic GoodGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Woodcarver's tools,
Vehicles, land

Languages

Common,
Infernal,
Dwarvish

Features

23 features

Action

  • CountercharmLevel 6

    When Butch chooses to begin the performance.

    Butch performs a rallying song that protects allies from fear and charm and gives affected creatures advantage on new saving throws against those conditions.

Bonus action

  • Bardic Inspiration

    When A friendly creature within 60 feet can hear Butch.

    Butch grants a nearby ally a d10 Bardic Inspiration die that can be added to an ability check, attack roll, or saving throw.

  • Bardic Inspiration, d10Level 1

    Butch can inspire others through stirring words or music. As a bonus action, one creature within 60 feet that can hear him gains one Bardic Inspiration die, a d10, usable within 10 minutes to add to one ability check, attack roll, or saving throw. He can use this feature 5 times per long rest.

  • Font of InspirationLevel 5

    Butch can use a bonus action to expend a Bardic Inspiration die and regain one expended spell slot of 5th level or lower.

Reaction

  • Cutting WordsLevel 3

    When A creature Butch can see within 60 feet makes an attack roll, ability check, or damage roll.

    Butch uses a cutting remark and a flash of supernatural inspiration to subtract a Bardic Inspiration die from a creature's attack roll, ability check, or damage roll within 60 feet.

Always on

  • SpellcastingLevel 1

    Butch is a 12th-level spellcaster. His spellcasting ability is Charisma. He can use a musical instrument as a spellcasting focus and knows bard spells as listed.

  • Jack of All TradesLevel 2

    Butch adds half his proficiency bonus, rounded down, to ability checks he makes that do not already include his proficiency bonus.

  • Song of Rest, d8Level 2

    Butch can use music to refresh his allies during a short rest. Friendly creatures who hear his performance regain an extra 1d8 hit points when spending Hit Dice.

  • Bonus ProficienciesLevel 3

    Butch gains proficiency in three additional skills: Acrobatics, Investigation, and Perception.

  • Bard College, College of LoreLevel 3

    Butch chooses the College of Lore and gains its features.

  • ExpertiseLevel 3

    Butch gains expertise in Deception and Persuasion. His proficiency bonus is doubled for ability checks using those skills.

  • Ability Score ImprovementLevel 4

    Butch can increase two ability scores by 2, or one ability score by 2 and another by 1. He increased Charisma by 2.

  • ExpertiseLevel 6

    Butch gains expertise in Insight and Survival. His proficiency bonus is doubled for ability checks using those skills.

  • Additional Magical SecretsLevel 6

    Butch learns two spells from any class. These spells count as bard spells for him and are included in his spell list.

  • Additional Skill ProficienciesLevel 6

    Butch gains proficiency in two additional skills: Animal Handling and Survival.

  • Ability Score ImprovementLevel 8

    Butch can increase two ability scores by 2, or one ability score by 2 and another by 1. He increased Charisma by 2.

  • Magical SecretsLevel 10

    Butch learns two spells from any class. These spells count as bard spells for him and are included in his spell list.

  • Ability Score ImprovementLevel 12

    Butch can increase two ability scores by 2, or one ability score by 2 and another by 1. He increased Charisma by 1 and Constitution by 1.

  • DarkvisionTieflingButch can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness in shades of gray.
  • Hellish ResistanceTieflingButch has resistance to fire damage.
  • Infernal LegacyTieflingButch knows Thaumaturgy. At 3rd level, he can cast Hellish Rebuke as a 2nd-level spell once per long rest. At 5th level, he can cast Darkness once per long rest. Charisma is his spellcasting ability for these spells.
  • Ability Score IncreaseTieflingCharisma increases by 2 and Intelligence increases by 1.
  • Rustic HospitalityFolk Hero

    Butch is a local hero among common people. He can find a place to hide, rest, or recuperate among them, unless he has shown himself to be a danger. Commoners will shield him from the law or other pursuers, though they will not risk their lives for him.

Spells

16 spells

Spellcasting. Butch Coleman casts with Charisma (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , , ,

3rd level (3 slots):

4th level (3 slots):

5th level (2 slots):

6th level (1 slot): no spells

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed fencing sword, suitable for both combat and theatrical flourishes.
  • Dagger
    A simple backup blade kept at his belt.

Armor

  • Leather armor
    Light protective armor worn beneath Butch's traveling coat.

Tools

  • Lute
    A battered but beloved lute, used as Butch's spellcasting focus and performance instrument.
  • Woodcarver's tools
    Woodcarver's tools used to repair his lute and carve names into its frame.

Gear

  • Diplomat's Pack
    A compact pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Shovel
    Useful for travel, digging, and the occasional improvised cooking fire.
  • Iron pot
    A sturdy iron pot from his village, blackened by years of campfire use.
  • Common clothes
    Plain but brightly patched clothing suitable for a traveling commoner and performer.

Purse

  • 10×
    Gold pieces
    The remaining money from his folk hero starting equipment.

Appearance

Butch Coleman is a broad-shouldered tiefling with deep crimson skin, curling black horns, and a thick black beard threaded with silver. His amber eyes are bright and mischievous, and a long tail usually sways behind him in time with whatever tune he is humming. He wears well-maintained leather armor beneath a colorful traveling coat decorated with stitched village emblems. His rapier is practical rather than ornate, while his battered lute bears the names of people he has helped carved into its frame.

Mannerisms

Butch punctuates serious statements with a quiet chord on his lute. He tips his horns toward anyone speaking, taps rhythms against his thigh when thinking, and gives an exaggerated theatrical bow after delivering an insult. When nervous, he polishes his rapier and hums old harvest songs under his breath.

Personality

Butch is warm, theatrical, and impossible to intimidate for long. He treats farmers, servants, and street vendors with the same attention he gives nobles, and he remembers the names of nearly everyone he meets. He is quick with a joke, quicker with a defense of the vulnerable, and happiest when a frightened group begins laughing again.

Ideals

Freedom. No one should be owned, silenced, or starved simply because someone more powerful says so. A person with a voice has a duty to use it for those who have been denied one.

Bonds

The people of his home village gave him a voice, and he will return whenever they call for help. He also carries his first lute as a sacred reminder that ordinary people can change their fate.

Flaws

Butch cannot resist humiliating bullies, even when silence would be safer. He assumes every authority figure is hiding corruption, and his confidence sometimes becomes reckless self-righteousness. He also spends money too freely on food, drink, and gifts for strangers who remind him of home.

Quirks

Carves the names of people he helps into his lute.
Keeps a running list of tyrants he has embarrassed in song.
Calls his rapier Little Justice.
Always offers the first serving of stew to the quietest person present.

Background

Butch Coleman grew up in a muddy farming village where people learned early not to trust appearances. His infernal heritage made him an easy target for suspicion, but his voice, quick wit, and stubborn willingness to stand between danger and the helpless slowly changed minds. When a corrupt reeve began seizing harvests and imprisoning anyone who resisted, Butch organized the villagers with songs, coded messages, and a dramatic public performance that exposed the reeve's crimes. The uprising succeeded, and the villagers gave Butch his first lute, assembled from salvaged barn wood and a broken cart wheel. Since then, Butch has traveled from town to town as a wandering bard and champion of ordinary people. He gathers stories wherever he goes, especially stories that powerful folk would prefer forgotten. His performances can rally a frightened crowd, mock a tyrant into losing control, or give a grieving family one evening of peace. Butch knows that charm can open doors, but he also knows that courage is what gets people safely through them. He adventures to protect the overlooked, uncover abuses of power, and prove that a devil's blood does not dictate a person's heart.

“The uprising succeeded, and the villagers gave Butch his first lute, assembled from salvaged barn wood and a broken cart wheel.”
From their backstory
Background
Folk Hero

Connections

Species

Tiefling

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