Aruulan Vey
Aruulan Vey
Sheet
AC 19 · HP 121 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
30 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
- Two Extra AttacksLevel 11
You can attack three times instead of once whenever you take the Attack action on your turn.
Bonus action
- Servo Burst
When After using Second Wind
As a Bonus Action, Aruulan activates a burst of armor-assisted movement and can move up to half their Speed without provoking Opportunity Attacks.
- Tactical Override
When Once per turn when taking the Attack action
Aruulan replaces one attack with a Weapon Mastery property associated with the weapon currently in use, without spending the normal Bonus Action.
- Second WindLevel 1
You can use a Bonus Action to regain 1d10 plus your Fighter level Hit Points. You can use this feature four times, regaining all expended uses when you finish a Long Rest. If you use it while you have no more than half your Hit Point maximum, you can also move up to half your Speed without provoking Opportunity Attacks.
- Tactical ShiftLevel 2
Once per turn, when you take the Attack action, you can replace one attack with a use of one of your Weapon Mastery properties that normally requires a Bonus Action, provided that property is associated with the weapon you are using.
- Tactical Shift ImprovementLevel 5
When you use Second Wind as a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.
Always on
- Pattern Correction
When When an attack roll with Advantage misses
After missing an attack made with Advantage, Aruulan gains Advantage on the next attack against the same target before the end of their next turn.
- Fighting Style: DefenseLevel 1
Choose a Fighting Style feat. Aruulan has the Defense Fighting Style, gaining a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
You have mastered the properties of five kinds of weapons. Aruulan has mastery with the Longsword, Greatsword, Longbow, Warhammer, and Light Hammer.
- Tactical MindLevel 2
When you fail an ability check using a skill that has one of your Fighter skill proficiencies, you can expend a use of Second Wind and add 1d10 to the check. If the check still fails, the use is not expended.
- Action SurgeLevel 2
You can take one additional action on your turn. Once you use this feature, you cannot use it again until you finish a Short or Long Rest.
- Fighter Subclass: ChampionLevel 3
Choose a Fighter subclass. Aruulan is a Champion, specializing in physical excellence, resilience, and decisive strikes.
- Ability Score ImprovementLevel 4
You gain one Ability Score Improvement feat or another feat for which you qualify.
- Ability Score ImprovementLevel 6
You gain one Ability Score Improvement feat or another feat for which you qualify.
- Remarkable AthleteLevel 7
Your attack rolls with weapons you have Weapon Mastery in score a Critical Hit on a roll of 19 or 20.
- Ability Score ImprovementLevel 8
You gain one Ability Score Improvement feat or another feat for which you qualify.
- IndomitableLevel 9
You can reroll a failed saving throw, using the new roll. You can use this feature twice, regaining all expended uses when you finish a Long Rest.
- Additional Fighting StyleLevel 10
When you roll Initiative, you can add your Proficiency Bonus if you do not already add it. You can also gain Heroic Inspiration whenever you score a Critical Hit.
- Ability Score ImprovementLevel 12
You gain one Ability Score Improvement feat or another feat for which you qualify.
- Studied AttacksLevel 13
If you make an attack roll with Advantage and miss, you can give yourself Advantage on the next attack roll you make against that target before the end of your next turn.
- Creature TypeElfHumanoid.
- SizeElfMedium, about 5 to 6 feet tall.
- SpeedElf30 feet.
- TraitElfDarkvision with a range of 60 feet.
- High Elf lineageElfPrestidigitation cantrip. After each Long Rest, the cantrip can be replaced with another Wizard cantrip. Detect Magic at character level 3 and Misty Step at character level 5, each cast once without a spell slot per Long Rest, and also castable with spell slots if available. Intelligence is the spellcasting ability for these lineage spells.
- Fey AncestryElfAdvantage on saving throws to avoid or end the Charmed condition.
- Keen SensesElfProficiency in Insight, Perception, or Survival. Aruulan chose Perception.
- TranceElfNo need to sleep, immunity to magical sleep, and a Long Rest can be completed in 4 hours while remaining conscious.
- ResearcherSage
You can usually locate a source of information in a library, archive, temple, university, or similar institution. If you have access to such a place, you know how to obtain the information you seek, provided it is not hidden or forbidden. You also know how to gain access to scholarly circles and communicate with learned professionals.
Spells
6 spellsSpellcasting. Aruulan Vey casts with a spellcasting ability ( to hit with spell attacks).
Cantrips (at will): , ,
1st level: ,
2nd level:
Gear
14 itemsWeapons
- Magitech longswordA finely balanced longsword with a conductive fuller and a hilt linked to the armor's targeting system.
- GreatswordA heavy two-handed sword used when the armor's power servos are engaged.
- WarhammerA compact warhammer with a magnetic striking head.
- 2×Light hammerA light throwing hammer fitted with a return latch.
- LongbowA longbow reinforced with darkwood and thin metal tension bands.
- QuarterstaffA quarterstaff used as a walking stick and laboratory measuring rod.
Armor
- Magitech plate armorCustom articulated magitech plate armor, treated as plate armor for game statistics, with integrated crystal lenses, arcane servos, and a shoulder-mounted diagnostic dial.
Tools
- Calligrapher's SuppliesTools used for copying diagrams, repairing schematics, and preparing magical formulae.
Gear
- 20×ArrowsWooden-shafted arrows carried in a sealed quiver.
- Dungeoneer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other adventuring necessities.
- Book of historyA carefully annotated history book containing notes on lost elven technologies.
- 8×ParchmentClean writing material for field notes and technical diagrams.
- RobeA scholar's robe worn beneath the armor during travel and formal research visits.
Purse
- 12×Gold piecesUnspent starting currency from the Sage and Fighter equipment packages.
Appearance
A tall, lean high elf with copper-gold skin, long dark auburn hair braided with tiny brass rings, and luminous gray-green eyes. Their left cheek bears a thin scar from the first armor test, while faint blue-white light shines through the seams of their articulated magitech plate. The armor is elegant rather than bulky, built from overlapping mithral-colored plates, smoked crystal lenses, rotating shoulder sigils, and a compact arcane reactor mounted behind the sternum. A long coat of weather-stained blue fabric hangs beneath the armor, giving the otherwise precise silhouette a traveler's informality.
Mannerisms
Aruulan pauses to count softly before entering a room, touches two fingers to the armor's chest reactor when thinking, and tilts their head toward unfamiliar sounds as if listening to a distant mechanism. They habitually wipe dust from their gloves before shaking hands.
Personality
Quietly inquisitive and intensely observant, Aruulan treats every battlefield as both a crisis and a research problem. They are patient with honest ignorance, impatient with careless certainty, and unexpectedly gentle with apprentices, damaged constructs, and anyone who reminds them of a neglected archive.
Ideals
Knowledge is a responsibility. Every discovery should be preserved, understood, and placed beyond the reach of those who would use it only to dominate others.
Bonds
The restored magitech armor contains the fragmented memory of its original pilot. Aruulan has sworn to discover who that pilot was and return the armor's history to the people who were meant to inherit it.
Flaws
Aruulan cannot leave a broken device alone, even when repairing it is tactically foolish or socially offensive. They also trust systems they can inspect more readily than people they cannot, and will sometimes risk a mission to prove that a dangerous machine can be understood.
Quirks
Background
Aruulan Vey was raised among the traveling libraries of the western manors, where elven custodians traded repairs, translations, and careful labor for access to forbidden shelves. Their gift was not the patient elegance expected of a high elf scholar. Aruulan dismantled things. They opened astrolabes to learn why they turned, disassembled warding locks to understand their logic, and copied battle diagrams until the margins filled with improvements. The librarians tolerated the habit because Aruulan remembered everything they read and could reconstruct a damaged mechanism from fragments no one else considered useful. Their life changed when they discovered the remains of an ancient suit of magitech armor beneath a collapsed observatory. The armor was not a relic of any known empire. It responded to elven memory, tactical intention, and spoken formulae, but its power core was unstable. Aruulan spent twelve years restoring it, testing each system in real danger because no laboratory could reproduce the pressures of war. Now they travel as a fighter and field scholar, using the armor to protect archives, escort researchers, and recover lost technologies before conquerors or reckless inventors can claim them. They keep a meticulous record of every battle, not from vanity, but because the armor seems to be learning from them.
“Their gift was not the patient elegance expected of a high elf scholar.”
- Background
- Sage
Connections
Species
Elf
Media
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