Tonto
Tonto
Sheet
AC 21 · HP 224 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Extra AttackLevel 20
You can attack four times whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
You can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once per short or long rest.
- Action SurgeLevel 2
On your turn, you can take one additional action on top of your regular action and a possible bonus action. Two uses per short rest at level 17.
Always on
- Fighting Style: DefenseLevel 1
While you are wearing armor, you gain a +1 bonus to AC.
- Fighting Style: DuelingLevel 10
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Improved CriticalLevel 3
Your weapon attacks score a critical hit on a roll of 19 or 20.
- Remarkable AthleteLevel 7
You can add half your proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. Your running long jump distance increases by a number of feet equal to your Strength modifier.
- IndomitableLevel 9
You can reroll a saving throw that you fail. If you do so, you must use the new roll. You can use this feature three times between long rests.
- Superior CriticalLevel 15
Your weapon attacks score a critical hit on a roll of 18–20.
- SurvivorLevel 18
At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
- Ability Score IncreaseHuman+1 to all ability scores
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Gear
7 itemsWeapons
- LongswordA well-balanced blade used for heavy strikes.
- Light CrossbowA simple ranged weapon.
Armor
- Plate ArmorGleaming steel plates covering the body.
- ShieldA heavy steel shield with a small flower painted on the inside.
Tools
- CrowbarA heavy iron bar used for prying.
Gear
- Dark Common ClothesHooded garments for blending into shadows.
Purse
- Pouch with 15gpA small bag of gold coins.
Appearance
Tonto is a mountain of a man with a wide, friendly face and a jaw like a cobblestone. He wears heavy plate armor that has been polished so frequently it reflects like a mirror. He has short, sandy hair and warm, honest eyes that seem out of place on someone of his massive, intimidating stature. A small, carefully pressed flower is often tucked into a joint of his gauntlet.
Mannerisms
Tonto often scratches the back of his neck when he is trying to understand a complicated sentence. He has a habit of patting people on the shoulder, often forgetting his own strength and accidentally knocking them off balance.
Personality
He is a gentle giant who speaks with a slow, deliberate cadence. Tonto is surprisingly literal and often misses metaphors or sarcasm, but his desire to help others is profound. He views himself as a reformed man and goes out of his way to prove that his strength is for protecting, not hurting.
Ideals
Kindness. No matter how strong you are, you should always be kind to those smaller than you.
Bonds
I once hurt a family during a collection for the syndicate. I send them half of all the gold I find, and I will protect them until I die.
Flaws
I am very trusting. I believe people when they tell me things, even when my friends tell me I should be careful.
Quirks
Background
Tonto grew up in the slums of a sprawling city, where his incredible size made him an easy target for gang recruiters. For years, he served as an enforcer for the Velvet Hand syndicate. Because of his simple nature, the gang leaders told him that they were a charitable organization collecting taxes from the rich to give to the poor. Tonto believed them, often cracking skulls with a smile because he thought he was doing the work of the gods. He only realized the truth when he was ordered to burn down an orphanage for insurance money. The horror of what he had nearly done broke his heart and his loyalty to the syndicate. After leaving the gang, Tonto spent years wandering the land and seeking a way to make amends for his past. He realized that while he wasn't very smart, he was very good at being hit and hitting back. He dedicated himself to the path of a champion, a warrior who stands between the innocent and those who would exploit them. He has spent decades honing his body and his reflexes, becoming one of the most formidable fighters in the world. Despite his fame and power, he remains the same simple man who just wants everyone to be happy. Now, at the peak of his abilities, Tonto is a legend among the common folk. He uses his criminal contacts not to commit crimes, but to root out corruption before it can hurt the helpless. He still carries his old crowbar from his days as a thief, but now he uses it to pry open cages and locked storehouses where stolen goods are hidden. He is proof that it does not matter where you start, it only matters how much good you do along the way.
“For years, he served as an enforcer for the Velvet Hand syndicate.”
- Background
- Criminal
Connections
Species
Human
Media
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