Valerius Vane
Valerius Vane
Sheet
AC 12 · HP 48 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Bardic InspirationLevel 1
Bonus action to give d10 to a creature within 60ft. Useable 0 times (equal to CHA mod, min 1) per Long Rest. Wait, 2024 rules: Useable equal to Proficiency Bonus. So 4 times per Long Rest.
- Celestial RevelationAasimarLevel 3+ bonus action transformation for 1 minute (Inner Radiance/Heavenly Wings/Necrotic Shroud).
Always on
- SpellcastingLevel 1
You can cast known Bard spells using Charisma.
- Jack of All TradesLevel 2
Add half proficiency bonus (rounded down, +2) to any ability check you are not proficient in.
- ExpertiseLevel 2
Double proficiency bonus for Persuasion, Performance, History, and Insight.
- Magical CounselLevel 2
If a creature fails an Ability Check within 30 feet, you can expend Bardic Inspiration to allow a reroll.
- Cutting WordsLevel 3
Reaction to expend Bardic Inspiration and subtract the roll from a creature's attack, damage, or ability check.
- Font of InspirationLevel 5
Recover all Bardic Inspiration uses on Short or Long Rest.
- Magical DiscoveriesLevel 6
Lore Bard feature. Learn two spells of your choice from any class list (included in spell list).
- CountercharmLevel 7
Reaction when a creature fails a save against Frightened or Charmed to allow a reroll.
- Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
- DarkvisionAasimar60 ft.
- Healing HandsAasimarMagic action to touch a creature and restore HP equal to d4 plus Proficiency Bonus.
- Light BearerAasimarYou know the Light cantrip.
- SkilledNoble
You gain proficiency in three skills of your choice (Insight, Perception, Investigation).
Spells
12 spellsSpellcasting. Valerius Vane casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots):
3rd level (3 slots): , ,
4th level (3 slots):
5th level (1 slot):
Gear
6 itemsWeapons
- Rapier1d8 piercing, Finesse.
Armor
- Studded Leather ArmorAC 12 plus Dex mod.
Tools
- LuteMusical instrument and spellcasting focus.
Gear
- Entertainer's PackPack including bedroll, costumes, candles, etc.
- Fine ClothesNoble attire.
- Signet RingSign of nobility.
Appearance
Valerius possesses the striking, ethereal beauty of his celestial heritage, featuring silver-white hair and eyes that shimmer like polished opals. Despite his fine heritage, he wears his noble garments with a studied nonchalance, often rolling up his silk sleeves and leaving his doublet unbuttoned. He carries an exquisite lute crafted from weirwood, which glows faintly when he strikes a chord of power.
Mannerisms
He has a habit of tilting his head and narrowing his eyes as if he can see the literal threads of magic or fate around a person. He speaks with a soft, melodic lilt that makes even his insults sound like poetry.
Personality
He is perpetually calm and somewhat detached, as if viewing the world through the lens of a historical chronicle yet to be written. Valerius treats kings and beggars with the same casual familiarity, much to the annoyance of his aristocratic peers. He values a well-told story over a chest of gold and prefers observation to direct confrontation.
Ideals
Freedom. No one should be bound by the expectations of their birth or the walls of a throne room.
Bonds
I carry a family signet ring that I cannot bring myself to throw away, a final link to the sister I left behind.
Flaws
I am so enamored with the idea of a 'perfect story' that I sometimes let events take a tragic turn just to see how the narrative unfolds.
Quirks
Background
Born into the illustrious House Vane, Valerius was groomed for a life of political intrigue and administrative drudgery. However, the celestial blood in his veins yearned for something more than dusty ledgers and stiff banquets. He spent his youth hiding in the royal library, teaching himself the forbidden songs of old and studying the hidden histories of the world. On the night he was to be knighted, he simply walked out of the castle gates with nothing but his family signet and a stolen lute. He spent years wandering the backroads, realizing that the 'common' people lived lives far more epic than the lords he left behind. He joined the College of Lore to better document these unsung legends. Now, at level nine, his travels have led him to uncover secrets that threaten the very nobility he once called kin, forcing him to decide if he will remain a witness or finally become a participant in the history he so loves.
“However, the celestial blood in his veins yearned for something more than dusty ledgers and stiff banquets.”
- Background
- Noble
Connections
Species
Aasimar
Media
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