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Suthra Heshk - AI-generated fantasy Character

Suthra Heshk

Hill Dwarf · Cleric (War Domain) · Level 12 · Soldier

Suthra Heshk

Blunt, observant, and professionally calm, Suthra speaks to danger as if it were a difficult client.
AC17
HP88/88
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 88 · 25 ft.
AlignmentLawful NeutralGenderFemaleAge61 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxes,
Handaxes,
Light hammers,
Warhammers,
All cleric weapon proficiencies

Tools

Smith's tools,
One gaming set,
Land vehicles

Languages

Common,
Dwarvish,
Orcish

Features

19 features

Action

  • Cure Wounds Through Divine Touch

    When When an adjacent willing creature needs healing

    Restore 2d8 + 12 hit points to a creature you touch.

  • Divine InterventionLevel 10

    When When extraordinary aid is needed

    Call for direct divine intervention by rolling percentile dice against your cleric level.

Bonus action

  • War PriestLevel 1

    When After taking the Attack action

    Make one weapon attack as a bonus action after taking the Attack action. You can use this four times per long rest.

Reaction

  • War God's BlessingLevel 8

    When When you fail a saving throw

    Add your Wisdom modifier to a failed saving throw by expending Channel Divinity.

Always on

  • Guided StrikeLevel 2

    When When you make a weapon attack roll

    Add +10 to one weapon attack roll after seeing the roll but before knowing whether it hits.

  • War God's BlessingLevel 8

    When After a weapon attack hits and before rolling damage

    Use Channel Divinity to deal maximum damage with a weapon attack instead of rolling damage.

  • Divine StrikeLevel 8

    When Once on each of your turns when a weapon attack hits

    Add 1d8 radiant damage to one weapon attack that hits.

  • SpellcastingLevel 1

    You can use a holy symbol as a spellcasting focus for your cleric spells.

  • Bonus ProficienciesLevel 1

    You gain proficiency with martial weapons and heavy armor. You also gain proficiency with all simple weapons, shields, light armor, and medium armor from the cleric class.

  • Channel DivinityLevel 2

    You can channel divine energy directly from your deity. You gain Channel Divinity options granted by your domain, and you can use Channel Divinity once between rests. You regain expended uses after a short or long rest.

  • Channel Divinity: War God's BlessingLevel 2

    You can use your Channel Divinity to deal maximum damage with a weapon attack instead of rolling damage. Declare this after seeing the attack hit but before rolling damage.

  • Divine Intervention ImprovementLevel 10

    You can call on your deity to intervene on your behalf. Roll percentile dice. If the result is equal to or lower than your cleric level, your deity intervenes. After a successful intervention, you cannot use this feature again for 7 days. At 20th level, the intervention succeeds automatically.

  • TraitHill DwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHill DwarfDwarven Resilience, you have advantage on saving throws against poison and resistance to poison damage.
  • TraitHill DwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers.
  • TraitHill DwarfDwarven Tool Proficiency, proficiency with one artisan's tool, chosen here as smith's tools.
  • TraitHill DwarfStonecunning, whenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
  • TraitHill DwarfDwarven Toughness, your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • Military RankSoldier

    You retain the respect of soldiers and veterans from the company that employed you. You can recognize military ranks, camps, insignia, and the practical customs of armed forces, and you can usually secure basic shelter and support from sympathetic soldiers when your reputation does not precede you.

Spells

19 spells

Spellcasting. Suthra Heshk casts with Wisdom (spell save DC 16, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (2 slots): , ,

6th level (1 slot):

Gear

11 items

Weapons

  • Warhammer
    A heavy martial weapon favored by Suthra, its haft wrapped in old company colors.
  • Light crossbow
    A light crossbow with 20 bolts, used when closing with an enemy would be wasteful.

Armor

  • Shield
    A battered military shield painted with a faded red tally mark, usable as a shield and holy symbol.
  • Scale mail
    A practical suit of scale mail, patched and re-riveted after years of campaigning.

Gear

  • Holy symbol
    A simple wooden holy symbol of Suthra's war deity, worn beneath her armor.
  • Priest's pack
    A priest's pack containing a backpack, blanket, ten torches, tinderbox, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Insignia of rank
    An insignia of rank from the Red Ledger Company, recognized by veterans and quartermasters.
  • Bone dice set
    A bone gaming set used by soldiers during watches and long marches.
  • Enemy banner fragment
    A torn strip of an old enemy banner, kept as a reminder of a campaign that should never have happened.
  • Common clothes
    A set of common clothes suitable for camp, travel, and military musters.

Purse

  • Gold pieces
    A small pouch containing the remnants of her contract pay.

Appearance

A broad-shouldered hill dwarf with iron-gray hair braided close to the scalp and a neatly trimmed beard bound with plain copper rings. She wears battered scale mail beneath a red-and-brown military surcoat, with a heavy shield whose leather grip has been worn smooth and dark by constant use. Her most noticeable feature is the way she occupies space, standing squarely in doorways and beside tables as if every room were a defensive position. A cracked bronze contract-seal hangs from her belt, polished bright only where her thumb repeatedly rubs it.

Mannerisms

Suthra checks the exits before sitting, taps her shield twice before entering a fight, and addresses even strangers by rank until they prove they do not want one. When considering a difficult choice, she silently counts on her fingers as though calculating the cost of a contract.

Personality

Blunt, observant, and professionally calm, Suthra speaks to danger as if it were a difficult client. She has a dry sense of humor, respects competence in any form, and becomes unexpectedly gentle around exhausted soldiers, frightened animals, and people who are trying to be brave without knowing how.

Ideals

Discipline. A promise is a wall between the helpless and the powerful. If I give my word, I will stand there until the wall falls or the danger passes.

Bonds

The surviving veterans of the Red Ledger Company are her responsibility, especially the young recruits who still believe obedience is the same thing as honor. She also intends to return to the monastery where her faith began and rebuild its abandoned defensive chapel.

Flaws

She treats every disagreement as a negotiation and every negotiation as a contest of endurance. Suthra will defend a bad decision long after she knows it was bad if admitting the mistake might shake her authority. She is also suspicious of people who offer kindness without naming what they expect in return.

Quirks

She keeps written terms for favors, even when the favor is small.
She gives wounded allies water before asking their names.
She collects broken arrowheads from battles she considers morally justified.
She refuses to gamble with coins, but plays bone dice when soldiers need company.
She names defensive positions after foods, calling the safest corner of a room the stewpot.

Background

Suthra Heshk was raised among the hill dwarf caravans that crossed the eastern trade roads, where a person was valued less for promises than for whether they could hold a line when the wagons were attacked. She enlisted with the Red Ledger Company at twenty-three, first as a shield-bearer and later as a contract captain. The company fought for merchant princes, border barons, and once, disastrously, a village that could pay only in winter grain. Suthra learned that mercenaries were not free of morality. They simply had to decide what their morality cost before someone else decided it for them. During a siege against a fortified monastery, Suthra watched soldiers on both sides pray to the same distant gods while officers treated the wounded as accounting errors. She entered the chapel expecting shelter and found a divine presence in the stillness after battle, a stern revelation that protection was not charity, it was a duty owed to the living. She became a cleric of the War Domain, carrying the company's old contract-seal as a reminder that every oath has terms. Now she sells her sword and miracles together, but refuses assignments that target civilians, break sworn surrender, or leave the dead without names. Her former employers call that an expensive conscience. Suthra calls it a better contract.

“She enlisted with the Red Ledger Company at twenty-three, first as a shield-bearer and later as a contract captain.”
From their backstory
Background
Soldier

Connections

Species

Hill Dwarf

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