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Tibor Vask - AI-generated fantasy Character

Tibor Vask

Elf · Ranger (Hunter) · Level 5 · Soldier

Tibor Vask

Quietly defiant, observant, and intensely practical.
AC16
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 34 · 30 ft.
AlignmentChaotic GoodGenderMaleAgeThirty-eight years old, young by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set, chosen as dice

Languages

Common,
Elvish,
Dwarvish,
Goblin

Features

18 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Hunter’s LoreLevel 3

    When You mark a creature with Hunter’s Mark

    When you hit a creature marked by Hunter’s Mark, you can learn whether it has damage immunities, resistances, or vulnerabilities as a Bonus Action.

Always on

  • Hunter’s Mark

    When You hit a creature with a weapon

    When you hit a creature with a weapon, you can expend a use of this feature to mark it as your favored enemy, or mark it without expending a use if you have no uses left. The mark lasts until your Concentration ends, and Hunter’s Mark deals its extra damage to the target.

  • Colossus Slayer

    When You deal weapon damage to a marked creature missing hit points

    Once per turn, deal an extra 1d8 weapon damage to a Hunter’s Mark target that is missing any hit points.

  • Favored EnemyLevel 1

    You always have Hunter’s Mark prepared. You can cast it twice without expending a spell slot, and you regain those uses when you finish a Long Rest. When you cast it with a spell slot, you can use the slot’s higher-level duration and benefits as normal.

  • SpellcastingLevel 1

    You can cast Ranger spells using Wisdom as your spellcasting ability, and you can use a Druidic Focus as a spellcasting focus. You can prepare six Ranger spells of levels for which you have spell slots.

  • Weapon MasteryLevel 1

    You gain mastery with three weapons. Choose Longbow, Shortsword, and Scimitar. When you attack with one of them, you can use its mastery property if you meet its prerequisites. Longbow uses Slow, Shortsword uses Vex, and Scimitar uses Nick.

  • Deft ExplorerLevel 2

    You gain Expertise in Perception. You also learn two languages of your choice, Dwarvish and Goblin.

  • Fighting StyleLevel 2

    You gain the Archery Fighting Style, granting a +2 bonus to attack rolls you make with ranged weapons.

  • Ranger SubclassLevel 3

    You gain a Ranger subclass. Tibor is a Hunter and gains Hunter’s Lore and Colossus Slayer.

  • Hunter’s Prey, Colossus SlayerLevel 3

    Once per turn, when you deal weapon damage to a creature marked by your Hunter’s Mark, the attack deals an extra 1d8 damage if the target is missing any hit points.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat. This improvement is already reflected in the provided final ability scores.

  • TraitElfDarkvision, 60 feet.
  • Elven Lineage, High ElfElfPrestidigitation cantrip, Detect Magic at character level 3, and Misty Step at character level 5. Intelligence is the spellcasting ability for these lineage spells.
  • TraitElfFey Ancestry, Advantage on saving throws made to avoid or end the Charmed condition.
  • TraitElfKeen Senses, proficiency in Perception.
  • TraitElfTrance, no need to sleep, immunity to magical sleep, and the ability to finish a Long Rest in 4 hours while remaining conscious.
  • Military RankSoldier

    You have military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and you can invoke your rank to exercise influence over them or request basic aid, though they will not risk their lives for you.

Spells

9 spells

Spellcasting. Tibor Vask casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): , , , , ,

2nd level (2 slots): ,

Gear

15 items

Weapons

  • Scimitar
    A martial one-handed blade suitable for close combat.
  • Shortsword
    A light martial blade used for paired fighting.
  • Longbow
    A two-handed ranged martial weapon with a long effective range.
  • Spear
    A simple spear used for patrol defense and throwing.
  • Shortbow
    A shortbow supplied through his former military service.

Armor

  • Studded Leather Armor
    Armor made from closely fitted hardened leather plates, granting AC 12 plus Dexterity modifier.

Tools

  • Gaming Set
    A set of carved knucklebones used for the gaming set proficiency.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Quiver
    A container worn over the shoulder for carrying arrows.
  • Druidic Focus
    A sprig of mistletoe used as a Druidic Focus.
  • Explorer’s Pack
    A pack containing basic supplies for wilderness travel.
  • Quiver
    A second quiver containing arrows for the shortbow.
  • Healer’s Kit
    A compact kit containing bandages, splints, and basic medical supplies.
  • Traveler’s Clothes
    Plain durable clothing suitable for travel and military camp life.

Purse

  • 21×
    Gold Pieces
    Coin retained from military service and adventuring work.

Appearance

Tibor Vask is a lean, athletic mixed-skinned elf with short curly black hair, dark brown alert eyes, and a quietly defiant expression. He wears a long snow-white hunter’s coat decorated with intricate woven patterns, a small shoulder capelet, fitted sea-blue leather bracers, sturdy travel boots, and a pointed white leather tricorn-style hat with subtle horn-like spikes. A golden recurve longbow rests in his hand, with a leather quiver over his shoulder and paired curved blades at his belt. He carries a small carved snowy focus of pale icewood. He smells faintly of pine resin, lamp oil, and wintergreen salve, a scent he does not notice. His most recognizable habit is checking the fletching of an arrow with his thumb whenever he is thinking.

Mannerisms

He rolls an arrow between his fingers while listening, then checks its fletching with his thumb before answering. He stands with his weight balanced as if on uneven ground, and unconsciously traces small angular patrol symbols in spilled flour, frost, or dust.

Personality

Quietly defiant, observant, and intensely practical. Tibor speaks in short sentences, notices who is cold or hungry before he notices who is important, and treats every conversation like a landscape containing tracks. He has a dry sense of humor that appears most often when danger is closest.

Ideals

Protection. A map is only useful if it leads people somewhere safe. Laws, orders, and borders matter less than the lives trapped behind them.

Bonds

The mountain village that survived because he disobeyed orders is his true home. He carries a small painted tile from its watchtower and will return whenever its people call for aid.

Flaws

He cannot easily forgive people who hide behind procedure, rank, or tradition while others suffer. When frightened, he becomes controlling and starts issuing precise orders, even to allies who never agreed to follow him.

Quirks

He paints tiny blue route markers on stones, doors, and tree roots, then forgets he has done it.
He names dangerous weather patterns after former officers he disliked.
He refuses to sleep with his boots more than one arm’s reach away.
He keeps a collection of broken arrowheads and uses them as pigment scrapers.

Background

Tibor Vask was raised among the snowline patrols of an elven borderland where old roads disappeared beneath drifts and every settlement kept a watchtower. His mother taught him to read weather through bark, frost, and birdflight. His father, a quartermaster in the border militia, taught him letters, maps, and the practical arithmetic of keeping frightened people supplied. Tibor took to painting the patrol routes in mineral pigments on scraps of treated hide, turning tactical maps into stark white-and-blue landscapes. The soldiers joked that he could find a missing scout faster by painting the place they ought to be than by following tracks. He entered military service soon after reaching adulthood and became a pathfinder, archer, and field signaler. His high elven education made him unusually comfortable with old arcane markings, and he learned to combine battlefield signs with primal tracking magic. During a retreat through a frozen ravine, his commander ordered the unit to abandon a village that had sheltered them. Tibor disobeyed, led the civilians through a storm, and returned alone to delay the pursuing raiders. The village survived, but the army stripped him of rank for disobedience. Tibor now travels as a ranger, painting the faces and trails of people he protects, determined to make sure no authority can erase them from the map again.

“His mother taught him to read weather through bark, frost, and birdflight.”
From their backstory
Background
Soldier

Connections

Species

Elf

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