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Maxim - AI-generated fantasy Character

Maxim

Human · Rogue (Thief) · Level 3 · Charlatan

Maxim

Maxim is observant, quick-witted, and unfailingly attentive to people who are being ignored.
AC13
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 24 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit,
Forgery kit

Languages

Common,
Elvish,
Thieves' Cant

Features

14 features

Bonus action

  • Cunning ActionLevel 2

    Maxim can take a bonus action on each of his turns to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    Maxim can use the bonus action granted by Cunning Action to make a Dexterity check using thieves' tools, disarm a trap, open a lock, or take the Use an Object action.

Always on

  • ExpertiseLevel 1

    Maxim has expertise in Stealth and Deception. His proficiency bonus is doubled for any ability check using either proficiency.

  • Sneak AttackLevel 1

    Once per turn, Maxim can deal an extra 2d6 damage to one creature he hits with an attack if he has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Maxim does not have disadvantage. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Maxim knows the secret mix of dialect, jargon, and code signs used by rogues. He can communicate hidden messages with other creatures that know Thieves' Cant, and understands coded marks and signals.

  • Roguish Archetype: ThiefLevel 3

    Maxim has chosen the Thief archetype, gaining specialized abilities focused on speed, infiltration, and the use of ordinary objects in extraordinary ways.

  • Second-Story WorkLevel 3

    Maxim gains the ability to climb faster than normal. Climbing no longer costs him extra movement. He can also make running jumps after moving only 5 feet on foot instead of 10 feet.

  • Ability Score IncreaseHumanEach of Maxim's ability scores increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment, allowing wide variation in moral outlook.
  • SizeHumanMedium.
  • SpeedHumanMaxim's walking speed is 30 feet.
  • LanguagesHumanMaxim can speak, read, and write Common and one additional language, Elvish.
  • False IdentityCharlatan

    Maxim maintains a false identity complete with supporting documentation, an established history, and contacts who can vouch for him. He can also forge documents, provided he has seen an example of the relevant document or the handwriting he is trying to imitate.

Gear

10 items

Weapons

  • Rapier
    A light, flexible blade suitable for finesse fighting.
  • Shortbow and arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Dagger
    Small blades useful for close combat, throwing, and utility work.

Armor

  • Leather armor
    A light protective coat of hardened leather.

Tools

  • Disguise kit
    Used to alter his appearance and maintain false identities.
  • Forgery kit
    Contains inks, papers, quills, seals, and other supplies for reproducing documents.

Gear

  • Burglar's pack
    Contains a backpack, 10 feet of rope, 2 pouches, 5 candles, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, and 5 days of rations.
  • Set of fine clothes
    A tailored outfit used when posing as a respectable person.
  • Signet ring
    A ring bearing the symbol of a supposed noble family connected to one of Maxim's identities.

Purse

  • 15×
    Gold pieces
    Loose spending money retained from his former work.

Appearance

Maxim is a broad-shouldered human man of average height, with weathered olive skin, dark brown hair kept short at the sides, and an expressive face that rarely manages to look entirely innocent. His clothing is practical but unusually well maintained, with a charcoal-gray coat, a muted red waistcoat, fitted leather armor, and polished boots. He keeps a small brass signet ring on his right hand and unconsciously turns it whenever he is thinking. His voice is warm and conversational when relaxed, but becomes clipped and breathy when he is frightened or improvising under pressure.

Mannerisms

Within a minute of meeting someone, Maxim usually touches or adjusts his brass signet ring while studying their clothes and hands. He speaks with easy warmth and frequent small jokes, but when rattled his breathing becomes shallow and audible, and his sentences shorten into precise fragments.

Personality

Maxim is observant, quick-witted, and unfailingly attentive to people who are being ignored. He enjoys playing harmless roles, from absent-minded clerk to overconfident noble, and is most comfortable when everyone else is underestimating him. Beneath his practiced confidence is a genuine tenderness for frightened people and an intense dislike of bullies who use rules as weapons.

Ideals

Mercy. A clever lie is justified if it gives the powerless a chance to survive, escape, or be heard. Truth matters, but so does what happens to people after it is spoken.

Bonds

He carries a hidden ledger containing the names of people harmed by the merchant's conspiracy, and he intends to clear every name in it. He is also quietly searching for the refugee family whose fate first forced him to change.

Flaws

Maxim cannot resist improving a lie once it has started, even when silence would be safer. He also assumes that anyone with authority is hiding something, and sometimes treats honest people like accomplices in a scheme they never joined.

Quirks

He silently counts doors, windows, and exits whenever he enters a new room.
He gives people temporary nicknames based on their shoes or handwriting.
He keeps forged documents sorted by identity and becomes visibly distressed if anyone bends their corners.
He practices signatures in the margins of old newspapers and discarded notices.

Background

Maxim grew up in a crowded human river district where people learned early that a confident voice could open doors that a key could not. He began by carrying messages, then graduated to small deceptions, selling counterfeit travel papers and theatrical love letters to people who wanted a different life for an evening. His natural talent was not charm, exactly, but observation. He noticed which questions people avoided, which names made them straighten their backs, and which promises they desperately wanted to believe. He became a charlatan because it paid, and because the work let him move through the world without being trapped by the circumstances of his birth. The change came after one of his schemes was used to frame a group of harmless refugees for a crime committed by a wealthy merchant. Maxim had forged the documents that made the accusation convincing, and he could not forget the faces of the people who were punished with his lies. He stole the merchant's records, exposed the fraud, and fled before the authorities could decide whether he was a hero or another criminal. Since then, Maxim has used the same skills to protect people who lack money, status, or the right name. He still lies readily, but now he tries to make his falsehoods fall upward, toward the powerful, rather than downward onto the helpless.

“His natural talent was not charm, exactly, but observation.”
From their backstory
Background
Charlatan

Connections

Species

Human

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