Serriah
Serriah
Sheet
AC 14 · HP 183 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
45 featuresAction
- Enthralling PerformanceLevel 6
You can use an action to present a mesmerizing performance, influencing a creature that can see and hear you.
Bonus action
- One-Two Punch
When Bonus Action
You gain this feature from your custom class. On your turn, you can make an extra unarmed strike as a bonus action by spending 1 Moxie Point.
- Brace Up
When Bonus Action
You can brace yourself with a bonus action, gaining temporary hit points equal to a roll of your Fisticuffs die plus your pugilist level and Constitution modifier.
- Dig Deep
When Bonus Action
You can use a bonus action to reduce yourself to a blur of motion and hard edges, resisting damage and ignoring minor exhaustion for 10 minutes.
- Bardic InspirationLevel 1
You can inspire others with a bonus action, granting a Bardic Inspiration die to a creature that can hear you. At level 14 this die is a d10.
- TraitChangelingShapechanger, can alter appearance, voice, and physical presentation as a bonus action
Reaction
- Bloodied But Unbowed
When Reaction
When you take damage, you can use your reaction to regain all expended Moxie Points. If bloodied, you also gain temporary hit points.
- Mantle of MajestyLevel 6
Whenever a creature succeeds on a save against your charm or illusion spell, you can make it reroll by using your reaction and expending Bardic Inspiration.
Always on
- Salty Salute
When Bonus Action
You can unnerve a creature within 60 feet that can see or hear you. On a failed Wisdom save, it takes psychic damage and is discouraged from attacking others until your next turn.
- Heavy Hitter
When On hit
When you hit with an unarmed strike, you may apply a grapple or shove option along with the damage.
- Stick and Move
When Bonus Action
You can make an unarmed strike and then Dash or Disengage by spending 1 Moxie Point.
- Haymaker
When On hit
When you hit with an unarmed strike or pugilist weapon, you can deal maximum damage by spending 1 Moxie Point and then regain it on a hit.
- Moxie-Fueled Fists
When Passive
You can deal force damage instead of normal damage with unarmed strikes and improvised weapons.
- Improved Improvisation
When Passive
Your improvised weapons count as having the Sap mastery property for you.
- Dirty Tricks
When Passive
You can use one Dirty Trick each turn, and each trick refreshes after a short or long rest.
- Bad Attitude
When Passive
Your insults and swagger let you add your Strength modifier to Intimidation checks, and you gain proficiency if you did not already have it.
- SpellcastingLevel 1
You know two cantrips from the bard spell list and gradually learn more, using Charisma as your spellcasting ability.
- Bardic FocusLevel 1
You can use a musical or theatrical focus, or any appropriate performance style, as the conduit for your bard magic.
- Jack of All TradesLevel 2
Choose any three skills. Your proficiency bonus is doubled for checks with those skills.
- Song of RestLevel 2
You add half your proficiency bonus, rounded down, to any ability check that doesn't already include your proficiency bonus.
- ExpertiseLevel 2
During a short rest, you can help allies recover extra hit points by spending musical or performative time, improving by a d8 at bard level 9.
- ExpertiseLevel 3
You gain proficiency in two skills, and your proficiency bonus is doubled for them. You gain this feature again at bard levels 10 and 14.
- Bardic Inspiration improvementLevel 3
Your Bardic Inspiration die becomes a d8, and a creature can also add the die to a weapon damage roll.
- Mantle of InspirationLevel 3
You can inspire confidence in allies with a display of magnificence, granting temporary hit points and letting them move without provoking opportunity attacks.
- College of GlamourLevel 3
You can perform for a crowd and charm those who watch, turning a performance into social leverage and control.
- Combat InspirationLevel 3
You can expend Bardic Inspiration to bolster an ally's AC, saving throw, or damage roll, depending on how you use the die.
- Font of InspirationLevel 5
You can use your music or performance to keep yourself and allies from being frightened or charmed.
- Font of InspirationLevel 5
You regain all expended Bardic Inspiration dice when you finish a short or long rest.
- College of Glamour featureLevel 6
Your voice, presence, and style become so potent that charm magic flows from your every movement.
- Magical SecretsLevel 10
You learn two spells of your choice from any class's spell list.
- Bardic Inspiration improvementLevel 10
Your Bardic Inspiration die becomes a d10.
- ExpertiseLevel 10
You gain two more skills for Expertise, or can improve existing choices if your table allows it.
- Unbreakable MajestyLevel 14
You can assume a regal, overwhelming presence that makes enemies hesitant to strike you.
- Superior InspirationLevel 15
Your Bardic Inspiration die becomes a d12 at high level.
- Magical SecretsLevel 18
You learn two additional spells of your choice from any class's spell list.
- Superior BardLevel 20
You can shape social and magical scenes with unparalleled artistry, charisma, and control.
- College capstone developmentLevel 20
Your college style lets you command attention with supernatural glamour and battlefield poise.
- Bardic Inspiration improvementLevel 20
Your Bardic Inspiration die is a d12 at level 20.
- Bardic LegendLevel 20
You are a performer of such mastery that your talent borders on the mythic.
- Bard spellcasting progressionLevel 20
You have the full breadth of bardic spellcasting, enchantment, and performance magic.
- Spells KnownLevel 20
You learn 4 cantrips and 15 bard spells known at bard level 14, plus your Magical Secrets choices.
- TraitChangelingChangeling Instincts, trained for social adaptation and deception
- TraitChangelingUnsettling Visage, can briefly unsettle foes when confronted
- TraitChangelingNatural Social Chameleon, excels at blending into different identities and crowds
- By Popular DemandEntertainer
You can always find a place to perform, and people usually want to know you after your performances. Your renown may be local, regional, or underworld famous, but it opens doors that would otherwise stay shut.
Spells
23 spellsSpellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot):
7th level (1 slot):
8th level (1 slot):
9th level (1 slot):
Gear
4 itemsTools
- Disguise kitA set of tools and cosmetics used to alter identity, image, and presentation.
Gear
- Common clothesA grey hoodie sweatshirt and black cargo pants in place of formal stagewear, suited to her modern high fantasy aesthetic.
- Entertainer's costumeA costume and props for performances or social infiltration, adapted to her glamour persona.
- Entertainer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, and waterskin, plus rope and other travel basics.
Appearance
Serriah is a striking changeling with stark white skin, silver white undercut hair, and a mostly featureless face marked by enormous blank white eyes with dark rings and almost absent nose and mouth. She reads as feminine, with a poised, androgynous glamour that shifts subtly with her mood. She favors a grey hoodie sweatshirt, black cargo pants, and practical modern streetwear, looking more like a dangerous celebrity than a battlefield bruiser. Her presence is unnerving, elegant, and carefully curated.
Mannerisms
She speaks softly until she wants the room to listen, then her voice turns velvety and exact. She tilts her head when amused, keeps unnervingly steady eye contact, and punctuates insults with a smile that never quite reaches those blank white eyes. In conversation she circles a point rather than striking it directly, as if the reveal matters more than the truth.
Personality
Serriah is polished, provocative, and razor sharp, a performer who uses charm the way others use armor. She enjoys being underestimated because it gives her room to turn the moment into a lesson. Her humor is dry and wicked, but she is far more observant than she first appears, and she rarely forgets a slight, a kindness, or a face that stared too long.
Ideals
Freedom. No one gets to own her image, her body, or her story. She believes identity is something chosen and sharpened, not assigned, and she fights for the right to reinvent oneself without apology.
Bonds
She keeps every gift she has ever been given by a lover, client, or rival, not out of sentiment alone, but because each one is proof that she survived the game they thought they were playing. She will protect the few people who have seen her without glamour or performance, because they are the only ones who know where Serriah ends and the mask begins.
Flaws
She can turn cruel when she feels cornered, and her first instinct in a fight is often to humiliate rather than simply win. Serriah struggles to trust sincerity, because she has spent so long surviving by reading desire, leverage, and deception in other people. When someone offers her genuine kindness, she sometimes tests it until it breaks.
Quirks
Background
Serriah learned early that a face could be a weapon, a shield, or a ticket out of trouble. As a changeling with a body that could pass through a crowd like water, she made a living in the glossy, predatory world of modern high fantasy nightlife, first as a camera model, then as a private companion to wealthy patrons who wanted beauty, mystery, and discretion. She discovered that people rarely noticed the shape of the hand that touched their lies, only the smile that came afterward. Behind the image, though, she found the older truth of survival, a truth learned in alleys, backstage corridors, and the rough taverns where charm failed and fists settled the matter. Her bardic art grew from performance, seduction, and control, not from music alone, but from presence. She learned to make a room lean toward her with a glance, then to break that same room with a laugh and a shove. When pretty words no longer worked, Serriah adapted by taking up the pugilist's creed, turning barroom brawling into an art of timing, pressure, and humiliation. Now she moves through the world like a rumor wearing lipstick and a bruised grin, equally at home on a red carpet, a back alley, or the lip of a stage, where she can decide exactly who gets to look at her, and who gets left blinking in the dark.
“She discovered that people rarely noticed the shape of the hand that touched their lies, only the smile that came afterward.”
- Background
- Entertainer
Connections
Species
Changeling
Media
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