Yisus
Yisus
Sheet
AC 16 · HP 58 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
- Ability Score ImprovementLevel 6
You gain the Sentinel feat, allowing you to punish enemies that attack allies, reduce the Speed of creatures hit by your Opportunity Attacks to 0, and make Opportunity Attacks even when creatures take the Disengage action.
Bonus action
- Tactical ShiftLevel 5
When After taking the Attack action
After you take the Attack action on your turn, you can expend one use of Second Wind to move up to half your Speed without provoking Opportunity Attacks.
- Second WindLevel 1
You can use a Bonus Action to regain 1d10 + 6 Hit Points. You can use this feature twice, and regain one expended use when you finish a Short Rest. You regain all expended uses when you finish a Long Rest.
Reaction
- Sentinel
When When a nearby enemy attacks an ally
When an enemy within your reach makes an attack against a creature other than you, you can make an Opportunity Attack against that enemy.
Always on
- Savage Attacker
When When you hit with a weapon attack
Once on each of your turns when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either result.
- Alert
When When rolling Initiative
You can add your Proficiency Bonus to your Initiative rolls.
- Fighting StyleLevel 1
You gain a Fighting Style feat. Yisus has Great Weapon Fighting, allowing him to reroll a 1 or 2 on a damage die for attacks made with a weapon held in two hands, using the new roll.
- Weapon MasteryLevel 1
You can use the mastery properties of four kinds of weapons. Yisus has mastery with Greatsword, Flail, Javelin, and Handaxe.
- Action SurgeLevel 2
Once on each of your turns, you can take one additional action, except the Magic action. You can use this feature twice, and regain one expended use when you finish a Short Rest. You regain all expended uses when you finish a Long Rest.
- Tactical MindLevel 2
When you fail an ability check, you can expend one use of Second Wind to add 1d10 to the check, potentially turning failure into success. The use of Second Wind is not expended if the check still fails.
- Fighter SubclassLevel 3
You gain a Fighter subclass. Yisus is a Champion.
- Improved CriticalLevel 3
When you score a Critical Hit with a weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the Critical Hit.
- Ability Score ImprovementLevel 4
You gain the Great Weapon Master feat, increasing your mastery with heavy weapons and granting its Strength-based combat benefits.
- Creature TypeHumanHumanoid.
- SizeHumanMedium.
- SpeedHuman30 feet.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice. Yisus is proficient in Insight.
- VersatileHumanYou gain an Origin feat of your choice. Yisus has the Alert feat.
- Extra LanguageHumanYou know one additional language of your choice.
- Military RankSoldier
Military Rank. You have a military rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence, and you can invoke your rank to exert influence over them. You can usually gain access to friendly military encampments and request simple aid, provided doing so does not endanger the organization.
Gear
9 itemsWeapons
- GreatswordMartial melee weapon, 2d6 slashing damage, Heavy, Two-Handed, and Vex properties.
- FlailMartial melee weapon, 1d8 bludgeoning damage, Sap property.
- 8×JavelinSimple melee weapon with the Thrown property, 1d6 piercing damage.
- HandaxeSimple melee weapon with the Light and Nick properties, 1d6 slashing damage.
Armor
- Chain MailHeavy armor that sets the wearer's base Armor Class to 16.
Tools
- Gaming SetA small collection of equipment used for a chosen gaming pastime, carried as a reminder of military comrades.
Gear
- Dungeoneer's PackA pack containing adventuring necessities such as a bedroll, mess kit, tinderbox, torches, rations, and rope.
- Healer's KitA kit containing supplies for treating wounds and stabilizing the injured.
Purse
- 18×Gold PiecesCurrency left over from military service and adventuring contracts.
Appearance
Yisus is a broad-shouldered human man with weathered bronze skin, close-cropped black hair, and a neatly trimmed beard marked by a single pale scar along the left jaw. His gray-green eyes are steady and observant. He wears well-maintained chain mail beneath a dark blue military cloak, reinforced leather gloves, and a battered iron insignia from his former regiment. His greatsword is plain, practical, and polished enough to reflect firelight.
Mannerisms
Yisus stands with his feet shoulder-width apart and instinctively checks exits, windows, and the position of nearby allies. He addresses strangers by rank or title until invited to do otherwise. Before battle, he quietly counts his breaths, then taps two fingers against the pommel of his greatsword.
Personality
Yisus is calm, courteous, and intensely dependable. He speaks plainly, keeps promises with almost stubborn precision, and prefers practical solutions over grand speeches. Though he appears stern, he has a quiet fondness for campfire songs, badly told jokes, and making sure the youngest or most frightened member of a group eats first.
Ideals
Duty. A lawful order has value only when it protects the innocent. If authority demands cruelty, moral duty outranks obedience.
Bonds
The people of the bridge village trusted Yisus when the army would not. He will risk everything to defend them and to find the officer who abandoned them.
Flaws
Yisus obeys rules too literally when stressed, even when mercy or flexibility would serve better. He is slow to forgive desertion, cowardice, and abuse of authority, and his judgment can become harsh when he sees others abandon people who depend on them.
Quirks
Background
Yisus was born in a crowded river town where every able-bodied person learned early that walls, watchfires, and disciplined neighbors were the difference between safety and ruin. He enlisted before adulthood, first carrying messages between border forts and later serving in the shield line. His strength and endurance made him a natural heavy infantryman, but his true gift was reliability. When formations broke, Yisus held his ground. When officers fell, he gave clear orders and brought the wounded home. His regiment was eventually ordered to abandon a village during a retreat, leaving civilians to marauders advancing behind the army. Yisus disobeyed, rallied a handful of soldiers and villagers, and held the bridge through one brutal night. The village survived, but his defiance cost him his commission. He now travels as an adventurer, convinced that law is meant to protect people rather than excuse cruelty. He carries his old rank insignia not as a symbol of authority, but as a reminder that duty is measured by who is still standing when the orders fail.
“He enlisted before adulthood, first carrying messages between border forts and later serving in the shield line.”
- Background
- Soldier
Connections
Species
Human
Media
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