Clara
Clara
Sheet
AC 13 · HP 22 · 30 ft.Saving throws
Skills
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAlways on
- Hunter's Mark
When Bonus Action
Hunter's Mark can be cast without expending a spell slot twice per Long Rest.
- Weapon MasteryLevel 1
When When you attack with a mastered weapon
On a hit, your chosen weapon mastery can be used with Longbow or Shortsword as appropriate.
- SpellcastingLevel 1
You can cast ranger spells. Wisdom is your spellcasting ability, your spell save DC is 12, and your spell attack bonus is +4. You have 3 first-level spell slots. You always have Hunter's Mark prepared and can cast it twice without expending a spell slot, regaining both uses on a Long Rest. You can prepare 4 ranger spells from the ranger spell list after each Long Rest.
- Favored EnemyLevel 1
You always have Hunter's Mark prepared.
- Deft ExplorerLevel 2
You gain Expertise in one of your skill proficiencies. Clara's chosen Expertise is Stealth, doubling her proficiency bonus with that skill.
- Deft Explorer, LanguagesLevel 2
You know two languages of your choice. Clara learns Elvish and Goblin.
- Fighting StyleLevel 2
You gain a Fighting Style feat of your choice or choose Druidic Warrior instead. Clara chooses Archery, gaining a +2 bonus to attack rolls you make with ranged weapons.
- Ranger SubclassLevel 3
You gain a Ranger subclass. Clara chooses Hunter.
- Hunter's LoreLevel 3
While a creature is marked by your Hunter's Mark, you know whether it has any immunities, resistances, or vulnerabilities, and what they are.
- Hunter's Prey: Horde BreakerLevel 3
Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature within 5 feet of the original target, within the weapon's range, and not yet attacked this turn. Clara can switch this option after a Short or Long Rest.
- Creature TypeHumanHumanoid
- SizeHumanMedium
- SpeedHuman30 feet
- TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
- TraitHumanSkillful, you gain proficiency in one skill of your choice. Clara chooses Investigation.
- TraitHumanVersatile, you gain an Origin feat of your choice. Clara's species feat is Skilled.
- Criminal ContactCriminal
Clara has a network of underworld contacts who can provide information, concealment, or introductions in the criminal world, though favors must usually be repaid.
Spells
5 spellsSpellcasting. Clara casts with Wisdom (spell save DC 12, to hit with spell attacks).
1st level (3 slots): , , , ,
Gear
2 itemsGear
- Ranger starting equipmentStudded leather armor, scimitar, shortsword, longbow, 20 arrows, quiver, druidic focus sprig of mistletoe, explorer's pack, and 7 gp.
- Criminal starting equipment2 daggers, thieves' tools, crowbar, 2 pouches, traveler’s clothes, and 16 gp.
Appearance
Clara is a lean human woman with sharp gray-green eyes, auburn hair usually tied back with leather cord, and a weathered traveler's coat marked by hidden knife slashes and old rain stains. She carries herself like someone used to doorways, alley shadows, and sudden escapes, with a shortbow slung easy across her back and a scimitar at her hip.
Mannerisms
She rarely stands with her back to a door, and her eyes flick to exits before they settle on faces. When thinking, she rolls a coin across her knuckles, and when she is angry she gets very quiet, very polite, and suddenly difficult to find.
Personality
Soft-spoken until she decides someone deserves the full force of her wit, Clara is observant, sardonic, and protective in equal measure. She prefers practical solutions, but she has an unexpectedly tender streak for stray animals, lost children, and anyone trying to survive a system designed to chew them up.
Ideals
Freedom. No one should be owned by debt, fear, or the cruel mercy of the powerful. Clara believes the broken should be given a chance to choose a better road, even if she has to cut one open herself.
Bonds
She still protects the younger pickpockets and urchins from the district where she grew up, sending coin, warnings, and sometimes a very quietly stolen dinner. She keeps one copper ring from the only person who ever trusted her before she earned it, and she will cross any line to keep that person’s memory from being erased.
Flaws
Clara lies too easily, even when the truth would serve her better, and she sometimes treats trust like a resource to be spent sparingly. When frightened or cornered, she becomes cuttingly sarcastic, then vanishes before anyone can see whether the bravado was real.
Quirks
Background
Clara learned early that the city’s cleanest streets were often the ones with the dirtiest secrets. She grew up in a district where watchmen looked away for coin and gangs ruled by dusk, and she survived by being quicker, quieter, and smarter than the people who wanted to own her. Her first lessons in stealth came from slipping through servant passages and over rooftops, while her first lessons in mercy came from sharing stolen bread with children who had even less than she did. Eventually Clara’s life of small crimes became a war against larger ones. A smuggler’s ledger, a corrupt magistrate, and a string of disappearances pushed her out of the alleys and into the wild roads beyond the city walls, where she discovered she had a gift for tracking predators before they found the innocent. Now she ranges the borderlands as a ranger, using the instincts of a hunter and the habits of a burglar to expose the wicked, protect the vulnerable, and vanish before the law can decide whether she is a problem or an ally.
“Eventually Clara’s life of small crimes became a war against larger ones.”
- Background
- Criminal
Connections
Species
Human
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