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Tharivol Bushwalker - AI-generated fantasy Character

Tharivol Bushwalker

Wood elf · Ranger (Hunter) · Level 5 · Outlander

Tharivol Bushwalker

Tharivol is observant, patient, and quietly considerate.
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 44 · 35 ft.
AlignmentNeutral GoodGenderMaleAge117 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionINT
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longsword,
Shortsword,
Shortbow,
Longbow

Tools

One musical instrument, bone flute

Languages

Common,
Elvish,
Goblin

Features

19 features

Action

  • Primeval AwarenessLevel 3

    Tharivol can use an action and expend a ranger spell slot to focus his awareness on the region around him. For 1 minute per level of the expended slot, he can sense whether certain creature types are present within 1 mile, or within up to 6 miles in favored terrain. This feature does not reveal their exact location or number.

Always on

  • Extra AttackLevel 5

    When On his turn, when taking the Attack action.

    Tharivol makes two weapon attacks when he takes the Attack action.

  • Colossus Slayer

    When When Tharivol hits a creature that is below its hit point maximum.

    Once per turn, one weapon hit against a wounded creature deals an extra 1d8 damage.

  • Hunter's Mark

    When As a bonus action, after casting the spell.

    Tharivol can mark a creature as his quarry, dealing an extra 1d6 damage on weapon hits and gaining advantage on Survival checks to find it.

  • Yew-Bow Shot

    When When attacking with the longbow.

    Tharivol makes a ranged weapon attack with a +2 bonus from his Archery fighting style, adding Dexterity and proficiency to the attack roll.

  • Favored EnemyLevel 1

    Choose a type of favored enemy. Tharivol has advantage on Wisdom (Survival) checks to track his favored enemies and on Intelligence checks to recall information about them. His favored enemies are monstrosities, especially creatures that prey upon travelers and settlements.

  • Natural ExplorerLevel 1

    Tharivol is particularly familiar with forests and other natural environments. In favored terrain, he gains the benefits of excellent memory for maps and terrain, remains alert to danger while traveling alone, can move stealthily at a normal pace, finds twice as much food while foraging, and can track other creatures while determining their exact numbers, sizes, and how long ago they passed.

  • Fighting Style, ArcheryLevel 2

    Tharivol adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Tharivol can cast ranger spells using Wisdom as his spellcasting ability. He knows four ranger spells and regains expended spell slots after a long rest.

  • Ranger Archetype, HunterLevel 3

    Tharivol has chosen the Hunter archetype, specializing in bringing down dangerous prey through patience, range, and precise timing.

  • Hunter's Prey, Colossus SlayerLevel 3

    Once on each of his turns, when Tharivol hits a creature with a weapon attack, the attack deals an extra 1d8 damage if the target is below its hit point maximum.

  • TraitWood elfDarkvision, Tharivol can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitWood elfKeen Senses, Tharivol is proficient in the Perception skill.
  • TraitWood elfFey Ancestry, Tharivol has advantage on saving throws against being charmed, and magic cannot put him to sleep.
  • TraitWood elfTrance, Tharivol does not need to sleep and can finish a long rest in 4 hours by meditating.
  • TraitWood elfElf Weapon Training, Tharivol is proficient with the longsword, shortsword, shortbow, and longbow.
  • TraitWood elfFleet of Foot, Tharivol's walking speed is 35 feet.
  • TraitWood elfMask of the Wild, Tharivol can attempt to hide when lightly obscured by natural phenomena such as foliage, heavy rain, falling snow, mist, or other natural effects.
  • WandererOutlander

    Tharivol has an excellent memory for maps, terrain, and natural landmarks. He can always recall the general layout of terrain he has traveled through and can find food and fresh water for himself and up to five other people each day, provided the land offers berries, game, or similar resources.

Spells

4 spells

Spellcasting. Tharivol Bushwalker casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (4 slots): ,

2nd level (2 slots): ,

Gear

10 items

Weapons

  • Longbow
    A finely balanced bow made from dark yew, with a moss-green grip wrap.
  • 2×
    Shortsword
    A matched pair of light blades designed for close work in dense woodland.

Armor

  • Scale mail
    Dulled steel scales sewn onto a flexible leather backing, suitable for extended travel.

Tools

  • Bone flute
    A smooth bone flute marked with five shallow rings. Tharivol plays it only when keeping watch alone.

Gear

  • 20×
    Arrows
    Arrows carried in a weatherproof quiver.
  • Explorer's pack
    A sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Hunting trap
    A small iron device for catching game or restraining a limb.
  • Hunting trophy
    A preserved antler from the first stag Tharivol tracked without being noticed.
  • Traveler's clothes
    Plain, weather-resistant clothing with a hooded wool cloak.

Purse

  • 10×
    Gold pieces
    Spending money retained from his life as a guide.

Appearance

Tharivol is a lean wood elf with weather-browned olive skin, long dark brown hair usually tied with reed cord, and keen hazel eyes that rarely stop moving. Years of wet forest travel have roughened his hands and darkened the backs of his knuckles. He stands with his weight slightly forward, as if listening for movement beneath the soil, and when waiting he balances on the balls of his feet rather than settling fully into his heels. His green and umber traveling clothes are carefully mended, his scale mail is dulled with pine resin, and a narrow strip of faded blue cloth is tied around his left wrist.

Mannerisms

He tilts his head before answering questions, as though listening to a distant animal. When entering a new place, he unconsciously counts exits, high ground, and sources of clean water. He rarely points with a finger, preferring to indicate direction with his chin or the angle of his bow.

Personality

Tharivol is observant, patient, and quietly considerate. He notices small discomforts before anyone mentions them, such as a wet boot, an empty waterskin, or a fire built too close to the wind. He speaks plainly and dislikes boasting, but he has a dry sense of humor that appears at unexpected moments. He is most comfortable with people who can tolerate silence without trying to fill it.

Ideals

A road is a promise. Those who know the way have a duty to share it, even with strangers and even when doing so is dangerous.

Bonds

He will return every lost traveler from the Evershade, alive if possible, remembered if not. He carries the blue wrist-cloth as a promise to his missing cousin.

Flaws

Tharivol distrusts any map drawn by someone who has not walked the ground themselves. He can become stubbornly secretive when he thinks others are overlooking a clue, and he sometimes follows a trail long after prudence says to turn back.

Quirks

He leaves a tiny twist of grass beside any trail marker he creates.
He names unfamiliar birds before he names unfamiliar people.
He taps the rim of his waterskin three times before drinking.
He collects blue scraps of cloth, but never explains why.

Background

Tharivol Bushwalker grew up along the rain-darkened edge of the Evershade, where the forest thins into old grazing paths and forgotten stone roads. His family were not hunters in the usual sense. They were path-keepers, people who remembered which bridges still held, which springs had turned bitter, and which clearings belonged to elk, wolves, or something less forgiving. Tharivol learned to read a trail by its silences as much as by its tracks. A snapped twig mattered, but so did the sudden absence of beetles beneath a fallen log. When a group of traveling merchants vanished on a route Tharivol had maintained for years, he followed their trail beyond the forest boundary. He found no bodies, only a circle of blackened stones and a single blue wrist-cloth caught in a thorn bush. The cloth belonged to his younger cousin, who had secretly joined the caravan. Tharivol has never accepted that the trail ended there. He now travels between settlements, taking work as a guide, scout, and monster hunter while quietly following rumors of the vanished caravan. He is less interested in revenge than in discovering who has been making roads disappear from the world.

“Tharivol learned to read a trail by its silences as much as by its tracks.”
From their backstory
Background
Outlander

Connections

Species

Wood elf

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