Nithaan
Nithaan
Sheet
AC 16 · HP 146 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- HistoryINT
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
23 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
Use your bonus action to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When Reaction to being hit by an attack
If a hostile creature hits you with an attack, use your reaction to halve the damage.
Always on
- Sneak AttackLevel 1
When When you hit a creature with a finesse or ranged weapon attack and have advantage, or an ally is within 5 feet of the target and you do not have disadvantage.
Once per turn, deal an extra 10d6 damage when Sneak Attack conditions are met.
- EvasionLevel 7
When Dexterity saving throw against an effect that allows half damage on a successful save
Avoid area effects with exceptional agility.
- Stroke of LuckLevel 20
When When you miss an attack roll, fail an ability check, or fail a saving throw
Choose to treat a failed d20 roll as a 20, once per short or long rest.
- RogueLevel 1
You are skilled in stealth, deception, and precision, and your rogue talents let you navigate danger with exceptional speed and cunning.
- ExpertiseLevel 1
Your rogue training grants you proficiency in four skills of your choice.
- Thieves' CantLevel 1
You can use thieves' cant to convey hidden messages in conversation and written notes.
- Reliable TalentLevel 11
Your practice has made your skill use nearly unbeatable. Any d20 roll of 9 or lower on an ability check using a skill with which you are proficient counts as a 10.
- BlindsenseLevel 14
You can detect hidden or invisible creatures within 10 feet of you if you can hear them or if they are not behind total cover.
- ElusiveLevel 18
You become nearly impossible to pin down by enemies that depend on opportunity and timing.
- Thief: Fast HandsLevel 3
You have honed your specialization in agile infiltration, fast hands, and opportunistic theft.
- Thief: Second-Story WorkLevel 3
You climb faster than normal and can use your Dexterity modifier instead of Strength for certain athletic tasks involving climbing, jumping, and scaling terrain.
- Thief: Thief's ReflexesLevel 17
You are difficult to surprise and can move with exceptional speed at the start of a fight, gaining an additional turn in the first round of combat.
- Thief: Use Magic DeviceLevel 13
You can use magic items even if they are normally restricted by class, race, or level, and you can attempt to bypass other magical requirements.
- Ability Score ImprovementLevel 4
You gain Ability Score Improvements at 4th, 8th, 10th, 12th, 16th, and 19th level. This build keeps the provided scores as-is.
- TraitDrow ElfDarkvision out to 120 feet
- TraitDrow ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep
- TraitDrow ElfTrance, you meditate for 4 hours a day instead of sleeping
- TraitDrow ElfSunlight Sensitivity, you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target, or what you are trying to perceive is in direct sunlight
- TraitDrow ElfDrow Magic, you know the dancing lights cantrip, and at higher levels you can cast faerie fire and darkness once per day each
- TraitDrow ElfDrow Weapon Training, proficiency with rapiers, shortswords, and hand crossbows
- Rustic HospitalityFolk Hero
The common folk recognize you as someone who has earned their trust and support through acts of courage and self-sacrifice. In settlements where your deeds are known, ordinary people are inclined to shelter you, assist you, or quietly spread your name.
Gear
12 itemsWeapons
- RapierA finesse melee weapon favored for precise strikes.
- 2×DaggerA small blade useful for close work, utility tasks, and stealth.
- ShortbowA ranged weapon commonly carried by rogues for quiet attacks.
Armor
- Leather armorA suit of dark, flexible armor suited to stealth.
Tools
- Thieves' toolsA set of tools used to open locks and disarm traps.
- Smith's toolsA set of artisan's tools chosen to fit a practical folk upbringing.
Gear
- 20×ArrowsA bundle of ammunition for the shortbow.
- Burglar's packA backpack containing practical gear for clandestine travel and burglary.
- ShovelA sturdy digging tool carried from her early days among the common folk.
- Iron potA simple cooking vessel from her humble roots.
- Common clothesCommon travel clothes suited to modern streets and hidden movement.
Purse
- Belt pouch with 10 gpA small pouch containing coin and practical odds and ends.
Appearance
A 6'2" eladrin-drow elf woman with a slender, graceful frame and an otherworldly poise that makes her seem both ancient and ageless. Her skin is pale with a faint seasonal luminescence, currently warm gold like high summer, while her long straight hair falls in glittering gold sheets to the middle of her back. One iris is a bright white and the other a luminous purple, giving her gaze a startling, memorable asymmetry. Her ears are long and pointed, tipped with delicate silver jewelry that softly chimes when she moves. She wears modern clothes with arcane elegance, a deep forest green tailored coat over a cream high-collared shirt, dark fitted trousers, polished burnished boots, silver rings, and a plain stone pendant that hums with quiet energy. A faint scent of honeysuckle and rain follows her like a signature.
Mannerisms
She speaks with measured precision, never wasting a word when one will do. Before answering a difficult question, she often tilts her head as if listening to the shape of the sentence itself. When she is amused, the corners of her mouth lift only slightly, but her mismatched eyes brighten, and her silver earrings give a tiny chime as she turns toward the speaker.
Personality
Quiet, incisive, and devastatingly courteous, Nithaan treats conversation like a duel fought with silk gloves. She listens more than she speaks, and when she does speak, her words are chosen with surgical care. She is patient in ordinary matters, relentless in matters of injustice, and surprisingly gentle with anyone who has been made to feel small by the world. She prefers elegant solutions, but she is entirely capable of becoming a phantom in the dark when elegance is not enough.
Ideals
Language is power, but power should be used to give the voiceless a future. Freedom matters most when it protects the people who cannot protect themselves. A lie told to a tyrant can be a form of mercy, and a well-spoken truth can be a revolution.
Bonds
I will not let the people who sheltered me be harmed while I can still stand between them and danger. I keep a stone pendant that once belonged to the first ordinary person who ever called me a hero, and I guard it as if it were a vow made solid. I owe my life to the nameless neighborhoods that fed me, hid me, and taught me how to survive in plain sight.
Flaws
I trust my own judgment so completely that I sometimes mistake certainty for wisdom. I collect secrets the way other people collect souvenirs, and I can be tempted to pry when I should let sleeping truths remain buried. When someone insults the powerless, my patience collapses faster than I like to admit, and I may take a reckless risk just to prove a point.
Quirks
Background
Nithaan was born beneath a city that never truly slept, where neon light bled through rain and old stone still remembered older magic. As a drow child with one white iris and one purple, she was treated at first as an omen, then as a rumor, then as a problem to be managed. She learned early that the quickest path through fear was not force, but language. A well-placed phrase could calm a crowd, open a locked office, or make a dangerous person laugh long enough to lower a blade. By the time she became known in local circles, it was not as a noble or a prodigy, but as the woman who could talk an angry neighborhood into standing together and then vanish before anyone could thank her. Her work as a rogue grew from necessity and sharpened into art. Nithaan stole from predators, falsified records that protected the vulnerable, and used her silver-tongued precision to turn the city’s machinery against the cruel. Her strange seasonal magic made her seem even less real, a figure of impossible grace who arrived with summer warmth in her smile and winter steel in her silence. In time, she became a folk hero to the overlooked and the exploited, a quiet legend in modern streets, back alleys, and rooftop gardens. Yet she never mistook notoriety for victory. For Nithaan, every rescued family, every exposed lie, every stolen key to freedom was merely another sentence in a longer story, one she intended to finish on her own terms.
“As a drow child with one white iris and one purple, she was treated at first as an omen, then as a rumor, then as a problem to be managed.”
- Background
- Folk Hero
Connections
Species
Drow Elf
Media
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