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Hagen von Geist - AI-generated fantasy Character

Hagen von Geist

Warforged · Artificer (Artillerist) · Level 3 · Guild Artisan

Hagen von Geist

Hagen is intensely curious, irreverent, and theatrically confident.
AC17
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 22 · 30 ft.
AlignmentChaotic NeutralGenderMaleAgeApproximately 27 years since activation, with an apparent age of a mature human in his early thirties
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryCHA
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Longbows,
Shortbows,
Martial weapons with the Repeating Shot infusion if applicable,
Improvised weapons when used as tools or components at the DM's discretion

Tools

Thieves' tools,
Tinker's tools,
Woodcarver's tools,
Smith's tools

Languages

Common,
Gnomish

Features

15 features

Bonus action

  • Eldritch CannonLevel 3

    Hagen can create a magical Eldritch Cannon using woodcarver's tools or smith's tools. The cannon is a Small object with AC 18, 15 hit points, immunity to poison and psychic damage, and three possible modes: Flamethrower, Force Ballista, or Protector. He can command it as a bonus action and can create one cannon after each long rest, with additional creations costing a spell slot.

Always on

  • Magical TinkeringLevel 1

    When When touching a Tiny nonmagical object

    Hagen creates or repairs a Tiny nonmagical object, or gives a Tiny object one of several minor magical effects, such as producing light, recording a message, emitting an odor, or displaying a visual message.

  • Infuse ItemLevel 2

    When After a long rest, when touching a suitable object

    Hagen activates one of his known artificer infusions on a suitable mundane object, creating a temporary magic item effect.

  • Command Eldritch Cannon

    When As a bonus action while within 60 feet of the cannon

    Hagen commands his Eldritch Cannon to use Flamethrower, Force Ballista, or Protector mode.

  • Experimental Weaponry

    When On his turn

    Hagen fires his light crossbow or uses a simple weapon in combat. Repeating Shot can eliminate the need to load the crossbow and can create magical ammunition if the infusion is active.

  • Artificer Spellcasting

    When When a prepared spell's casting time is available

    Hagen casts an artificer spell using Intelligence, tools, or an infused arcane focus.

  • Artillerist SpecialistLevel 3

    Hagen has specialized as an Artillerist, gaining proficiency with woodcarver's tools and the ability to prepare additional artillerist spells. His artillerist spells are Shield and Thunderwave, which are always prepared and do not count against his prepared spells.

  • SpellcastingLevel 1

    Hagen can cast artificer spells using Intelligence as his spellcasting ability. He can prepare five artificer spells after a long rest, and he knows two artificer cantrips. He can use thieves' tools or artisan's tools as a spellcasting focus.

  • Tool ExpertiseLevel 1

    Hagen's proficiency bonus is added to checks made with his proficient tools. He can use thieves' tools and artisan's tools as spellcasting focuses for his artificer spells.

  • Constructed ResilienceWarforgedHagen has advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and does not need to eat, drink, or breathe.
  • Sentry's RestWarforgedHagen can remain motionless for six hours while retaining awareness as if he were sleeping.
  • Integrated ProtectionWarforgedHagen gains a +1 bonus to Armor Class and can integrate armor into his body. He requires one hour to don or doff armor.
  • Specialized DesignWarforgedHagen gains proficiency with one artisan's tool, selected as smith's tools, and one skill, selected as Investigation.
  • Warforged ResilienceWarforgedHagen does not need to sleep and is immune to magical sleep effects.
  • Guild MembershipGuild Artisan

    Hagen can secure lodging, food, and basic assistance from other guild members, provided he is not wanted by the authorities or has brought the guild into serious disrepute. He can also call upon the guild for information about skilled craftsmen, rare materials, and commercial contacts.

Spells

9 spells

Spellcasting. Hagen von Geist casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , , , , ,

Gear

13 items

Weapons

  • Dagger
    A simple melee weapon used for close defense and improvised engineering work.
  • Light Hammer
    A light hammer with a reinforced head, useful as both a weapon and smithing implement.
  • Light Crossbow
    A ranged weapon with a stock modified for warforged use.

Armor

  • Scale Mail
    Medium armor made from overlapping metal plates, granting AC 14 plus Dexterity modifier, to a maximum of +2.

Tools

  • Thieves' Tools
    Tools used to disable mechanisms, open locks, and work with delicate arcane devices.
  • Woodcarver's Tools
    Tools used to shape wood and maintain the components of Hagen's eldritch cannon.
  • Smith's Tools
    Tools selected through the Guild Artisan background and used for metalworking, weapon construction, and repairs.

Gear

  • 20×
    Crossbow Bolt
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    A portable kit containing gear useful for exploring ruins and underground locations.
  • Traveler's Clothes
    Clothing bearing the marks of Hagen's former guild.
  • Letter of Introduction
    A letter of introduction from the guild, useful for establishing professional contacts.
  • Pouch
    A leather purse containing the standard starting wealth of a guild artisan.

Purse

  • 15×
    Gold Pieces
    Starting currency from the Guild Artisan background.

Appearance

Hagen is a tall, lean warforged constructed from dark ironwood, blackened steel, and brass fittings. Fine arcane conduits glow faintly violet beneath the seams of his armor plating. His face is a smooth iron mask with a narrow, amber crystal visor, and his left forearm has been rebuilt into a modular weapons platform covered in interchangeable tools, lenses, and rune-etched components. His scale mail is stained with oil and soot, while a faded guild insignia is stamped into the breastplate.

Mannerisms

Hagen pauses before answering questions, as if consulting an internal filing system. He taps metal surfaces in repeating rhythms, adjusts imaginary lenses over his eyes, and quietly narrates the operation of complicated devices. When excited, he addresses his equipment as though it were a team of junior researchers.

Personality

Hagen is intensely curious, irreverent, and theatrically confident. He speaks of battlefields as testing environments and describes magical phenomena with the enthusiasm of a craftsman unveiling a new machine. He is capable of genuine loyalty, but his attention is easily captured by a new rune, a strange corpse, or a device that should not function. Hagen rarely lies about his intentions, though he frequently leaves out the most alarming portion.

Ideals

Discovery. Every mystery is a mechanism waiting to be disassembled. Knowledge should belong to whoever has the courage and skill to uncover it, not to priests, kings, or frightened scholars.

Bonds

Doctor Albrecht Geist's unfinished research is the closest thing Hagen has to a soul. He will risk almost anything to recover his creator's lost notes, repair the abandoned observatory, and prove that Geist's theories were correct.

Flaws

Hagen treats morality as an inefficient variable in an otherwise elegant equation. He is dangerously willing to test unstable inventions on himself, allies, or supposedly expendable enemies, and he often mistakes a warning about consequences for an invitation to gather more data.

Quirks

Names every experimental weapon as if it were a respected colleague.
Collects fragments of broken magical items and labels them by estimated danger.
Refers to divine miracles as undocumented engineering.
Keeps a private list ranking legendary creatures by theoretical vulnerability to artillery.
Occasionally repeats the final sentence of his creator's recorded messages before beginning dangerous work.

Background

Hagen von Geist was built in a cramped workshop beneath the observatory of Doctor Albrecht Geist, a scientist whose name never found its way into the great academies. Geist was fascinated by the boundary between physical law and arcane possibility, and he designed Hagen as both assistant and proof of concept. His final command was simple: investigate the true art of combining science with magic, then return with knowledge worthy of remembrance. The doctor died before Hagen could ask what success was supposed to look like. After his creator's death, Hagen joined a guild of artisans and engineers, presenting himself as a traveling specialist in experimental devices. He learned the practical crafts of metalworking, repair, appraisal, and trade, but honest commerce could not contain his curiosity for long. Ancient libraries, ruined laboratories, and monster-haunted dungeons became his laboratories. He now pursues forbidden rituals and lost arcane formulae, not merely to understand them, but to build weapons powerful enough to challenge beings worshiped as gods. Hagen insists that this is research, not ambition. The distinction grows less convincing with every device he completes.

“Geist was fascinated by the boundary between physical law and arcane possibility, and he designed Hagen as both assistant and proof of concept.”
From their backstory
Background
Guild Artisan

Connections

Species

Warforged

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