Alkeria
Alkeria
Sheet
AC 13 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Vicious Mockery
When Action
He can cast this cantrip as an action, delivering a cutting string of mockery that may distract and harm a creature.
Bonus action
- Bardic InspirationLevel 1
When Bonus Action
He can use a Bonus Action to inspire an ally with a d6, three times per rest.
Reaction
- Cutting WordsLevel 3
When When a creature within 60 feet makes an attack roll, ability check, or damage roll
He can use a reaction and expend Bardic Inspiration to undermine a nearby foe's attack, ability check, or damage roll.
Always on
- Hellish Rebuke
When When damaged by a creature within 60 feet
He can invoke his infernal legacy to cast Hellish Rebuke once per Long Rest without a spell slot.
- SpellcastingLevel 1
Alkeria can cast bard spells using Charisma. He has three bard cantrips and can prepare seven bard spells of levels 1 and 2. He can use a musical instrument as a spellcasting focus.
- Jack of All TradesLevel 2
Alkeria adds half his Proficiency Bonus, rounded down, to ability checks using an ability in which he lacks proficiency. This does not apply to Initiative.
- ExpertiseLevel 2
Alkeria has Expertise in Performance and Stealth, doubling his Proficiency Bonus for checks with those skills.
- Ability Score ImprovementLevel 4
Alkeria gains proficiency with three additional skills from his Skilled feat: Investigation, Sleight of Hand, and Persuasion.
- Bonus ProficienciesLevel 3
Alkeria gains proficiency in three skills of his choice. He chooses Deception, Stealth, and Investigation. Deception and Stealth are already granted by his background, so he selects Acrobatics, Insight, and Performance as his additional class skill proficiencies.
- DarkvisionTieflingAlkeria has Darkvision out to 60 feet.
- Fiendish Legacy, InfernalTieflingHe knows the Thaumaturgy cantrip. Charisma is his spellcasting ability for spells granted by this legacy.
- Infernal legacy spellTieflingHe can cast Hellish Rebuke once without a spell slot, regaining the ability to do so when he finishes a Long Rest. He can also cast it using spell slots he has of the appropriate level.
- Creature typeTieflingHumanoid. Size: Medium.
- SpeedTiefling30 feet.
- AlertCriminal
Alert is an Origin feat. Alkeria adds his Proficiency Bonus to Initiative, and immediately after rolling Initiative he can trade his Initiative with a willing ally in the same combat. His Initiative is +4 including this feat.
Spells
10 spellsSpellcasting. Alkeria casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
Gear
8 itemsWeapons
- RapierA light, one-handed finesse martial weapon.
- 2×DaggerA pair of easily concealed blades.
Armor
- Leather armorLight armor, included in the AC calculation.
Tools
- LuteAlkeria uses it as his spellcasting focus and for performances.
- CrowbarA compact pry bar useful for opening stuck doors and crates.
- Gaming setA set of marked cards used for games and practiced sleight of hand.
Gear
- Entertainer's packA travel-ready pack with ordinary performance and adventuring necessities.
Purse
- 15 GPStarting currency from his criminal background.
Appearance
Alkeria keeps his dark hair combed back with fussy precision, though one stubborn curl always slips loose above his brow. His polished, swept-back horns frame a broad, expressive mouth; when he laughs, his slightly crowded teeth show, and he chews with quick, thoughtful little bites. He dresses in a weather-darkened leather coat over a vivid blue waistcoat, with a lute strap crossing his chest and a small infernal charm at his throat.
Mannerisms
He tests a room's echo with a quiet note before sitting down. When uneasy, he taps the rhythm of an old marching song against his lute case, then catches himself and changes the tune.
Personality
Alkeria is quick-witted, observant, and generous with a joke when a room grows tense. He distrusts grand promises but has begun to trust small acts repeated over time. He is more comfortable turning grief into a song than speaking of it plainly.
Ideals
Remembrance without surrender. The dead deserve to be remembered truthfully, but the living deserve choices not ruled by old grief.
Bonds
He keeps a scrap of the ruined shrine's hymn, written in his own hand, and will not let anyone turn the names of its victims into a joke. He also feels responsible for Sesh and the other companions who taught him to make a life beyond vengeance.
Flaws
When someone invokes the god he hunts, Alkeria's judgment narrows to a point. He can mistake a chance to strike at the god's influence for a duty, even when his companions need him elsewhere.
Quirks
Background
Alkeria learned early that a well-timed chorus can cover a quiet door latch. He grew up taking messages and lifting purses for a crew that worked the alleys around the town of Sedgewick, a place named for the reeds that choke its canals. He was useful because he could imitate a guard's whistle, flatter a mark, and vanish into a crowd before anyone thought to look for a horned tiefling. When the crew's patron, a priest of the exiled god Vathruk, turned a neighborhood shrine into a slaughterhouse, Alkeria lost the people who had made his first crooked home feel safe. His anger fixed on the god, and he swore to find a way to end its reach in the world. For a while, revenge was the only song he knew. That changed on the road, where he fell in with people who refused to let his fury decide every choice. Sesh, a soft-spoken herbalist who smelled of crushed thyme, helped him recognize that keeping the dead in memory was not the same as making every living person pay for them. Alkeria still hunts the god's surviving influence, but now he hopes to protect the people it would hurt next. He makes a living as a bard, trading songs, secrets, and theatrical distractions, and has learned that a performance can rally a village as surely as it can empty a pocket.
“He was useful because he could imitate a guard's whistle, flatter a mark, and vanish into a crowd before anyone thought to look for a horned tiefling.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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