Anya
Anya
Sheet
AC 16 · HP 52 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Cunning ActionLevel 2
When On your turn
Take the Dash, Disengage, or Hide action as a bonus action.
Reaction
- SkirmisherLevel 3
When Enemy ends turn within 5ft
Move half speed without provoking opportunity attacks.
- Uncanny DodgeLevel 5
When Hit by an attack you see
Halve the damage from the incoming attack.
Always on
- Sneak AttackLevel 1
Once per turn, you can deal an extra 4d6 damage to one creature you hit with an attack if you have advantage on the attack roll or if another enemy of the target is within 5 feet of it.
- Thieves CantLevel 1
You have learned a secret mix of dialect and code that allows you to hide messages in seemingly normal conversation.
- SurvivalistLevel 3
You gain proficiency in the Nature and Survival skills and your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
- EvasionLevel 7
You can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success and half damage on a fail.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents as long as you have seen an example.
Gear
9 itemsWeapons
- ScimitarA curved blade used for slashing attacks.
- ShortbowA standard wooden bow.
Armor
- Studded Leather ArmorFitted leather vest reinforced with metal plates.
Tools
- Thieves ToolsA set of lockpicks and precision tools.
- Disguise KitCosmetics and props for altering appearance.
- Forgery KitInks and papers for creating false documents.
Gear
- 20×ArrowsA quiver of standard arrows.
- Burglar PackIncludes a backpack, rope, and basic survival gear.
- Weighted DiceA set of dice designed to roll specific numbers.
Appearance
Anya stands over six feet tall with a lean, athletic build and burnished bronze skin. A thin, pale scar cuts across her left cheekbone. Her hazel eyes are sharp and calculating. She wears tight, intricate braids adorned with bone and turquoise beads. Her attire consists of a travel stained leather vest, a sleeveless linen tunic, canvas trousers, and knee-high leather boots.
Mannerisms
She speaks in a low, steady voice and frequently scans the horizon or the rooftops of any room she enters.
Personality
Anya is a pragmatic and quiet observer who weighs every word before speaking. She is confident but lacks any need for posturing, moving with a controlled purpose that suggests she is always scouting for an exit. She views social situations as a series of calculated risks and often prefers the company of the desert winds to the noise of the city.
Ideals
Independence. I am the only one I can truly rely on to survive the storm.
Bonds
The oasis city is my sanctuary, and I will do whatever it takes to ensure the safety of the water that sustains it.
Flaws
I am deeply cynical and assume everyone has a hidden motive, making it almost impossible for me to trust others.
Quirks
Background
Born among the shifting dunes, Anya learned early that honesty was a luxury. In the oasis city of Qasir, she survived by assuming the identities of traveling merchants and lost nobility, using her striking height and regal bearing to gain entry to places she didn't belong. She eventually found her calling as a scout, navigating the most dangerous stretches of the desert where no one else dared to go. Her dual life as a charlatan and a survivalist has made her indispensable to those who need items retrieved or people moved without notice. She remains tied to the desert, treating the oasis cities as nothing more than complicated terrain to be mastered.
“She eventually found her calling as a scout, navigating the most dangerous stretches of the desert where no one else dared to go.”
- Background
- Charlatan
Connections
Species
Human
Media
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