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Scia - AI-generated fantasy Character

Scia

Tabaxi · Monk (Warrior of the Open Hand) · Level 7 · Soldier

Scia

Quietly compassionate, fiercely protective, and surprisingly patient with the frightened.
AC18
HP66/66
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 66 · 45 ft.
AlignmentNeutral GoodGenderMaleAge31
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • StealthDEX

Weapons

Simple weapons,
Martial weapons,
Shortswords,
Monk weapons,
Unarmed strikes,
Spear,
Daggers,
Light martial melee weapons,
Simple melee weapons,
Thrown weapons (from species natural weapons and equipment only, as applicable)

Tools

Calligrapher's Supplies,
One Gaming Set

Languages

Common,
Common Sign Language,
Tabaxi

Features

21 features

Action

  • Extra Attack and Martial Arts ImprovementLevel 5

    Your Unarmed Strike and monk weapon damage die increases to 1d8. You can also make two attacks when you take the Attack action if you have the Extra Attack feature granted by your class progression.

Bonus action

  • Step of the Wind

    When Bonus Action

    You can expend 1 Focus Point to take the Disengage action as a Bonus Action, and you can also move up, across, and around vertical surfaces and liquids this turn.

  • Patient Defense

    When Bonus Action

    You can expend 1 Focus Point to take the Dodge action as a Bonus Action, making you harder to hit while you hold a defensive stance.

  • Flurry of Blows

    When Bonus Action

    You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.

  • Wholeness of BodyLevel 6

    You can heal yourself as a Bonus Action by rolling your Martial Arts die and regaining hit points equal to the roll plus your Wisdom modifier, minimum 1. You can use this feature a number of times equal to your Wisdom modifier and regain all expended uses when you finish a Long Rest.

Reaction

  • Deflect AttacksLevel 3

    When an attack roll hits you and the attack deals bludgeoning, piercing, or slashing damage, you can use your Reaction to reduce the damage by 1d10 plus your Dexterity modifier plus your Monk level. If you reduce the damage to 0, you can spend 1 Focus Point to redirect the force at a creature you can see, forcing it to make a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier.

Always on

  • Open Hand TechniqueLevel 3

    When Hit with Flurry of Blows

    When you hit with Flurry of Blows, apply Addle, Push, or Topple from Open Hand Technique.

  • Martial ArtsLevel 1

    You gain proficiency with simple and martial weapons and make your martial training work with unarmed strikes and monk weapons. Your unarmed strike and monk weapon damage uses your Martial Arts die, which is 1d6 at this level. When you are unarmed or wielding only monk weapons and no armor or shield, you can use Dexterity instead of Strength for attack and damage rolls with those weapons.

  • Unarmored DefenseLevel 1

    While you aren't wearing armor or wielding a shield, your Armor Class equals 10 plus your Dexterity modifier plus your Wisdom modifier.

  • Monk's FocusLevel 2

    You have 7 Focus Points. You can spend them on Flurry of Blows, Patient Defense, and Step of the Wind, and you regain all expended Focus Points when you finish a Short or Long Rest. Your save DC for Monk features is 8 plus your proficiency bonus plus your Wisdom modifier.

  • Unarmored MovementLevel 2

    Your speed increases by 15 feet while you aren't wearing armor or wielding a shield.

  • Uncanny MetabolismLevel 2

    When you roll Initiative, you regain all expended Focus Points. In addition, you regain hit points equal to your Monk level plus a roll of your Martial Arts die. Once you use this benefit, you can't use it again until you finish a Long Rest.

  • Monk SubclassLevel 3

    You gain a Monk subclass of your choice. This character takes Warrior of the Open Hand.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Stunning StrikeLevel 5

    Your stunning combat discipline improves. When you hit a creature with Stunning Strike, you can force a Constitution save or stun it until the end of your next turn. In 2024 rules, this is fueled by your Monk focus and scales with your class save DC.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a successful save, and only half damage on a failed save. You don't benefit from this feature while Incapacitated.

  • TraitTabaxiDarkvision, 60 feet.
  • TraitTabaxiFeline Agility, you can double your Speed for one turn, then you can't use this trait again until you move 0 feet on one of your turns.
  • TraitTabaxiCat's Claws, your claws are natural weapons that deal slashing damage and can be used for climbing.
  • TraitTabaxiCat's Talent, you have proficiency in Perception and Stealth, and you can use your claws as part of your natural agility and climbing ability.
  • Savage AttackerSoldier

    Savage Attacker, once per turn when he hits a target with a weapon, he can roll the weapon's damage dice twice and use either roll.

Gear

6 items

Weapons

  • Spear
    A disciplined monk's training weapon, balanced for close combat and practice forms.
  • 5×
    Daggers
    Favored sidearms and training blades for quick drills and throwing practice.

Tools

  • Calligrapher's Supplies
    Choose one artisan's tools or one musical instrument, selected here as calligrapher's supplies to reflect Scia's habit of recording names of the fallen.

Gear

  • Explorer's Pack
    A set of travel gear containing supplies for long journeys, field living, and survival.

Purse

  • 11×
    Gold Pieces
    Coin saved from a difficult life on the road.
  • 50×
    Gold Pieces
    A pouch of travel funds instead of military gear, chosen to avoid redundant starting equipment.

Appearance

A lean tabaxi with tawny fur, dark rosettes, and a white scar over one ear. He wraps his forearms and shins in worn cloth strips, keeps his claws neatly filed, and carries himself like a soldier who learned to move quietly so others could live peacefully. His eyes are amber gold, alert and sorrowful, and his travel clothes are practical, patched, and always kept immaculate.

Mannerisms

Scia speaks softly until anger rises, then his tail lashes once and his voice goes very still. Before a fight he flexes and closes his hands three times, as if testing the shape of restraint. He never sits with his back to a door, and he always counts the exits in any room.

Personality

Quietly compassionate, fiercely protective, and surprisingly patient with the frightened. Scia is the sort of man who offers water before questions, but if he sees cruelty aimed at the weak, the gentleness drops away and only purpose remains.

Ideals

Protection. Strength is only noble when it shields the helpless. Scia believes every skill, every wound, and every mile he has endured must be spent to keep peaceful people from suffering what his village suffered.

Bonds

He carries a charred village token on a cord around his neck, and he will not remove it until the people who destroyed his home are answered for. He protects refugees, farmers, and travelers with a fierce devotion, seeing them as the life he could not save once.

Flaws

He struggles to stand down once a threat reminds him of his village's destruction, and his judgment can narrow into a single, punishing line. He also bears a quiet mistrust of commanders and anyone who speaks of collateral damage as if it were acceptable.

Quirks

He instinctively circles a room once before relaxing, like a cat choosing a safe ledge.
He keeps a small tally of promises made and never forgets a name tied to a debt.
He sharpens a spare dagger even when he has no intention of drawing it.
He purrs faintly when focusing his breath before meditation or combat.

Background

Scia was born in a small border village where hunters, farmers, and traders shared the same narrow roads. He was known for sprinting rooftops, chasing birds through the fields, and laughing at danger until the day fire and steel came with a mercenary band that demanded tribute the village could not pay. By dawn, his home was ash, his family scattered or dead, and the only thing left untouched was his rage. He found purpose in disciplined violence. Scia enlisted with caravans, militias, and any company willing to pay a blade, not for gold alone, but for the chance to become the kind of weapon that predators fear. He studied a monk's path after seeing how a calm heart could outmatch armored cruelty, and he forged his body into a promise. Now he travels as a mercenary with one clear vow, to bring punishment to those who terrorize the peaceful, and to stand between the innocent and the monsters who think fear makes them strong.

“By dawn, his home was ash, his family scattered or dead, and the only thing left untouched was his rage.”
From their backstory
Background
Soldier

Connections

Species

Tabaxi

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