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Seshin Shuthai - AI-generated fantasy Character

Seshin Shuthai

Rock Gnome · Wizard (School of Divination) · Level 3 · Sage

Seshin Shuthai

Seshin is fastidiously articulate, intensely curious, and effortlessly condescending.
AC12
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 14 · 25 ft.
AlignmentLawful NeutralGenderMaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Tinker's tools

Languages

Common,
Gnomish,
Draconic,
Elvish

Features

14 features

Always on

  • Mage Hand

    When As an action

    A magical hand appears at a point within range and manipulates an unattended object, opens an unlocked door or container, stows or retrieves an item, or pours out a container's contents.

  • Fire Bolt

    When As an action

    Seshin launches a mote of fire at a creature or object within range. It deals 1d10 fire damage on a hit, and unattended flammable objects can ignite.

  • Minor Illusion

    When As an action

    Seshin creates a harmless sensory effect, such as a sound, image, scent, or faint tremor, lasting up to 1 minute.

  • SpellcastingLevel 1

    Seshin is a 3rd-level spellcaster. His spellbook contains his known wizard spells, and he can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level. Intelligence is his spellcasting ability. He can use an arcane focus or component pouch when appropriate.

  • Arcane RecoveryLevel 1

    Once per day after finishing a short rest, Seshin can recover expended spell slots with a combined level of 2 or less. He can recover one 2nd-level slot or two 1st-level slots.

  • Divination SavantLevel 2

    The gold and time Seshin must spend to copy divination spells into his spellbook are halved.

  • PortentLevel 2

    After finishing a long rest, Seshin rolls two d20s and records the results. Before he or a creature he can see makes an attack roll, saving throw, or ability check, he can replace the roll with one of these foretelling rolls. He must decide before the roll, and each foretelling roll can be used only once.

  • TraitRock GnomeDarkvision, Seshin can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, seeing darkness as shades of gray.
  • TraitRock GnomeGnome Cunning, Seshin has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitRock GnomeArtificer's Lore, Seshin can add twice his proficiency bonus to Intelligence checks made concerning magical, alchemical, or technological items.
  • TraitRock GnomeTinker, Seshin can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device with a simple function.
  • TraitRock GnomeSmall size.
  • TraitRock GnomeBase walking speed of 25 feet.
  • ResearcherSage

    If Seshin does not know a piece of information, he usually knows where and from whom that information can be obtained. He can identify libraries, scholars, restricted archives, obscure guilds, and other likely sources of specialized knowledge.

Spells

10 spells

Spellcasting. Seshin Shuthai casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (2 slots): ,

Gear

6 items

Gear

  • Component pouch
    A small wooden implement used to draw magical diagrams and gestures.
  • Arcane focus, wand
    A family heirloom focus made from polished black walnut and tipped with a copper ring.
  • Sage equipment
    A scholarly travel kit containing a satchel, ink, quill, small knife, letters from a dead colleague, common clothes, and a pouch containing 10 gp.
  • Spellbook
    A durable leather-bound collection of arcane notes, formulas, genealogies, and copied observations.
  • Fine clothes
    A finely made academic robe with an embroidered Shuthai family seal hidden inside the collar.

Purse

  • Gold pieces
    A small purse containing the remaining family allowance.

Appearance

Seshin is a very small, narrow-shouldered gnome man with meticulously combed silver-black hair, prominent ears, warm umber skin, and bright gray eyes that seem to focus on things several inches behind whoever is speaking. He wears immaculate midnight-blue robes trimmed in copper thread, a stiff academic collar, and tiny spectacles held together by a chain. His spellbook is bound in pale green leather and fitted with a brass clasp shaped like an eye.

Mannerisms

Seshin pauses for several seconds before answering even simple questions, as though consulting an invisible index. He adjusts his spectacles whenever someone makes a grammatical mistake, taps his wand against his wrist while thinking, and gives tiny formal bows to books before opening them.

Personality

Seshin is fastidiously articulate, intensely curious, and effortlessly condescending. He speaks to nearly everyone as though they are a promising but underprepared student. Beneath his snooty exterior is a genuine fascination with other people's expertise, although he usually expresses admiration by interrogating someone for twenty minutes about their methods.

Ideals

Knowledge. The world is full of patterns that only reveal themselves to patient minds. Understanding something is more important than being liked for pretending to understand it.

Bonds

He carries a page torn from the family observatory's sealed prophecy ledger. Seshin believes it contains a warning about a coming magical catastrophe, and he intends to prove its meaning before his relatives dismiss him as an embarrassing eccentric. He also quietly wants to restore the Shuthai name by accomplishing something no family member has managed before.

Flaws

Seshin is convinced that incompetence in any field he values is a moral failure, except when the incompetence is his own, in which case it is evidence that the field is beneath serious consideration. He corrects people who are technically right but imprecise, refuses help with simple tasks, and would rather endure obvious danger than admit he does not understand a situation.

Quirks

He labels mundane objects with tiny paper tags explaining their theoretical purpose.
He keeps a private ranking of every library he visits.
He silently counts the syllables in people's names when meeting them.
He has memorized twelve elegant ways to say that someone is wrong.
He refuses to use a spell before checking whether a more intellectually interesting spell would solve the same problem.

Background

Seshin Shuthai was born into House Shuthai, a prestigious gnomish wizarding family whose members have served as court arcanists, university rectors, and private advisers to rulers for nearly four centuries. The family expected him to become a polished prodigy in every discipline, including swordplay, etiquette, music, diplomacy, and practical household competence. Unfortunately, Seshin is dreadful at nearly all of these things. He trips over ceremonial rugs, cannot reliably tie his own cloak, once set an entire tea service levitating during a family dinner, and regards small talk as an intellectual punishment. His only undeniable talent is magic, which he studies with unnerving intensity.

“Unfortunately, Seshin is dreadful at nearly all of these things.”
From their backstory
Background
Sage

Connections

Species

Rock Gnome

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