Vivian Cross
Vivian Cross
Sheet
AC 11 · HP 104 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InvestigationINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
44 featuresBonus action
- Second WindLevel 1
She can catch her breath in the middle of a hard day. As a bonus action, she can regain hit points and can use the feature multiple times per day as allowed by fighter progression.
- FisticuffsLevel 1
Her alley fighting style lets her make unarmed strikes as a bonus action while fighting barehanded or with pugilist weapons, and her unarmed strikes and pugilist weapons use a 1d8 Fisticuffs die instead of normal damage.
- One-Two PunchLevel 2
She can spend moxie to make two unarmed strikes as a bonus action, turning a clinch into a barrage.
- Dig DeepLevel 4
She can use a bonus action to push deep through pain, gaining resistance to bludgeoning, piercing, and slashing damage and ignoring exhaustion below level 6 for 10 minutes.
Always on
- Heavy HitterLevel 3
When When Vivian hits with an unarmed strike.
A brutal close-range strike that uses her Fisticuffs die and can be combined with a grapple or shove attempt.
- HaymakerLevel 5
When When Vivian makes an unarmed strike or pugilist weapon attack.
She spend moxie to maximize damage on a successful hit, then regain the expended point.
- Brace UpLevel 2
When As a bonus action.
She braces behind raw toughness and temporary hit points, making herself harder to stop.
- Stick and MoveLevel 2
When As a bonus action.
She lunges, punches, and disengages or dashes to keep enemies from pinning her down.
- Inescapable
When When a creature saves or checks against her grapple or shove DC.
She can bully the battlefield by forcing disadvantage on a target's resistance to her grapple or shove.
- Fighter TrainingLevel 1
Vivian has the fighter's core martial training and discipline, granting proficiency with all armor, shields, and martial weapons, and a d10 Hit Die.
- Weapon MasteryLevel 1
She has trained with weapon groups and can apply mastery techniques to weapons she is proficient with, reflecting expert battlefield handling.
- Fighting StyleLevel 1
She chooses a fighting style that improves her combat approach. For Vivian, this supports her unarmed and close-quarters brawling focus.
- Tactical MindLevel 2
She can think tactically under pressure. When she makes an ability check, she can add a Tactical Mind style boost by expending a use of Second Wind, helping her push failed physical or mental checks over the line.
- Ability Score ImprovementLevel 4
At this level and later fighter improvement levels, she can take feats or improve ability scores. Vivian's final scores already reflect her build target.
- Extra AttackLevel 5
She can attack twice when she takes the Attack action.
- Ability Score ImprovementLevel 6
She gains another fighter improvement and can further customize her combat style through feats or ability score adjustments.
- Tactical ShiftLevel 7
She can use her battlefield awareness to reposition and keep pressure on foes without losing tempo.
- Ability Score ImprovementLevel 8
She gains another fighter improvement.
- IndomitableLevel 9
She can refuse to fall apart under pressure. When a saving throw would matter most, she can push through using sheer grit and disciplined resolve.
- Iron ChinLevel 1
Her wrestling training lets her dominate the clinch. While unarmed or wielding only pugilist weapons, wearing light or no armor, and not using a shield, her base AC equals 12 plus her Constitution modifier.
- Improved ImprovisationLevel 1
Her talent for using anything nearby as a weapon lets improvised weapons benefit from mastery properties, and all improvised weapons count as having the Sap property for her.
- MoxieLevel 2
She has moxie points equal to her pugilist level, which fuel special brawling techniques and refresh on a short or long rest.
- Bloodied But UnbowedLevel 2
When damaged, she can use her reaction to regain all expended moxie points. If she is bloodied, she also gains temporary hit points equal to four times her pugilist level. This can be used only once per rest cycle.
- Swagger StreakLevel 2
When she fails a Strength, Dexterity, Constitution, or Charisma check, she can spend moxie to add her Fisticuffs die to the roll. If the check still fails, the moxie is refunded and the feature cannot be used again until she rests.
- GroundworkLevel 3
She specializes in submission wrestling, dealing automatic bludgeoning damage to creatures she has grappled at the start of her turn, using compression locks and arm control.
- Muscle MassLevel 3
She is proficient in Athletics and uses it with expert-level skill, representing her grappling and physical dominance.
- Extra AttackLevel 5
She can attack twice instead of once whenever she takes the Attack action.
- Moxie-Fueled FistsLevel 6
Her unarmed strikes and improvised weapon attacks can deal force damage instead of their normal damage type if she chooses.
- Down But Not OutLevel 7
When she is bloodied and uses Bloodied But Unbowed, she can add a damage bonus to unarmed strikes and pugilist weapons based on her Constitution modifier and exhaustion levels for 1 minute.
- School of Hard KnocksLevel 9
Once per turn when she hits with an unarmed strike or pugilist weapon, she can deal extra damage. She can instead trade that damage to impose a debuff, such as making the creature easier to finish off or forcing it to focus on her.
- HerculeanLevel 10
She is incredibly strong for purposes of lifting and carrying, her jump distance is doubled, and unarmed strikes can critically damage objects.
- Shake It OffLevel 10
At the start of each turn, she can shake off exhaustion or certain debilitating conditions, showing absurd toughness and discipline.
- HeavyweightLevel 11
When grappling or shoving, she counts as one size larger, and she can move creatures she grapples without extra movement if they are her size or smaller.
- Psionic PowerLevel 3
She can warp momentum with psychic force, adding telekinetic pressure to a hit, forcing movement, or shoving enemies off balance.
- Protective FieldLevel 3
She can shield herself and her allies with a force barrier, reducing damage taken by herself or a nearby creature.
- Telekinetic AdeptLevel 7
She can move objects and creatures with a burst of telekinetic force, using her mind to reposition battlefield threats.
- Psionic ImperativeLevel 10
Her psionic energy becomes stronger and harder to resist, improving the potency of her psychic battlefield control.
- Bulwark of ForceLevel 15
Her psionic techniques become refined and devastating, giving her greater control over mobility, defense, and impact in combat.
- Telekinetic MasteryLevel 18
Her mind and body now operate as one brutal instrument, making her a terrifying master of close-range control and psychic pressure.
- Extra AttackLevel 20
She gains the fighter capstone of relentlessly overwhelming offense, allowing one more attack when she takes the Attack action.
- TraitHumanResourceful, Vivian begins each day with Heroic Inspiration and uses it when the moment calls for perfect timing.
- TraitHumanSkillful, she gains an additional skill proficiency from being human.
- TraitHumanVersatile, she gains added flexibility from her human heritage, making it easier to adapt to different adventuring paths.
- Criminal ContactCriminal
Vivian has a reliable underworld contact network. She can get word to fences, informants, smugglers, and other criminals who owe her favors or fear her name. She knows how to find illegal work, safe houses, false papers, and discreet exits when the law is closing in.
Gear
7 itemsWeapons
- ClubA light weapon suitable for improvised or pugilist-style fighting.
- 2×DaggerA simple melee weapon commonly used as a backup in street fights.
Tools
- Gaming SetA stolen or inherited set of dice, cards, and markers used for hustling and scams.
Gear
- Traveler's ClothesA set of everyday clothes suited to movement, intimidation, and streetwear practicality.
- Hand WrapsA set of black tape, wraps, and knuckle bindings for her fists.
- Criminal's OutfitA set of dark, functional street clothes or equivalent adventuring outfit.
Purse
- Starting WealthA small purse of starting coin and miscellaneous gear from her criminal background.
Appearance
Vivian Cross is impossibly ripped, with dense corded muscle in her arms, shoulders, and back, all shaped by years of fighting barehanded and hauling herself out of bad odds. She wears modern street clothes instead of armor, usually fitted black joggers, heavy boots, a cropped jacket, and wrap tape on her knuckles. Black sleeve tattoos climb both arms from wrists to neck, layered with old scars and fresh bruises. Attractive in a sharp, dangerous way, she carries herself like a woman already halfway through a fight and fully expecting to win it.
Mannerisms
She rolls her shoulders before a fight, cracks her neck with a deliberate little smile, and speaks in short sentences like every word costs money. When thinking, she taps two fingers against the side of her jaw as if setting a rhythm only she can hear. She never sits with her back to a door unless she trusts everyone in the room.
Personality
Vivian is cocky, funny, and hard to rattle, with the kind of confidence that only comes from surviving enough bad nights to stop fearing them. She respects competence, hates bullies, and has a soft spot for anyone who can laugh after getting knocked down. In private, she is more thoughtful than she lets on, especially about the people she has failed to protect.
Ideals
Freedom, nobody gets to own her, her debts, or her choices. Respect, people earn it with courage, honesty, and how they carry themselves after getting hit. Loyalty, once she calls someone hers, she stands between them and the grave.
Bonds
She keeps a handwritten ledger of everyone who ever paid her fairly, fed her when she was broke, or taught her a trick that saved her life. She still visits the old gym where she first learned to fight, and she will burn down a kingdom before letting anyone cheat the kids training there.
Flaws
Vivian cannot resist stepping into the center of a fight even when walking away would be wiser. She treats insults like invitations and authority like a personal challenge. When someone looks weak, she sometimes assumes they deserve to be tested, which has gotten her into trouble with people she actually meant to protect.
Quirks
Background
Vivian Cross learned early that a good right hook could solve problems faster than a prayer or a patrolman. She grew up in alleyway gyms, back-room fight pits, and taverns where the furniture broke before the blood cooled. At first she fought for coin, then for debts, then because people started expecting her to be the answer whenever someone needed a name dragged through the mud. She discovered that she could take a beating, stand back up, and laugh while the other woman panicked. That grin became her shield long before she learned to use her body like a weapon. The black ink on her arms is not decoration, it is a ledger of wins, losses, and names she refuses to forget. By the time Vivian was old enough to understand the difference between a hustler and a hero, she had already become too useful to let stay small. She ran with thieves, enforcers, and pit bosses, learning how to read a room, how to twist a wrist, and how to turn a chair, bottle, or loose brick into a statement. Later, she found discipline in wrestling, where control mattered as much as violence and a clinch could humble a giant. Her psi warrior training came after, when she met a mentor who recognized the strange force in her will, the same force that lets her keep moving when her body should quit. Now Vivian fights with fists, leverage, and raw mental pressure, a modern outlaw in city clothes who treats every battlefield like a street corner and every enemy like somebody who should have minded their own business.
“She grew up in alleyway gyms, back-room fight pits, and taverns where the furniture broke before the blood cooled.”
- Background
- Criminal
Connections
Species
Human
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