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Eshkadi - AI-generated fantasy Character

Eshkadi

Water Genasi · Monk (Way of the Open Hand) · Level 6 · Sailor

Eshkadi

Patient and quietly attentive, Eshkadi listens to the whole account before offering advice.
AC14
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 45 · 45 ft., swim 45 ft.
AlignmentNeutral GoodGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords

Tools

Navigator's tools,
Vehicles (water)

Languages

Common,
Primordial

Features

16 features

Action

  • Wholeness of BodyLevel 6

    You can spend 1 action and 2 ki to cast Sanctuary on yourself without material components. You also gain three effects when using Wholeness of Body: regain hit points equal to three times your monk level as an action, once per long rest.

Bonus action

  • Martial ArtsLevel 1

    While unarmored or wielding only monk weapons, use Dexterity instead of Strength for attacks and damage. After taking the Attack action with an unarmed strike or monk weapon, make one unarmed strike as a bonus action. Martial Arts die is 1d6.

Reaction

  • Deflect MissilesLevel 3

    Use your reaction to reduce ranged weapon damage by 1d10 + Dexterity modifier + monk level. If reduced to 0, catch the missile; spend 1 ki to make a ranged attack with it.

  • Slow FallLevel 4

    Use your reaction when falling to reduce falling damage by five times your monk level.

Always on

  • Unarmored DefenseLevel 1

    While unarmored and not wielding a shield, AC equals 10 + Dexterity modifier + Wisdom modifier.

  • KiLevel 2

    Ki pool: 6 points, recovered after a short or long rest. Ki save DC 13. Spend 1 ki for Flurry of Blows, Patient Defense, or Step of the Wind.

  • Unarmored MovementLevel 2

    While unarmored and not wielding a shield, speed increases by 15 feet.

  • Open Hand TechniqueLevel 3

    Open Hand Technique applies one effect to each target hit by Flurry of Blows: force a Dexterity save or knock prone, force a Strength save or push up to 15 feet, or prevent reactions until the end of your next turn.

  • Extra AttackLevel 5

    When you use the Attack action, you can attack twice instead of once.

  • Stunning StrikeLevel 5

    When you hit another creature with a melee weapon attack, spend 1 ki to force a Constitution saving throw. On a failure, the target is stunned until the end of your next turn.

  • Ki-Empowered StrikesLevel 6

    Your unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • AmphibiousWater GenasiYou can breathe both air and water.
  • SwimWater GenasiYou have a swimming speed of 30 feet.
  • Acid ResistanceWater GenasiYou have resistance to acid damage.
  • Call to the WaveWater GenasiYou know the Shape Water cantrip. Starting at 3rd level, you can cast Create or Destroy Water once per long rest without a spell slot. Constitution is your spellcasting ability for these spells.
  • Ship's PassageSailor

    Ship's Passage: When he needs passage for himself and his companions, Eshkadi can secure free passage aboard a sailing ship for himself and his companions, in exchange for serving the crew or otherwise earning his keep. Passage is not guaranteed, as ships travel on their own schedules and routes.

Spells

2 spells

Spellcasting. Eshkadi casts with CON (water genasi traits only) (spell save DC 13, to hit with spell attacks).

Cantrips (at will):

1st level:

Gear

8 items

Weapons

  • Shortsword
    A light, versatile martial weapon favored by monks.
  • 10×
    Darts
    Simple thrown weapons, used as monk weapons.
  • Belaying pin
    A belaying pin, treated as a club.

Gear

  • Explorer's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Silk rope
    A 50-foot coil of silk rope.
  • Lucky charm
    A small keepsake from his life at sea.
  • Common clothes
    Common travel clothes.

Purse

  • 10×
    Gold pieces
    Starting coin from his sailor background.

Appearance

Eshkadi is a lean, broad-shouldered water genasi with blue-green skin, dark hair kept close at the sides, and a faint sheen of moisture along his temples even in dry air. Salt and sun have roughened his cheeks and forearms, and pale lines from years of rope work cross his palms. His voice is low and even, with a soft bubbling resonance beneath the words. When alarmed, he draws breath in a quick, audible double pull, then speaks very quietly.

Mannerisms

He takes one measured breath before answering difficult questions and unconsciously shifts his weight with the rhythm of a moving deck. If rattled, his next breath catches twice, his voice drops almost to a whisper, and he rubs his thumb over the rope-calluses in his palm.

Personality

Patient and quietly attentive, Eshkadi listens to the whole account before offering advice. He has an understated humor and makes room for nervous people, but he dislikes bullies and becomes unexpectedly immovable when someone is being mistreated.

Ideals

A strong hand should steady others, not rule them. He believes everyone deserves a fair chance to reach safe ground.

Bonds

He will risk himself to bring stranded sailors back to shore, and he sends a share of every honest wage to his mother, Thessa, in Sethi.

Flaws

He has trouble leaving anyone behind, even when staying would endanger the people counting on him. When a ship's officer gives a foolish order, his patience can turn into stubborn silence rather than tactful disagreement.

Quirks

He tests a cup's balance on his palm before drinking.
He remembers the names of ships more readily than the names of taverns.
He quietly counts three breaths whenever a room grows tense.

Background

Eshkadi grew up among the tide steps and salt sheds of Sethi, a harbor whose name is a worn-down remnant of an old word nobody there can translate. His mother, Thessa, worked the harbor boats, and he learned early to read a deck by its tilt and a storm by the taste of the wind. He shipped out as a young man, first hauling lines and then standing watch. The sea taught him that strength without timing only makes more work for everyone else. After a wreck scattered his crew, Eshkadi spent a night clinging to a spar and keeping a frightened deckhand afloat with steady breath and a steady grip. When they reached shore, he followed a quiet teacher named Phaia inland, hoping to understand the calm he had found in the water. He trained in the Open Hand tradition, carrying its discipline back to the coast: no flourish, no needless hurt, just the right pressure at the right moment. He still sails when he can, and he keeps a place for any shipmate who needs a hand getting home.

“His mother, Thessa, worked the harbor boats, and he learned early to read a deck by its tilt and a storm by the taste of the wind.”
From their backstory
Background
Sailor

Connections

Species

Water Genasi

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