Kaelen Thorne
Kaelen Thorne
Sheet
AC 14 · HP 28 · 30 ft.Saving throws
Skills
- AthleticsSTR
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Primeval AwarenessLevel 3
You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether various creatures are present within 1 mile.
Always on
- Favored EnemyLevel 1
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. You chose Beasts and Monstrosities.
- Natural ExplorerLevel 1
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. You chose Forest. While traveling for an hour or more in your favored terrain, you gain several benefits regarding navigation and foraging.
- Fighting Style: ArcheryLevel 2
You gain a +2 bonus to attack rolls you make with ranged weapons.
- SpellcastingLevel 2
You can use Wisdom-based magic through the essence of nature. You know 3 ranger spells.
- Hunter's Prey: Colossus SlayerLevel 3
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it is below its hit point maximum. You can deal this extra damage only once per turn.
- Ability Score IncreaseHuman+1 to all ability scores.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
3 spellsSpellcasting. Kaelen Thorne casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (3 slots): , ,
Gear
10 itemsWeapons
- 2×ShortswordA small, versatile blade.
- LongbowA heavy bow with a range of 150/600 feet.
Armor
- Leather ArmorLight protection made of stiffened leather.
Gear
- 20×ArrowsArrows for a bow.
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- StaffA walking staff.
- Hunting TrapA heavy iron trap.
- Animal TrophyA claw from a bear he hunted.
- Traveler's ClothesSimple, durable garments.
Purse
- 10×Gold PiecesStandard gold coinage.
Appearance
Kaelen is a lean man with skin tanned and toughened by the sun and wind. He has tangled, dark brown hair and eyes the color of mossy stones. He wears deep green and brown leather armor that helps him vanish into the undergrowth, and a heavy cloak that smells faintly of pine needles and campfire smoke.
Mannerisms
He squints constantly, as if looking at a distant horizon, and he often tilts his head to listen to sounds others cannot hear.
Personality
Kaelen is quiet and prefers the company of animals over people. He speaks only when necessary and usually in short, direct sentences. He is constantly scanning his surroundings for danger or signs of prey, making him seem restless in civilized settings.
Ideals
Balance. The world is a cycle of growth and decay, and both must be respected to maintain harmony.
Bonds
I carry a small wooden carving from my sister, and I will not rest until I find where my kin have hidden.
Flaws
I am deeply suspicious of large cities and those who live within them, often assuming they are soft or untrustworthy.
Quirks
Background
Kaelen was born on the edge of the Great Tangle, a woodland so dense that the sun rarely touched the floor. His tribe lived as shadows, taking only what they needed and protecting the ancient groves. When the expansionist empire of the south arrived with axes and fire, Kaelen's life was shattered. He watched the canopy fall and his people scatter into the unknown. He survived by becoming more wild than the forest itself, learning to hunt the monsters that were driven into his remaining territory. Now, he travels the borderlands, acting as a guide and guardian for those who respect the wilds. He carries a small wooden bird carved by his sister, the only memory he has left of his home. He hopes to find the remnants of his tribe, but he fears the world is becoming too small for people like him. He uses his skills to protect the natural balance, often clashing with those who see the forest only as timber.
“His tribe lived as shadows, taking only what they needed and protecting the ancient groves.”
- Background
- Outlander
Connections
Species
Human
Media
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