Conall "Haretail" Cromwell
Conall "Haretail" Cromwell
Sheet
AC 10 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresAlways on
- Magical TinkeringLevel 1
When When he has thieves' tools or artisan's tools available
Conall presents a small object he has modified with a harmless magical effect, such as a tiny light, a recorded sound, or a fleeting image.
- SpellcastingLevel 1
Conall uses Intelligence as his spellcasting ability. He knows two artificer cantrips and can prepare three 1st-level artificer spells. He can use thieves' tools or an artisan's tool as a spellcasting focus for artificer spells.
- TraitTabaxiDarkvision, able to see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light
- TraitTabaxiFeline Agility, double speed until the end of the current turn when moving on his turn after not moving during the previous turn
- TraitTabaxiCat's Claws, climbing speed of 20 feet and claws that deal 1d4 slashing damage when used as natural weapons
- TraitTabaxiCat's Talent, proficiency in Perception and Stealth
- ResearcherSage
When Conall does not know a piece of information, he knows where and from whom that information can be obtained. Usually, this means consulting a library, a learned person, an archive, or a specialized scholar.
Spells
6 spellsSpellcasting. Conall "Haretail" Cromwell casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
16 itemsWeapons
- DaggerA simple melee weapon used for defense and utility.
- Light crossbowA simple ranged weapon with a case of ammunition.
- QuarterstaffA staff suitable for walking and defense.
Armor
- Leather armorProtective leather armor, modified with reinforced pockets and tool loops.
Tools
- Thieves' toolsA set of thieves' tools for opening locks and disabling traps.
- Tinker's toolsA set of tinker's tools for repairing and constructing small mechanical devices.
- Alchemist's suppliesA set of alchemist's supplies for mixing volatile compounds and testing substances.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Dungeoneer's packA pack containing essential supplies for subterranean travel.
- Scholar's packA scholar's pack containing books, parchment, candles, ink, and writing supplies.
- InkA small bottle of black ink.
- QuillA feather used for writing.
- Small knifeA small knife for cutting parchment, food, and sealing wax.
- Mysterious letterA letter from a dead colleague posing an unanswered question.
- Common clothesSimple common clothing.
Purse
- 10×Gold piecesSpending money saved from odd jobs and repairs.
Appearance
Conall is a lean, long-limbed male tabaxi with russet-brown fur, a cream-colored muzzle, and a dark ringed tail tipped in white. His amber eyes are bright with restless curiosity. He wears practical leather armor beneath a stained artificer's coat, reinforced with pockets, buckles, copper wire, and tiny tools. A pair of magnifying lenses rests on his forehead, and his claws are often smudged with soot, ink, or alchemical residue.
Mannerisms
Conall talks with his hands, taps rhythms against nearby metal, and frequently pauses mid-sentence to study an interesting sound. His ears swivel toward every unfamiliar noise, while his tail curls tightly whenever he is concentrating.
Personality
Conall is energetic, inquisitive, and cheerfully irreverent. He treats conversation like an experiment, asking too many questions and taking apart metaphors to see how they work. He is generous with repairs and practical inventions, but he becomes intensely focused and nearly oblivious to the world when confronted with a technical mystery.
Ideals
Knowledge should be free. Every secret mechanism, forgotten formula, and lost invention belongs to the curious minds capable of understanding it, not to hoarders or tyrants.
Bonds
He carries the unfinished notebook of his former mentor, Professor Aldren Voss, and is determined to discover what happened to the scholar after Voss vanished while investigating a forbidden magical engine. Conall also feels responsible for protecting curious young inventors from the exploitative guilds that once tried to claim his work.
Flaws
He cannot resist investigating a strange device, locked door, or suspicious lever, even when doing so is obviously dangerous. Conall is also quick to trust anyone who appreciates clever craftsmanship, making him vulnerable to flattery and manipulation.
Quirks
Background
Conall Cromwell grew up among traveling tabaxi traders and repairers, where every broken lock, damaged wagon, and temperamental clock was treated as a puzzle rather than a problem. His curiosity became impossible to contain after he discovered a discarded notebook filled with diagrams of arcane mechanisms. He began copying the designs, then improving them, eventually building tiny wind-up birds, self-heating kettles, and a collapsible grappling hook from scavenged parts. His family gave him the nickname Haretail after one of his first inventions, a clockwork hare that escaped into a market and led three city guards on a chase through the fish district.
“His curiosity became impossible to contain after he discovered a discarded notebook filled with diagrams of arcane mechanisms.”
- Background
- Sage
Connections
Species
Tabaxi
Media
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