Kaevorii
Kaevorii
Sheet
AC 14 · HP 10 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- SpellcastingLevel 1
Wisdom is Kaevorii’s spellcasting ability. They know two Druid cantrips, prepare four level 1 Druid spells, and have two level 1 spell slots, recovered after a Long Rest. They can use a Druidic Focus as a spellcasting focus. Spell save DC 12, spell attack bonus +4.
- DruidicLevel 1
Kaevorii knows Druidic, the secret language of druids, and can leave hidden messages in it. They always have Speak with Animals prepared; it does not count against their four prepared Druid spells.
- Primal Order: MagicianLevel 1
Kaevorii has chosen the Magician order. They know one additional Druid cantrip and add their Wisdom modifier, at least +1, to Intelligence (Arcana or Nature) checks. Their Arcana modifier is +5 and Nature modifier is +3.
- Creature TypeElfHumanoid; Medium size; speed 35 feet as a Wood Elf.
- DarkvisionElf60-foot range.
- Elven Lineage (Wood Elf)ElfKnows the Druidcraft cantrip. At character levels 3 and 5, gains Longstrider and Pass without Trace respectively, always prepared and each castable once per Long Rest without a spell slot, or using spell slots.
- Fey AncestryElfAdvantage on saving throws to avoid or end the Charmed condition.
- Keen SensesElfPerception proficiency.
- TranceElfDoes not need sleep and cannot be magically put to sleep; can finish a Long Rest in 4 hours of trancelike meditation while remaining conscious.
- Magic Initiate (Wizard)Sage
Magic Initiate (Wizard): Kaevorii learns two Wizard cantrips and one level 1 Wizard spell, choosing Intelligence, Wisdom, or Charisma as the spellcasting ability. They choose Intelligence. The level 1 spell can be cast once without a spell slot per Long Rest, and can also be cast using any available spell slots of the appropriate level.
Spells
11 spellsSpellcasting. Kaevorii casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): , , , , ,
Gear
12 itemsWeapons
- SickleSimple melee weapon.
- Druidic focus (quarterstaff)Quarterstaff serving as a druidic spellcasting focus.
Armor
- Leather armorLight armor, AC 11 + Dexterity modifier.
- ShieldA shield, AC +2 while wielded, is included in the listed armor class.
Tools
- Herbalism KitDruid class starting equipment.
- Calligrapher’s SuppliesSage background equipment package.
Gear
- Explorer’s PackStandard explorer’s pack and its contents.
- Book (history)Sage background equipment package.
- 8×ParchmentEight sheets of parchment from Sage background package.
- RobeSage background package clothing.
Purse
- 8×Gold piecesStarting coin from Sage background package.
- 9×Gold piecesStarting coin from Druid class package.
Appearance
Kaevorii is a lean wood elf with weather-browned skin, wind-roughened hands, and a cloak faded by rain and leaf-dye. In a room, their attention goes first to the windows, the nearest plant, and any damp or smoke in the air, before settling on whoever is speaking. A narrow book strap crosses their chest beside a bundle of pressed leaves.
Mannerisms
They pause before entering a building to notice the light, airflow, and any living growth. When angry, they become quieter and more exact with their words, as if annotating a flawed argument.
Personality
Kaevorii is observant, scholarly, and slow to trust grand claims. Their anger at the world’s treatment of nature sits close to the surface, but they are not indiscriminately cruel. They are most patient with people who admit uncertainty and most severe with those who dress greed up as inevitability.
Ideals
Repair, not purity. The land deserves room to recover, and those who have harmed it should be made to stop and help mend what they can. No living community should be casually written off as expendable.
Bonds
A pressed, half-burned leaf from the lost valley rests between the pages of their history book. Kaevorii intends to find the hands and decisions behind the valley’s destruction, and to keep its remaining seedbank safe.
Flaws
Kaevorii assumes that anyone who profits from damaged land must have chosen the damage knowingly. They can be so consumed by blame that they neglect practical allies, and they sometimes mistake refusing compromise for protecting what they love.
Quirks
Background
Kaevorii spent decades as a traveling copyist, trading careful hands and patient research for access to the libraries of manors and monasteries. They became an expert in old boundary stones, seasonal records, and the small observations scholars dismiss as irrelevant: when a river changed color, which birds stopped nesting, what plants vanished after a new road was cut. Their books taught them that nature could be described with precision. The living land taught them that description alone does not protect it. A chain of clearings, drained wetlands, and smoke-heavy kilns eventually consumed the valley where Kaevorii had learned to read the seasons. The authorities called it progress; the ledgers called it necessary. Kaevorii calls it a wound made by people who knew better. They left the archive with a quarterstaff, a history book full of pressed leaves, and a druid’s discipline learned from an aging keeper of a roadside grove. Now they travel to study what has been damaged and to oppose the choices that keep damaging it. Their anger is real, but so is their uneasy knowledge that the world is not ruined beyond repair, and that the people living in it are not all equally to blame.
“Their books taught them that nature could be described with precision.”
- Background
- Sage
Connections
Species
Elf
Media
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