Nayeli Quispe
Nayeli Quispe
Sheet
AC 15 · HP 87 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryWIS
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
21 featuresBonus action
- Quickened Spell
When When casting a spell with a casting time of 1 action
As a bonus action, spend 2 sorcery points to change a spell with a casting time of 1 action into a bonus action spell.
Always on
- Subtle Spell
When When casting a spell
Spend 1 sorcery point to cast a spell without verbal or somatic components.
- Twinned Spell
When When casting an eligible single-target spell
Spend sorcery points equal to the spell's level to target a second creature with a spell that normally targets only one creature and does not have a range of self.
- Heightened Spell
When When casting a spell that forces a saving throw
Spend 3 sorcery points to impose disadvantage on one target's first saving throw against the spell.
- Draconic AncestorLevel 1
Nayeli's innate magic comes from a draconic bloodline. She speaks, reads, and writes Draconic, and chooses a red dragon ancestry, giving her fire as her associated damage type.
- Draconic ResilienceLevel 1
Her draconic heritage hardens her body. Her hit point maximum increases by 1 at 1st level and by 1 again whenever she gains a sorcerer level. She also has a natural armor class of 13 plus her Dexterity modifier when not wearing armor.
- Font of MagicLevel 2
Nayeli has 12 sorcery points. She can convert spell slots into sorcery points or sorcery points into spell slots according to the sorcerer flexible casting rules.
- MetamagicLevel 3
Nayeli can spend sorcery points to alter spells with four Metamagic options: Quickened Spell, Subtle Spell, Twinned Spell, and Heightened Spell. She can apply only one Metamagic option to a spell unless an option states otherwise.
- Ability Score ImprovementLevel 4
Nayeli gains an Ability Score Improvement. She chose the War Caster feat, granting advantage on Constitution saving throws to maintain concentration, allowing somatic components while holding weapons or a shield, and permitting a spell as an opportunity attack when appropriate.
- Draconic Resilience ImprovementLevel 5
Her draconic ancestry increases her maximum hit points by 1 for this sorcerer level.
- Elemental AffinityLevel 6
When she casts a spell that deals fire damage, she can add her Charisma modifier to one damage roll. She can also spend 1 sorcery point to gain resistance to fire damage for 1 hour.
- Ability Score ImprovementLevel 8
Nayeli gains an Ability Score Improvement. She increased her Charisma by 1 and her Dexterity by 1.
- Draconic Resilience ImprovementLevel 9
Her draconic ancestry increases her maximum hit points by 1 for this sorcerer level.
- Metamagic ImprovementLevel 10
Nayeli learns a fourth Metamagic option. She knows Quickened Spell, Subtle Spell, Twinned Spell, and Heightened Spell.
- Ability Score ImprovementLevel 12
Nayeli gains an Ability Score Improvement. She chose the War Caster feat.
- TraitHalf-ElfDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitHalf-ElfSkill Versatility, proficiency in Insight and Athletics.
- TraitHalf-ElfMenacing Presence, her composed military bearing can make casual conversation feel like an interrogation.
- TraitHalf-ElfLanguages, Common, Elvish, Draconic, and Quechua.
- Military RankSoldier, mercenary company veteran
As a former mercenary, Nayeli retains the respect and practical support of soldiers, caravan guards, and veterans who recognize her old company insignia. She can usually secure basic shelter and assistance from military organizations, though her reputation may open or close doors depending on the contract involved.
Spells
19 spellsSpellcasting. Nayeli Quispe casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot):
Gear
10 itemsWeapons
- Light crossbowA light crossbow suitable for use as a backup weapon or for signaling across a battlefield
- DaggerA simple dagger kept in an inside sleeve
Tools
- Gaming setA set of bone knucklebones
Gear
- 20×Crossbow boltsAmmunition for the light crossbow
- Component pouchA pouch containing the material components for her known spells
- Explorer's packA bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope
- Insignia of rankA bronze company insignia bearing the Cinder Ledger's split coin symbol
- TrophyA broken seal taken from the employer who betrayed Qhapaq
- Common clothesA simple set of traveler's clothes and a mercenary's weatherproof coat
Purse
- 10×Gold piecesPay retained from her final legitimate contract
Appearance
Nayeli is a lean half-elf woman with sun-brown skin, tightly braided black hair threaded with small brass rings, and a compact, athletic build shaped by long marches rather than formal drill. Her smile reveals one slightly prominent upper canine and a neat row of very white teeth, giving her laughter a sharp, foxlike edge. She smells faintly of cedar oil, hot metal, and the bitter orange peel she chews when thinking, a scent she considers practical and others remember. Her eyes are dark brown, her movements economical, and her clothing combines a weathered military coat with red-and-copper accents that echo the draconic magic beneath her skin.
Mannerisms
Nayeli chews bitter orange peel while listening, then spits the tiny strips into her left palm and folds them into a neat square before discarding them. When making an offer, she taps two fingers against her thumb like counting coins. She laughs through her nose before laughing openly, which makes her sharp canine show first.
Personality
Nayeli is brisk, observant, and professionally courteous even when threatening someone. She notices who pays for the drinks, who stands nearest the exits, and who looks at servants before speaking. She dislikes grand speeches but has a talent for reducing complicated moral questions to the cost of abandoning someone. Beneath her mercenary manner is a fiercely protective person who would rather be called expensive than kind.
Ideals
A contract is only honorable when both sides can afford to refuse it. Power should protect the people who have the least room to bargain.
Bonds
The mining town of Qhapaq still sends her small gifts and letters. Nayeli will risk almost anything to keep the town's remaining defenders supplied, even when the work pays nothing.
Flaws
Nayeli treats trust as a luxury purchased in installments, and she keeps renegotiating even after someone has already earned her loyalty. She is also tempted by dangerous contracts that promise a clean moral answer, because uncertainty frightens her more than violence does.
Quirks
Background
Nayeli Quispe was born during a thunderstorm in a highland border town where her human mother kept accounts for a caravan company and her elven father repaired siege engines. The first sound Nayeli made was not a cry but a burst of blue-white fire that scorched the midwife's copper basin. Her draconic blood came from a line no one in the family could trace, though her father insisted the inheritance was less important than learning when not to use it. By sixteen, Nayeli had learned both lessons badly. She joined the Cinder Ledger, a mercenary company that valued people who could end a fight before it became expensive. She spent twelve years escorting caravans, breaking sieges, and negotiating with clients who believed the word "mercenary" meant obedient. Nayeli became the company's field negotiator because she could make a threat sound like a reasonable invoice. Her final contract was meant to protect a mining town from raiders, but the employer secretly arranged the raid to justify seizing the mine. Nayeli discovered the deception too late, then turned her sorcery on the employer's officers and helped the town survive. The Cinder Ledger called it breach of contract. Nayeli calls it her first honest dismissal. Now she sells her services independently, choosing employers by the quality of their enemies and quietly setting aside a share of every fee for people abandoned by richer patrons.
“The first sound Nayeli made was not a cry but a burst of blue-white fire that scorched the midwife's copper basin.”
- Background
- Soldier, mercenary company veteran
Connections
Species
Half-Elf
Media
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