Sir Vecken of the Broken Horn
Sir Vecken of the Broken Horn
Sheet
AC 14 · HP 89 · 40 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action.
Bonus action
- RageLevel 1
Enter a rage as a bonus action. Gain advantage on STR checks/saves, bonus damage to STR attacks (+2), and resistance to Bludgeoning/Piercing/Slashing damage. Lasts 10 minutes.
- Great Weapon MasterLevel 4
When you score a critical hit or reduce a creature to 0 HP with a Heavy weapon, you can make one weapon attack as a bonus action. You also deal your proficiency bonus in extra damage once per turn.
- Instinctive PounceLevel 7
As part of the bonus action used to enter your Rage, you can move up to half your speed.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, your AC equals 10 + Dex mod + Con mod.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of weapons. Current: Greataxe (Cleave), Warhammer (Push), Handaxe (Vex).
- Reckless AttackLevel 2
Gain advantage on STR-based attack rolls during your turn, but attacks against you have advantage until your next turn.
- Danger SenseLevel 2
Advantage on Dexterity saving throws against effects you can see.
- Primal KnowledgeLevel 3
While Raging, you can use your Strength modifier for certain skills: Acrobatics, Intimidation, Perception, Stealth, or Survival.
- FrenzyLevel 3
While Raging and using Reckless Attack, the first target you hit on your turn takes extra d6 damage equal to your Proficiency Bonus.
- Fast MovementLevel 5
Your speed increases by 10 feet while not wearing heavy armor.
- Mindless RageLevel 6
You are immune to the Charmed and Frightened conditions while Raging. If you are Charmed or Frightened when you enter your Rage, the condition is suspended for the duration.
- Feral InstinctLevel 7
You have advantage on Initiative rolls. You cannot be surprised if you aren't incapacitated.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- Skill VersatilityHumanYou gain proficiency in one skill of your choice (Insight).
- Versatile FeatHumanYou gain an extra Origin feat (Tough).
- Military RankSoldier
You have a rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence.
Spells
Spellcasting. Sir Vecken of the Broken Horn casts with null ( to hit with spell attacks).
Gear
6 itemsWeapons
- GreataxeHeavy, Two-handed, Cleave mastery.
- 2×HandaxeLight, Thrown, Vex mastery.
Armor
- Broken Horned HelmetA steel helmet with a missing right horn, symbolic of Vecken's history.
Tools
- Set of Bone DiceWell-worn dice used for gambling in camp.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope.
- Common ClothesSimple linens and wool suited for travel.
Appearance
Vecken is a massive, broad shouldered man with a grizzly salt and pepper beard and deeply etched laugh lines around his eyes. His body is a map of scars from years in the infantry. He wears a battered steel helmet that has one prominent bull horn, while the other is snapped off at the base. Despite his intimidating size, he maintains an upright, soldierly posture and often wears a gentle, weary smile.
Mannerisms
He has a habit of nodding three times after making a point and speaks with a resonant, gravelly voice that carries over any wind.
Personality
He is unfailingly polite and formal, often addressing strangers as sir or ma'am. He has the disciplined mind of a sergeant but the heavy heart of a widower. He enjoys the simple camaraderie of a campfire but can become suddenly quiet and distant when the evening grows long. He finds it difficult to ignore those in need, viewing his survival as a debt he must pay back to the world.
Ideals
Duty. I was trained to stand when others fall, and I will maintain that post until my final breath.
Bonds
My helmet is the last thing I wore when I was truly happy, and I carry Sarah's wedding ring on a cord beneath my armor.
Flaws
I am prone to fits of melancholy that I mask with forced cheer, and I will walk into certain death if I believe it will save someone from the grief I feel.
Quirks
Background
Sir Vecken was once a proud sergeant in the southern border reaches, serving with distinction against bandit coalitions. During a desperate sortie against a warlord known as the Black Ram, Vecken's helmet was nearly cloven in two by a morningstar. He survived the blow and rallied his men to victory, earning his nickname. However, his military success came at a terrible price. While he was away on campaign, his home village was struck by a fast moving fever that the understaffed local healers could not contain. By the time he returned with his honors and his broken helmet, his beloved wife Sarah had been in the ground for weeks. The rage that now fuels his combat is not born of malice, but of a desperate, protective grief for a world he couldn't save his wife from. He took his severance pay and his greataxe and walked away from the army, choosing to wander the lands as a freelance protector. Every time he strikes a blow to save an innocent, he hopes that Sarah is watching and that his broken horn might finally stand for something more than just survival.
“During a desperate sortie against a warlord known as the Black Ram, Vecken's helmet was nearly cloven in two by a morningstar.”
- Background
- Soldier
Connections
Species
Human
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