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Wryen - AI-generated fantasy Character

Wryen

Tiefling · Sorcerer (Draconic Sorcery) · Level 12 · Acolyte

Wryen

Warm in a crisis and irreverent in a ceremony, Wryen notices who has been left out of the conversation.
AC13
HP109/109
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 109 · 30 ft.
AlignmentChaotic NeutralGenderNon-binaryAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Infernal,
Draconic,
Celestial

Features

17 features

Bonus action

  • Innate SorceryLevel 1

    As a Bonus Action, you can unleash innate magic for 1 minute. While active, you have Advantage on spell attack rolls, and the save DC of your Sorcerer spells increases by 1. You can use this feature twice per Long Rest.

Always on

  • SpellcastingLevel 1

    You can cast Sorcerer spells using Charisma. You can use an Arcane Focus as a spellcasting focus.

  • Font of MagicLevel 2

    You gain a pool of 12 Sorcery Points. You can convert spell slots into Sorcery Points or Sorcery Points into spell slots according to the class rules. You regain all expended Sorcery Points on a Long Rest.

  • MetamagicLevel 3

    You learn Metamagic options to alter your spells. You know four options at this level and can apply them by spending Sorcery Points. Chosen options: Careful Spell, Quickened Spell, Subtle Spell, and Twinned Spell.

  • Ability Score ImprovementLevel 4

    Increase one ability score by 2, or two ability scores by 1. This character's provided scores already account for all increases.

  • Sorcerous RestorationLevel 5

    Once per Long Rest, when you finish a Short Rest, you can regain expended Sorcery Points up to 6.

  • Sorcery IncarnateLevel 7

    You can use Innate Sorcery three times per Long Rest instead of twice.

  • Improved Sorcery IncarnateLevel 9

    When you use Innate Sorcery, you can use two Metamagic options on each spell you cast during that feature's duration.

  • Draconic ResilienceLevel 3

    You gain the Draconic Resilience benefits: your Hit Point maximum increases by 12, and while not wearing armor your base AC is 10 + Dexterity modifier + Charisma modifier. You also learn Draconic and can use a Dragon-scale focus as a Sorcerer spellcasting focus.

  • Draconic SpellsLevel 3

    You have the Draconic Spells associated with Draconic Sorcery prepared at the subclass's specified levels. They do not count against your prepared Sorcerer spells.

  • Elemental AffinityLevel 6

    Choose a damage type associated with your draconic ancestry. When you cast a spell of that type, you can add your Charisma modifier to one damage roll. You also gain resistance to that damage type. Wryen's chosen type is fire.

  • Creature TypeTieflingHumanoid.
  • SizeTieflingMedium.
  • SpeedTiefling30 feet.
  • DarkvisionTieflingYou have Darkvision with a range of 60 feet.
  • Fiendish LegacyTieflingInfernal. You have resistance to fire damage and know the Thaumaturgy cantrip. At character level 3, you can cast Hellish Rebuke once per Long Rest without a spell slot; at level 5, you can cast Darkness once per Long Rest without a spell slot. Charisma is your spellcasting ability for these spells.
  • Magic Initiate (Cleric)Acolyte

    You have the Magic Initiate (Cleric) Origin feat. Choose two Cleric cantrips and one level 1 Cleric spell; you always have the chosen spell prepared and can cast it once per Long Rest without a spell slot. Wisdom is your spellcasting ability for these spells. You also retain the Acolyte's Insight and Religion skill training, Calligrapher's Supplies proficiency, and two language proficiencies.

Spells

20 spells

Spellcasting. Wryen casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots):

3rd level (3 slots): , , ,

4th level (3 slots): ,

5th level (2 slots):

6th level (1 slot):

Gear

9 items

Weapons

  • 2×
    Dagger
    The Sorcerer's starting equipment package.

Tools

  • Calligrapher's Supplies
    Calligrapher's tools used to copy prayers and memorial names.

Gear

  • Traveler's clothes
    A worn, poorly fitted blue-gray robe, patched at the elbows and hem.
  • Arcane focus
    A plain, carefully maintained focus used for Sorcerer spells.
  • Prayer book
    A small book of copied prayers and rites, swollen from years of damp.
  • 5×
    Incense
    A small pouch of incense used in shrine rites.
  • Common book of prayers
    A modest collection of copied devotional texts.
  • Component pouch
    The Sorcerer's starting equipment package.
  • Explorer's pack
    The Sorcerer's starting equipment package.

Appearance

Wryen is a lean tiefling with warm umber skin, swept-back horns banded in plain brass, and a narrow tail that keeps a slow, thoughtful rhythm. Their robe is an old, badly fitted blue-gray garment, repeatedly patched at the elbows and hem; a small prayer cord is carefully washed and mended. They stand with their weight slightly forward and move with quick, quiet steps. When their magic stirs, fine gold scales glimmer briefly along their collarbones.

Mannerisms

Wryen rubs a thumb over the prayer cord before making a promise. They pause before answering a question, as though checking whether the answer will help. When standing still, they tap the floor once with the end of their tail.

Personality

Warm in a crisis and irreverent in a ceremony, Wryen notices who has been left out of the conversation. They prefer a useful disagreement to a polite lie, and can be unexpectedly gentle with the frightened.

Ideals

Mercy should be practical. A prayer that does not feed, shelter, or comfort someone is only a sound.

Bonds

Wryen keeps the shrine's water-stained prayer book, and sends what help they can to Tesh and the families still living at Siltwash. They feel responsible for making sure the forgotten dead there are remembered by name.

Flaws

Wryen is quick to distrust any rule presented as sacred, even when it protects someone vulnerable. They will spend their last strength or spell on a stranger, then lie about how badly they need help.

Quirks

Copies the names of the dead into the margins of their prayer book.
Keeps a piece of chalk to mark safe water and shelter.
Mutters a short blessing before opening an unfamiliar door.

Background

Wryen grew up among the families who kept the shrine at Siltwash, a settlement built after workers drained a marsh that had swallowed the old road. Their tiefling horns and the faint gold scales that sometimes showed at their throat made them a ready target for other people's fears. The shrine's keeper, Tesh, taught them to read prayers aloud, copy names for the dead, and sit with people who had no coin for a healer. Wryen learned the rites, but never mistook reverence for obedience.

“Their tiefling horns and the faint gold scales that sometimes showed at their throat made them a ready target for other people's fears.”
From their backstory
Background
Acolyte

Connections

Species

Tiefling

Media

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