Keztek Varga
Keztek Varga
Sheet
AC 19 · HP 94 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAlways on
- Hunter's Mark
When Bonus Action
Make one weapon attack against a creature. If the attack hits, the target is marked as your Favored Enemy for the duration of the spell.
- Colossus Slayer
When Once per turn when you hit a creature missing hit points
Deal an extra 1d8 damage once per turn when you hit a wounded creature with a weapon attack.
- Extra Attack
When Attack action
Make two attacks as part of the Attack action.
- Savage Attacker
When When you hit with a weapon attack
Use the Savage Attacker feat once per turn when you hit with a weapon, rolling the weapon's damage dice twice and using either total.
- Favored EnemyLevel 1
You can cast Hunter's Mark without expending a spell slot twice per Long Rest, and you always have it prepared. You can also change the spell's marked target without expending a spell slot when the spell's duration allows it.
- Weapon MasteryLevel 1
You gain proficiency with Martial weapons and can use the mastery properties of two types of weapons with which you have proficiency. You can change one selected weapon type after a Long Rest.
- Deft ExplorerLevel 2
You gain expertise in one skill with which you are proficient, and you learn two languages of your choice. You have expertise in Perception.
- Fighting StyleLevel 2
You adopt the Archery Fighting Style, gaining a +2 bonus to attack rolls you make with ranged weapons.
- SpellcastingLevel 2
You have learned to use the magical essence of nature to cast spells. Wisdom is your spellcasting ability, and you can prepare five Ranger spells after a Long Rest.
- Additional Weapon MasteryLevel 2
You can select a second weapon mastery property for one of your mastered weapon types. Your mastered weapons are the longbow, shortsword, and scimitar.
- Hunter's Prey, Colossus SlayerLevel 3
Once on each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d8 damage if the target is missing any of its hit points.
- RovingLevel 6
You gain the ability to climb and swim at the cost of only 1 extra foot of movement for each foot traveled, and your Speed increases by 5 feet while you are not wearing Heavy armor.
- Constructed ResilienceWarforgedYou were created rather than born. You have advantage on saving throws against being poisoned, resistance to poison damage, and you do not need to eat, drink, or breathe.
- Sentry's RestWarforgedWhen you take a Long Rest, you must spend at least 6 hours in an inactive, motionless state. You remain conscious during this time.
- Integrated ProtectionWarforgedYour body incorporates armor. While wearing armor, you can integrate it into your body, and you gain a +1 bonus to Armor Class.
- Specialized DesignWarforgedYou gain proficiency with one skill and one tool of your choice. You have proficiency in Animal Handling and land vehicles.
- Military RankSoldier
You belong to a military organization and retain the respect, recognition, and practical support normally extended to its members. Former comrades and sympathetic soldiers can recognize your service, provide basic assistance, and offer limited access to military facilities or information when circumstances allow.
Spells
5 spellsSpellcasting. Keztek Varga casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (2 slots):
Gear
11 itemsWeapons
- LongbowA two-handed ranged martial weapon with a normal range of 150 feet and long range of 600 feet.
- 2×ShortswordLight martial blades suitable for close combat. Keztek carries two.
Armor
- Scale MailMedium armor made from overlapping metal or reinforced plates. Base AC 14 plus Dexterity modifier, maximum +2.
- ShieldA sturdy shield fitted to the forearm. While wielded, it grants +2 AC.
Tools
- Gaming SetA set used for a military recreational game of tiles and marked stones.
Gear
- 20×ArrowsArrows for the longbow.
- Explorer's PackA pack containing field supplies, rope, rations, tinder, and other travel necessities.
- Regimental ScarfA red infantry scarf, carefully maintained despite its age.
- Regimental TokenA worn brass token stamped with the number of Keztek's former regiment.
- Healer's KitBasic medical supplies for stabilizing the wounded.
Purse
- 14×Gold PiecesCurrency retained from military pay and civilian work.
Appearance
Keztek is a tall, broad-shouldered warforged built from dark walnut-toned wood, gunmetal plates, and pale brass fittings. His face is a simple angular mask with two narrow amber lenses and a small grille where a mouth would be. A faded red infantry scarf is permanently wrapped around his neck, its left edge worn nearly smooth from years of rubbing against his armor. His hands are especially distinctive, with polished fingertips and dark scoring around the knuckles from constant weapon maintenance, climbing, and field repairs. A weathered brass army token hangs from a cord at his chest, stamped with the number of a unit that no longer exists.
Mannerisms
Keztek checks the tension of his bowstring whenever he enters a new room. He stands at attention when introduced, then remembers to relax several seconds late. When thinking, he taps the brass token against his chest plate in a slow, deliberate rhythm.
Personality
Quietly attentive and intensely practical, Keztek notices exits, weak floorboards, missing supplies, and frightened people before he notices conversation. He is patient with animals and children, formal with strangers, and unexpectedly dry when making jokes. He treats every journey as a patrol, but he is slowly learning that companionship does not require a chain of command.
Ideals
Protection. A soldier's worth is measured by who gets home alive, not by how many enemies fall.
Bonds
I carry the token of my dismantled regiment, and I will find the names of every soldier and civilian it failed to protect.
Flaws
I have difficulty accepting that an order can be wrong once it has been given, so I sometimes obey old habits long after the situation has changed.
Quirks
Background
Keztek was assembled for a war that ended before his unit received its first full deployment. He spent his earliest years carrying ammunition, repairing barricades, and learning the terrain around a battlefield that had already become a graveyard. When the ceasefire finally came, the officers who had commissioned him were gone, and his regiment was dissolved into paperwork. Keztek kept the red scarf of the unit standard and the brass token issued to every soldier, deciding that service was more than an order written by someone else. He became a ranger by necessity before he became one by choice. Keztek guided displaced civilians through ruined border country, tracked deserters who preyed on refugees, and learned to read animal trails as carefully as military maps. His training made him disciplined, his warforged construction made him tireless, and his conscience made him refuse the easy distinction between enemy and target. Now he travels as a scout and protector, searching for surviving members of his old regiment while quietly building a new kind of unit around the people he chooses to defend.
“When the ceasefire finally came, the officers who had commissioned him were gone, and his regiment was dissolved into paperwork.”
- Background
- Soldier
Connections
Species
Warforged
Media
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