Berenko Blanc
Berenko Blanc
Sheet
AC 15 · HP 220 · 40 ft., flying 40 ft. while maskedSaving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
32 featuresAction
- Mirror DoubleLevel 3
When On your turn
Create an illusory duplicate within 30 feet. You can cast spells as though you occupied its space while it exists.
- Appraiser of WondersLevel 14
You can use an action to study a creature, object, or magical effect you can see within 120 feet. You learn its current hit points, damage immunities, resistances, vulnerabilities, highest ability score, and whether it is affected by magic. You can use this feature a number of times equal to your Intelligence modifier per long rest.
- The Impossible ExhibitionLevel 17
You can use an action to cast Project Image without material components and without concentration. The image lasts for 10 minutes, and you can perceive through it while remaining aware of your surroundings. Once used, this feature recharges after a long rest.
- Master of False FacesLevel 19
You can use an action to steal the appearance, voice, handwriting, and mannerisms of a creature you have observed for at least 1 minute. The transformation lasts until you dismiss it or use this feature again. A creature can recognize the disguise only by succeeding on an Intelligence saving throw against your spell save DC.
Bonus action
- Cunning ActionLevel 2
When On your turn
Use a bonus action to Dash, Disengage, or Hide.
- Roulette Ray
When On your turn while holding Lumen Roulette
Fire one random magical ray from Lumen Roulette at a creature within 120 feet. Roll 1d8 to determine the effect.
- Grand DisappearanceLevel 9
When When you need to vanish
Become invisible for up to 1 minute, ending the effect when you attack or affect another creature with a spell.
- Vanishing ActLevel 7
You can cast a spell of 1st level or higher as a bonus action once per short or long rest, provided the spell targets only you or has a range of self. You can also use a bonus action to teleport up to 30 feet to an unoccupied space you can see after casting a spell.
- Roulette WandLevel 3
Lumen Roulette is a +3 arcane focus wand. As a bonus action, you can fire a random magical ray at a creature within 120 feet. Roll 1d8: 1, fire ray, 4d10 fire damage; 2, frost ray, 4d10 cold damage; 3, thunder ray, 4d10 thunder damage; 4, prism ray, 4d10 radiant damage; 5, void ray, 4d10 necrotic damage; 6, mind ray, 4d10 psychic damage; 7, binding ray, target is restrained until the end of your next turn; 8, restorative ray, a creature regains 4d10 hit points. A damaging ray requires a ranged spell attack using your spell attack bonus. The wand has 7 charges and regains 1d6 + 1 charges at dawn. If the last charge is used, roll a d20. On a 1, the wand becomes inert for 24 hours.
Reaction
- Uncanny ReflexesLevel 3
When When an attack hits you
Halve the damage from an attack that hits you.
Always on
- SpellcastingLevel 1
You are a 20th-level spellcaster. Intelligence is your spellcasting ability. You can use an arcane focus, including Lumen Roulette, as a spellcasting focus. You know four cantrips and maintain a spellbook containing wizard spells. You can prepare a number of wizard spells equal to your Intelligence modifier plus your Phantom Thief level.
- Thief's Cant and Arcane LarcenyLevel 1
You gain proficiency with thieves' tools and one additional tool of your choice. You can use thieves' tools as a spellcasting focus for Phantom Thief spells. You also gain proficiency in three skills of your choice.
- Sneak Attack, 10d6Level 1
Once per turn, when you hit a creature with a finesse or ranged weapon and have advantage on the attack, or an ally is within 5 feet of the target, you deal an extra 10d6 damage. The attack cannot have disadvantage.
- ExpertiseLevel 1
Choose two proficient skills and thieves' tools. Your proficiency bonus is doubled for checks using them. At 6th level, choose two additional proficiencies for expertise.
- Blue Mask ConclaveLevel 3
Choose the Blue Mask Conclave. You gain the Masked Flight, Mirror Double, and Roulette Wand features.
- EvasionLevel 5
When you are subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and half damage on a failure.
- Impossible FootworkLevel 6
Your walking speed increases by 10 feet. You can move across vertical surfaces and across liquids during your turn without falling during the movement.
- Evasion of the MindLevel 10
You gain proficiency in Wisdom saving throws. If you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll it, taking the new result. Once you use this feature, you cannot do so again until you finish a long rest.
- Living DecoyLevel 11
You can cast Mislead without expending a spell slot once per long rest. When you do so, the illusory double created by the spell can also make weapon attacks using your Sneak Attack feature, though its attacks deal psychic damage instead of weapon damage.
- Stolen IncantationsLevel 13
You can choose a number of spells in your spellbook equal to your Intelligence modifier. You can cast each chosen spell once per long rest without expending a spell slot, provided the spell is of a level you can cast.
- Curator of DestructionLevel 15
When you cast a spell that deals damage, you can change its damage type to force, psychic, radiant, or one other type associated with the spell's visual style. You can also ignore resistance to one damage type chosen when you finish a long rest.
- Perfect EntranceLevel 18
You have advantage on initiative rolls. If you are surprised, you can act normally on your first turn, provided you are not incapacitated.
- The World Is My GalleryLevel 20
Your Intelligence and Charisma scores each increase by 2, and your maximum for both scores becomes 30. You can choose one Phantom Thief feature that normally recharges on a short or long rest. That feature now recharges on a short rest.
- Masked FlightLevel 3
You gain a flying speed equal to your walking speed while wearing your white mask. You can hover, and your movement leaves behind drifting blue-white motes resembling fragments of glass.
- Ability Score IncreaseHuman+1 to all ability scores.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- Versatile trainingHumanThis human gains proficiency in one additional skill and one additional tool, represented by the Phantom Thief's expanded training.
- False IdentityCharlatan
You have a believable false identity and forged credentials for almost any refined social circle. You can usually secure lodging, introductions, or temporary access by presenting yourself as a collector, appraiser, courtier, or private tutor, provided your deception does not directly endanger the host.
Spells
25 spellsSpellcasting. Berenko Blanc casts with Intelligence (spell save DC 22, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , ,
4th level (3 slots):
5th level (3 slots): , ,
6th level (2 slots): no spells
7th level (2 slots): ,
8th level (1 slot): ,
9th level (1 slot): , ,
Gear
8 itemsTools
- Thieves' toolsA concealed set of lockpicks, files, hooks, and fine probes, all balanced for delicate work.
- Forgery kit and false identity papersA collection of forged credentials, invitations, letters of introduction, and seals under the identity of a private art appraiser.
Gear
- Lumen RouletteA magical +3 arcane focus wand containing a volatile prism that randomly changes the ray it emits.
- SpellbookA spellbook bound in white leather and secured with a silver ouroboros clasp.
- Elegant white clothesA finely tailored white coat with hidden inner pockets and reinforced seams.
- White phantom maskA white mask that conceals the eyes while leaving the cheeks, mouth, and chin visible. It serves as the focus for Masked Flight.
- Ouroboros enforcer's caseA silk-lined case containing elegant calling cards marked with the symbol of Ouroboros and the number 10.
Purse
- Coin purseA pouch containing 15 gold pieces, mostly in unusually minted coins collected from previous heists.
Appearance
BleuBlanc stands 1.9 meters tall, with a graceful, dancer's build and an almost unnervingly composed posture. His long blue hair is usually tied with a white ribbon at the nape, though several loose strands frame his face. He wears immaculate white clothing tailored like formal eveningwear, reinforced beneath the fabric with hidden pockets, silk armor panels, and silver fasteners shaped like tiny ouroboros serpents. His dark eyes are concealed behind a smooth white mask that reveals his expressive cheeks, mouth, and pointed chin. His most noticeable possession is his artifact wand, Lumen Roulette, whose ivory casing is worn smooth around the grip and nicked near the focusing ring from years of reckless spell discharge. Before speaking, he pauses for one measured breath, as if allowing an invisible audience to settle.
Mannerisms
He pauses for one deliberate breath before speaking, then addresses people as though they are already seated in the finest box at a grand theater. When considering a spell, he lightly taps the worn focusing ring of his wand three times. He never rushes a bow, even during combat.
Personality
BleuBlanc is a flamboyant aesthete with the discipline of a professional burglar. He speaks warmly to enemies who possess good taste and with sincere disappointment to allies who damage beautiful objects unnecessarily. Beneath his theatrical charm is a fiercely compassionate man who believes that wonder belongs in the hands of ordinary people, not only kings, collectors, and tyrants.
Ideals
Beauty must be witnessed. Anything precious locked away from the world is only half alive, and I will risk much to restore it to public wonder.
Bonds
The Ouroboros Society gave me purpose, and I will not allow Enforcer Number 10 to become a forgotten designation. I am also searching for the missing final piece of the Celestine Gallery, a masterpiece said to contain the true name of the artist who created it.
Flaws
I cannot leave hidden beauty alone, even when exposing it is tactically foolish, politically disastrous, or personally dangerous. I also mistake theatrical confidence for genuine control, especially when Lumen Roulette begins to glow unpredictably.
Quirks
Background
Born to a respectable but obscure family of human restorers, Berenko Blanc grew up surrounded by damaged paintings, cracked statues, forgotten songs, and heirlooms locked in private vaults. He learned early that beauty was not always destroyed by age. More often, it was hidden by ownership, fear, vanity, or simple neglect. His first theft was a small stained-glass fragment from a magistrate's sealed archive. He returned it years later after rebuilding the window for a public chapel, leaving behind a note that read, “Beauty is not property. It is a responsibility.” His talent for illusion and arcane theory drew the attention of the Ouroboros Society, an enigmatic fellowship of thieves, archivists, and magical custodians. There he became Enforcer Number 10, known among associates as Phantom Thief B or BleuBlanc. His assignments involve recovering beautiful things that powerful people have concealed from the world, whether they are masterpieces, forbidden memories, endangered creatures, or spells too elegant to be allowed to vanish. His signature wand, Lumen Roulette, was taken from a sealed observatory and contains a volatile prism that fires a different ray of magic each time it is invoked. BleuBlanc cannot fully control its selection, but he considers uncertainty a form of artistic collaboration.
“He learned early that beauty was not always destroyed by age.”
- Background
- Charlatan
Connections
Species
Human
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