Bako
Bako
Sheet
AC 17 · HP 50 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
23 featuresAction
- Evasion and Stillness of MindLevel 7
When you are subjected to an effect that allows a Dexterity saving throw for half damage, you take no damage on a successful save and half damage on a failed save. You can also use an action to end one effect causing you to be charmed or frightened.
Bonus action
- Martial Arts and Flurry of Blows
When After taking the Attack action with an unarmed strike or monk weapon.
Make two attacks with unarmed strikes or monk weapons, then make one unarmed strike as a bonus action. The bonus-action strike can be replaced by two unarmed strikes by spending 1 ki point.
- Patient Defense
When On your turn.
Spend 1 ki point to take the Dodge action as a bonus action.
- Step of the Wind
When On your turn.
Spend 1 ki point to Dash or Disengage as a bonus action, and double your jump distance for the turn.
- Martial ArtsLevel 1
You gain proficiency with martial arts weapons and use Dexterity instead of Strength for monk weapon attacks. When unarmed or using monk weapons, you can roll a d6 in place of normal damage. You can make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
- Unarmored MovementLevel 2
Your unarmored speed increases by 10 feet. You can use a bonus action and 1 ki point to Dash or Disengage, and your jump distance is doubled for the turn.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack.
Reduce damage from a ranged weapon attack by 1d10 + 12. If reduced to 0, catch or redirect the missile when appropriate.
- Slow FallLevel 4
When When you fall.
Reduce falling damage by 40 points using your reaction.
Always on
- Stunning StrikeLevel 5
When When you hit with a melee weapon attack.
After hitting with a melee weapon attack, spend 1 ki point to force a DC 15 Constitution saving throw. On a failure, the target is stunned until the end of your next turn.
- Evasion
When When subjected to a qualifying Dexterity saving throw.
On a failed Dexterity saving throw for half damage, take half damage instead. On a success, take no damage.
- KiLevel 2
You gain a pool of 8 ki points, regained after a short or long rest. Your ki features include Flurry of Blows, Patient Defense, and Step of the Wind. Your ki save DC is 15.
- Monastic TrainingLevel 3
You gain proficiency in Acrobatics and Stealth from the monk class.
- Extra AttackLevel 5
When you make a melee weapon attack, you can attack twice instead of once.
- Unarmored Movement ImprovementLevel 6
Your unarmored speed increases by another 5 feet, for a total increase of 15 feet. You can move along vertical surfaces and across liquids during your turn without falling during the movement.
- Way of the Open HandLevel 3
When you make a melee weapon attack as part of the Attack action, you can cause one of your attacks to deal no damage and attempt to shove the target. If the target fails a DC 15 Strength saving throw, you can knock it prone or push it up to 15 feet. You can also use Wholeness of Body to regain 24 hit points once per long rest.
- Ability Score ImprovementsLevel 4
At 4th level, you increase your Dexterity by 2. At 8th level, you increase your Wisdom by 2.
- Ability Score IncreaseAir GenasiConstitution increases by 2 and Dexterity increases by 1.
- DarkvisionAir GenasiYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Unending BreathAir GenasiYou can hold your breath indefinitely while not incapacitated.
- Lightning ResistanceAir GenasiYou have resistance to lightning damage.
- Mingle with the WindAir GenasiYou can cast levitate once per long rest, requiring no material components. Constitution is your spellcasting ability.
- LanguagesAir GenasiYou can speak, read, and write Common and Primordial.
- WandererOutlander
You have an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for yourself and up to five other people each day, provided the land offers them.
Spells
1 spellSpellcasting. Bako casts with Constitution (spell save DC 13, to hit with spell attacks).
2nd level:
Gear
8 itemsWeapons
- ShortswordA simple, balanced blade used for training and close combat.
- 10×DartLight thrown weapons suitable for hunting or harassing distant foes.
- QuarterstaffA sturdy walking and fighting staff, marked with old route symbols.
Gear
- Dungeoneer's PackA pack containing bedroll, mess kit, tinderbox, waterskin, rope, rations, and other basic adventuring supplies.
- Hunting TrapA metal snare used to catch small game or secure a campsite perimeter.
- Trophy from a Slain AnimalA polished mountain-goat horn taken from the first dangerous pass Bako crossed alone.
- Traveler's ClothesDurable clothing suited for long travel in changing weather.
Purse
- 10×Gold PiecesCoin saved from guiding caravans and monastery errands.
Appearance
A lean air genasi with wind-pale brown skin, close-cropped black hair that constantly lifts as if caught in a light breeze, and gray-green eyes flecked with silver. Fine, cloudlike markings trace the sides of the neck and forearms. They wear practical brown and blue traveler's clothes beneath a sleeveless monk's vest, with a weathered red scarf tied tightly at the throat. Their movements are economical and balanced, even when standing still.
Mannerisms
Bako pauses before answering, as though listening to a distant change in the weather. They keep their back to walls, test unfamiliar floors with the heel of one foot, and straighten any crooked object within reach.
Personality
Bako is restrained, observant, and quietly protective. They speak plainly, dislike wasteful displays, and notice small changes in weather, posture, and mood. Beneath the controlled exterior is a dry sense of humor and a deep tenderness toward frightened travelers, lost children, and anyone trying to appear braver than they feel.
Ideals
Order. Every force has a direction, and every choice has a consequence. Discipline keeps power from becoming destruction.
Bonds
I will protect travelers who cannot protect themselves, especially those lost in mountains, deserts, and storm country.
Flaws
I become cold and inflexible when someone ignores warnings, and I would rather enforce a difficult rule than admit that compassion may require breaking it.
Quirks
Background
Bako was born in a highland caravan settlement where the air genasi were valued as scouts, weather-readers, and guides through dangerous passes. As a child, Bako could sense storms hours before they arrived. A sudden gust would rattle shutters when they were angry, and dust would curl around their feet whenever they were afraid. Their family taught them that the wind was not freedom without purpose, but motion governed by pressure, season, and consequence. During a winter crossing, Bako's caravan was trapped by an avalanche caused by a reckless guide who ignored the mountain signs. Bako survived by following a narrow current of moving air through a buried ravine, eventually reaching a secluded monastery. The monks recognized both discipline and grief in the young genasi and offered shelter. Years of training taught Bako to turn instinct into precision, while long journeys beyond the monastery made them a capable outlander and pathfinder. Now Bako travels from settlement to settlement, seeking dangerous roads, helping stranded travelers, and quietly hunting the guide whose negligence destroyed their first home.
“As a child, Bako could sense storms hours before they arrived.”
- Background
- Outlander
Connections
Species
Air Genasi
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