Mosi Nderu
Mosi Nderu
Sheet
AC 16 · HP 52 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Favored EnemyLevel 1
You can use a bonus action to mark one creature you can see within 90 feet as your Favored Enemy. The mark lasts up to 1 hour, requires Concentration, and gives you Advantage on Wisdom checks to find or track the creature. You also always have Hunter's Mark prepared and can cast it without expending a spell slot a limited number of times per Long Rest.
- Celestial RevelationLevel 3
You gain a Celestial Revelation option from your aasimar species. Heavenly Wings lets you manifest luminous wings as a bonus action for 1 minute, gaining a Fly Speed equal to your Speed. Once per turn while active, one attack or spell can deal extra Radiant damage equal to your Proficiency Bonus.
Always on
- Favored Enemy Mark
When Bonus action
Choose one creature you can see within 90 feet as your Favored Enemy. You gain Advantage on Wisdom checks to find or track it.
- Extra AttackLevel 5
When Attack action
Make two attacks instead of one when taking the Attack action.
- Colossus Slayer
When Once per turn when hitting a creature below its hit point maximum
When you hit a wounded creature with a weapon attack, deal an extra 1d8 damage once per turn.
- Heavenly Wings
When Bonus action, once per Long Rest
Manifest luminous wings for 1 minute, gaining a Fly Speed equal to your Speed. Once per turn, one attack or spell deals extra Radiant damage equal to your Proficiency Bonus.
- Deft ExplorerLevel 1
You gain Expertise in one skill in which you are proficient. You also learn two languages of your choice.
- Weapon MasteryLevel 1
You can use the Weapon Mastery properties of two Simple or Martial weapons of your choice. Chosen weapons: longbow and shortsword.
- Fighting StyleLevel 2
You adopt a Fighting Style feat. You have chosen Archery, gaining a +2 bonus to attack rolls with ranged weapons.
- SpellcastingLevel 2
You gain the ability to cast Ranger spells using Wisdom as your spellcasting ability.
- Hunter's PreyLevel 3
You choose one Hunter's Prey option. Colossus Slayer lets you deal an extra 1d8 damage to a creature once per turn when you hit it with a weapon attack and it is below its hit point maximum.
- RovingLevel 6
Your Speed increases by 10 feet while you are not wearing Heavy armor. You also gain a Climb Speed and Swim Speed equal to your Speed.
- Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
- DarkvisionAasimarYou have Darkvision with a range of 60 feet.
- Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.
- Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
- Celestial RevelationAasimarAt character level 3, choose a revelation option. Mosi has Heavenly Wings, allowing him to manifest luminous wings for 1 minute once per Long Rest.
- ResearcherSage
You have studied widely and can recall information about subjects you have learned. If you do not know a piece of information, you usually know where and from whom it can be obtained.
Spells
11 spellsSpellcasting. Mosi Nderu casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , , , , ,
2nd level (2 slots): ,
Gear
10 itemsWeapons
- LongbowA martial ranged weapon with a normal range of 150 feet and a long range of 600 feet.
- 2×ShortswordA light, finesse martial weapon suitable for close combat.
Armor
- Scale MailMedium armor made from overlapping metal plates, imposing disadvantage on Dexterity (Stealth) checks.
- ShieldA wooden shield reinforced with metal, granting a +2 bonus to AC while wielded.
Tools
- Calligrapher's SuppliesInk, a quill, parchment, and a small case for writing materials.
Gear
- 20×ArrowsAmmunition for the longbow.
- Druidic FocusA focus used for Ranger spellcasting.
- Explorer's PackA container for carrying provisions and field equipment.
- Research JournalA small writing book containing notes, copied maps, and observations about monsters and wilderness routes.
Purse
- 50×Gold PiecesA small pouch containing coins.
Appearance
Mosi is a broad-shouldered, long-limbed aasimar with warm brown skin, tightly curled black hair, and calm gray-green eyes that catch the light with a faint gold sheen. His features are gentle rather than severe, with a rounded face and an easy, thoughtful smile. He wears weathered scale mail beneath a green traveling cloak, with a longbow across his back and a battered field journal tucked into his belt. He smells faintly of cedar oil, rain-damp wool, and the sharp medicinal herbs he uses to treat wounds. Without noticing, he repeatedly checks the cord around his wrist, where a small wooden bead marks every life he has failed to save.
Mannerisms
Mosi speaks softly and precisely, often pausing to choose the most useful word. He adjusts the cord around his wrist whenever he is worried, and he tends to study exits, windows, and nearby vegetation before settling into a room.
Personality
Quietly warm, observant, and difficult to fool. Mosi listens with complete attention, remembers small details about people, and shows affection by repairing gear, sharing useful information, or leaving carefully labeled bundles of medicinal herbs. He has a dry sense of humor that appears only after he has decided someone is trustworthy.
Ideals
Knowledge is a lantern, not a treasure. If it cannot guide someone through danger, it has not yet fulfilled its purpose.
Bonds
The hilltop archive sheltered me when I was young, and I will defend its people, books, and gardens with my life.
Flaws
I become stubborn and reckless when someone dismisses learning as useless. I would rather risk my life proving a fact than admit that I do not know the answer.
Quirks
Background
Mosi Nderu was raised in a hilltop archive where his mother copied maps and his father tended the medicinal gardens. His celestial heritage first revealed itself during a winter fever, when a soft radiance filled the sickroom and eased the suffering of every child sleeping there. The archivists called it a blessing. Mosi thought of it as a responsibility, and he spent as much time studying field medicine, animal tracks, and old expedition journals as he did sacred texts. He became convinced that knowledge mattered most when it traveled beyond safe walls and reached people in danger.
“He became convinced that knowledge mattered most when it traveled beyond safe walls and reached people in danger.”
- Background
- Sage
Connections
Species
Aasimar
Media
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