Geric
Geric
Sheet
AC 18 · HP 64 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
You can use a Bonus Action to regain hit points equal to 1d10 plus your fighter level. You have 3 uses per Long Rest (one use regained on Short Rest).
Always on
- Menacing Attack
When Hit with a weapon attack
Expend a die to add its roll to damage. Target must succeed on a WIS save (DC 15) or be Frightened of you until the end of your next turn.
- Precision Attack
When Miss an attack roll
Expend a die and add the number rolled to the attack roll, potentially turning a miss into a hit.
- Trip Attack
When Hit with a weapon attack
Expend a die to add its roll to damage. If the target is Large or smaller, it must succeed on a STR save (DC 15) or be knocked Prone.
- Fighting Style (Dueling)Level 1
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of weapons. Currently: Longsword (Sap), Handaxe (Vex), Warhammer (Push).
- Action SurgeLevel 2
You can take one additional action on your turn. Once per Long Rest.
- Tactical MindLevel 2
If you fail an Ability Check, you can expend a use of Second Wind to add 1d10 to the roll. The use is only expended if the roll succeeds.
- Combat SuperiorityLevel 3
You have 4 Superiority Dice (d8) to power maneuvers: Menacing Attack, Precision Attack, and Trip Attack.
- Student of WarLevel 3
You gain proficiency with Smith's Tools.
- Tactical ShiftLevel 5
Whenever you use your Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- Skill VersatilityHumanYou gain the Skilled feat (Insight, Persuasion, Stealth).
- VersatileHumanYou gain an additional Origin feat (Tough).
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Spells
Spellcasting. Geric casts with null (spell save DC 15, to hit with spell attacks).
Gear
7 itemsWeapons
- Longsword1d8 slashing (Versatile 1d10). Mastery: Sap.
- 2×Handaxe1d6 slashing (Light, Thrown). Mastery: Vex.
Armor
- Chain MailHeavy armor with AC 16.
- ShieldGives +2 to AC.
Tools
- Military InsigniaRank insignia from previous service.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
Purse
- 15×Pouch of GoldStandard background starting gold.
Appearance
Geric is a striking human man in his late twenties with a chiseled jawline, bright amber eyes, and a confident, disarming smile. His dark brown hair is kept in a stylishly practical undercut that stays out of his eyes during combat. He stands tall with an athletic build, carrying his polished chain mail with an easy grace that suggests he is used to being the center of attention.
Mannerisms
He has a habit of winking at opponents before initiating a duel and constantly adjusts his blue cloak to ensure it drapes perfectly.
Personality
Geric is charismatic and effortlessly charming, often using his good looks to defuse tense situations before weapons are drawn. He has a rebellious streak and a deep-seated disdain for rigid authority, preferring to follow his own moral compass. Despite his vanity, he is fiercely protective of his allies and will be the first to charge into danger to save a stranger.
Ideals
Independence. I will never follow another unjust order, and I will ensure no one else is forced to either.
Bonds
I still carry the broken banner of my old unit as a reminder of the soldiers I couldn't save from their own commanders.
Flaws
I am far too concerned with how I appear to others, and I have a hard time resisting a challenge to my ego.
Quirks
Background
Geric was once the golden boy of the Eastern March infantry, his face literally used on recruitment posters to lure young men into the service. He excelled in every drill and mastered the art of leadership, but his time in the military ended abruptly when he refused to follow an order to seize grain from a starving village. He realized that the medals he wore were often paid for with the suffering of the common folk, and he walked away from his post before the court-martial could find him. Since then, Geric has wandered the lands as a freelance protector. He uses the tactical brilliance the army taught him to fight for causes he actually believes in. While he still maintains the equipment and discipline of a soldier, his heart now belongs to the open road and the freedom of the chaotic frontier, where a handsome face and a sharp sword go a lot further than a royal seal.
“Since then, Geric has wandered the lands as a freelance protector.”
- Background
- Soldier
Connections
Species
Human
Media
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