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Geric - AI-generated fantasy Character

Geric

Human · Fighter (Battle Master) · Level 5 · Soldier

Geric

Geric is charismatic and effortlessly charming, often using his good looks to defuse tense situations before weapons are drawn.
AC18
HP64/64
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 64 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Dice),
Vehicles (Land),
Smith's Tools

Languages

Common,
Elvish

Features

16 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    You can use a Bonus Action to regain hit points equal to 1d10 plus your fighter level. You have 3 uses per Long Rest (one use regained on Short Rest).

Always on

  • Menacing Attack

    When Hit with a weapon attack

    Expend a die to add its roll to damage. Target must succeed on a WIS save (DC 15) or be Frightened of you until the end of your next turn.

  • Precision Attack

    When Miss an attack roll

    Expend a die and add the number rolled to the attack roll, potentially turning a miss into a hit.

  • Trip Attack

    When Hit with a weapon attack

    Expend a die to add its roll to damage. If the target is Large or smaller, it must succeed on a STR save (DC 15) or be knocked Prone.

  • Fighting Style (Dueling)Level 1

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of weapons. Currently: Longsword (Sap), Handaxe (Vex), Warhammer (Push).

  • Action SurgeLevel 2

    You can take one additional action on your turn. Once per Long Rest.

  • Tactical MindLevel 2

    If you fail an Ability Check, you can expend a use of Second Wind to add 1d10 to the roll. The use is only expended if the roll succeeds.

  • Combat SuperiorityLevel 3

    You have 4 Superiority Dice (d8) to power maneuvers: Menacing Attack, Precision Attack, and Trip Attack.

  • Student of WarLevel 3

    You gain proficiency with Smith's Tools.

  • Tactical ShiftLevel 5

    Whenever you use your Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • Skill VersatilityHumanYou gain the Skilled feat (Insight, Persuasion, Stealth).
  • VersatileHumanYou gain an additional Origin feat (Tough).
  • Savage AttackerSoldier

    Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.

Spells

Spellcasting. Geric casts with null (spell save DC 15, to hit with spell attacks).

Gear

7 items

Weapons

  • Longsword
    1d8 slashing (Versatile 1d10). Mastery: Sap.
  • 2×
    Handaxe
    1d6 slashing (Light, Thrown). Mastery: Vex.

Armor

  • Chain Mail
    Heavy armor with AC 16.
  • Shield
    Gives +2 to AC.

Tools

  • Military Insignia
    Rank insignia from previous service.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.

Purse

  • 15×
    Pouch of Gold
    Standard background starting gold.

Appearance

Geric is a striking human man in his late twenties with a chiseled jawline, bright amber eyes, and a confident, disarming smile. His dark brown hair is kept in a stylishly practical undercut that stays out of his eyes during combat. He stands tall with an athletic build, carrying his polished chain mail with an easy grace that suggests he is used to being the center of attention.

Mannerisms

He has a habit of winking at opponents before initiating a duel and constantly adjusts his blue cloak to ensure it drapes perfectly.

Personality

Geric is charismatic and effortlessly charming, often using his good looks to defuse tense situations before weapons are drawn. He has a rebellious streak and a deep-seated disdain for rigid authority, preferring to follow his own moral compass. Despite his vanity, he is fiercely protective of his allies and will be the first to charge into danger to save a stranger.

Ideals

Independence. I will never follow another unjust order, and I will ensure no one else is forced to either.

Bonds

I still carry the broken banner of my old unit as a reminder of the soldiers I couldn't save from their own commanders.

Flaws

I am far too concerned with how I appear to others, and I have a hard time resisting a challenge to my ego.

Quirks

Always polishes his armor until it reflects like a mirror
Uses a small pocket mirror to check his hair after every battle
Refuses to sleep in mud or uncomfortable conditions if an inn is nearby

Background

Geric was once the golden boy of the Eastern March infantry, his face literally used on recruitment posters to lure young men into the service. He excelled in every drill and mastered the art of leadership, but his time in the military ended abruptly when he refused to follow an order to seize grain from a starving village. He realized that the medals he wore were often paid for with the suffering of the common folk, and he walked away from his post before the court-martial could find him. Since then, Geric has wandered the lands as a freelance protector. He uses the tactical brilliance the army taught him to fight for causes he actually believes in. While he still maintains the equipment and discipline of a soldier, his heart now belongs to the open road and the freedom of the chaotic frontier, where a handsome face and a sharp sword go a lot further than a royal seal.

“Since then, Geric has wandered the lands as a freelance protector.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

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