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Bruiser Valera - AI-generated fantasy Character

Bruiser Valera

Orc · Rogue / Pugilist (Thief / Squared Circle) · Level 20 · Criminal

Bruiser Valera

She is as blunt as a hammer and twice as loud.
AC21
HP203/203
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 21 · HP 203 · 40 ft.
AlignmentChaotic NeutralGenderFemaleAge32 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons,
Improvised Weapons

Tools

Thieves' Tools,
Gaming Set (Dice),
Land Vehicles

Languages

Common,
Orc,
Thieves' Cant

Features

15 features

Bonus action

  • Fast HandsLevel 3

    Bonus Action to take the Search or Use an Object action, or make a Sleight of Hand check.

  • Cunning ActionLevel 2

    Bonus Action to Dash, Disengage, or Hide.

  • Dig DeepLevel 18

    Bonus Action for Resistance to B/P/S damage and ignore exhaustion for 10 min.

  • Adrenaline SurgeOrcAs a Bonus Action, you can take the Dash action and gain Temporary HP (6).

Always on

  • Sneak Attack (7d6)Level 1

    Deal extra damage once per turn to a target you have Advantage against or who has an enemy within 5 feet.

  • EvasionLevel 7

    Take half damage on failed DEX saves and no damage on successful ones.

  • Moxie (6 Points)Level 15

    Fuel features like Brace Up, One-Two Punch, and Stick and Move.

  • Reliable TalentLevel 11

    Treat a d20 roll of 9 or lower as a 10 for any proficient skill.

  • Bloodied But UnbowedLevel 16

    Reaction to regain Moxie when damaged. Gain temp HP if Bloodied.

  • Compression LockLevel 17

    Deal Fisticuffs die damage to grappled creatures at start of turn.

  • Meat ShieldLevel 20

    Reaction to force an attacker to hit your grappled target instead of you.

  • DarkvisionOrc120 ft.
  • Powerful BuildOrcYou count as one size larger for carrying capacity and pushing/lifting.
  • Relentless EnduranceOrcWhen dropped to 0 HP, drop to 1 HP instead once per Long Rest.
  • AlertCriminal

    Add Proficiency Bonus to Initiative. Swap initiative with an ally at the start of combat.

Gear

4 items

Weapons

  • 2×
    Wrapped Daggers
    Finesse daggers that look like simple hand wraps.

Tools

  • Thieves' Tools
    Tools for picking locks and disarming traps.
  • Crowbar
    For when locks don't cooperate.

Gear

  • Glow-Ink Tattoos
    Conduits that pulse with sapphire light from the Wellspring.

Appearance

Valera is a tall, powerfully built orc with skin the color of bruised plums. Her knuckles are permanently scarred and thickened from years of pit fighting. She wears sleeveless dark leather vests and trousers held by heavy utility belts. Sapphire blue mana-tattoos trace up her neck and jaw, pulsing rhythmically in time with the Atrix Wellspring Hum. Her tusks are capped in tarnished gold.

Mannerisms

She tends to bounce on the balls of her feet even when standing still. When she is thinking, she shadows-boxes with the air in front of her.

Personality

She is as blunt as a hammer and twice as loud. Valera speaks with the frantic energy of a city that never sleeps, often cutting people off before they finish. She values practical results over theories and has a surprising soft spot for street urchins living in the Web mana-ducts.

Ideals

Freedom. No person or ley-line should be able to dictate where a soul can wander or who they can hit.

Bonds

The Square Circle. The pit fighters of Atrix are the only family I have left. I will protect our ring until my last breath.

Flaws

I cannot resist a challenge, especially if someone implies I am too slow or weak to handle a job.

Quirks

Constantly cracks her knuckles to the rhythm of the city's Hum.
Always sits facing the door with both feet planted for a quick lunge.
Chews on a piece of lead to keep her jaw strong.

Background

Born in the steam-choked alleys of the Atrix central continent, Valera grew up where the sapphire light of the conduits barely reaches. She learned early that a heavy fist opens more doors than a skeleton key. As a youth, she ran messages across the sky-bridges of the Atrix Web, developing the speed and agility that would later serve her as a world-class thief. However, she was never content with just slipping away, she preferred to leave her mark on anyone bold enough to catch her. Her reputation grew in the Squared Circle, an illegal wrestling ring held inside a decommissioned mana-refinery. There, she perfected her 'Groundwork' style, using her natural orcish strength to choke out challengers twice her size. Now, she operates as a high-stakes 'problem solver' for the various merchant lords of the floating continents. She knows the layout of the Wellspring better than the city planners, using the city's constant vibration to mask the sound of her footsteps and the cracking of ribs. To Valera, the entire world is just one big arena, and she is the reigning champion of the gutter.

“She learned early that a heavy fist opens more doors than a skeleton key.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

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