Zsóka
Zsóka
Sheet
AC 10 · HP 220 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
34 featuresAlways on
- Eldritch Blast
When Action
Zsóka fires a beam of crackling eldritch energy. Each beam deals 1d10 force damage, and Agonizing Blast adds her Charisma modifier to each beam's damage.
- Pact Weapon
When Bonus action or no action when summoned
Zsóka creates a weapon of shadowy pact energy. She can summon it to her hand, dismiss it, and use it as a spellcasting focus.
- Dark One's Own LuckLevel 6
When After failing an ability check or saving throw
Zsóka can invoke her patron's power to escape death, returning from 0 hit points with 1 hit point once per long rest.
- Pact MagicLevel 1
Zsóka is a spellcaster who uses Charisma as her spellcasting ability. She knows four warlock cantrips and fifteen warlock spells, and her pact magic slots recover after a short or long rest.
- Fey AncestryLevel 1
Zsóka has darkvision out to 60 feet. She has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- Awakened MindLevel 1
Zsóka can communicate telepathically with a creature she can see within 30 feet, provided they share a language.
- Dark One's BlessingLevel 1
When Zsóka reduces a hostile creature to 0 hit points, she gains 20 temporary hit points.
- Eldritch InvocationsLevel 2
Zsóka gains two eldritch invocations. Her invocations are Agonizing Blast and Armor of Shadows.
- Pact Boon, Pact of the TomeLevel 3
Zsóka chooses the Pact of the Tome. She receives a Book of Shadows and three additional cantrips from any class.
- Additional Eldritch InvocationLevel 5
Zsóka gains an additional eldritch invocation, chosen from the warlock list.
- Additional Eldritch InvocationLevel 7
Zsóka gains an additional eldritch invocation, chosen from the warlock list.
- Additional Eldritch InvocationLevel 9
Zsóka gains an additional eldritch invocation, chosen from the warlock list.
- Additional Eldritch InvocationLevel 12
Zsóka gains an additional eldritch invocation, chosen from the warlock list.
- Additional Eldritch InvocationLevel 15
Zsóka gains an additional eldritch invocation, chosen from the warlock list.
- Additional Eldritch InvocationLevel 18
Zsóka gains an additional eldritch invocation, chosen from the warlock list.
- Ability Score ImprovementLevel 4
Zsóka may improve her ability scores or select a feat at warlock levels 4, 8, 12, 16, and 19. These advancements are retained as available choices because the supplied ability scores are treated as the requested final base array before species bonuses.
- Ability Score ImprovementLevel 8
Zsóka may improve her ability scores or select a feat at warlock levels 4, 8, 12, 16, and 19. These advancements are retained as available choices because the supplied ability scores are treated as the requested final base array before species bonuses.
- Ability Score ImprovementLevel 12
Zsóka may improve her ability scores or select a feat at warlock levels 4, 8, 12, 16, and 19. These advancements are retained as available choices because the supplied ability scores are treated as the requested final base array before species bonuses.
- Ability Score ImprovementLevel 16
Zsóka may improve her ability scores or select a feat at warlock levels 4, 8, 12, 16, and 19. These advancements are retained as available choices because the supplied ability scores are treated as the requested final base array before species bonuses.
- Ability Score ImprovementLevel 19
Zsóka may improve her ability scores or select a feat at warlock levels 4, 8, 12, 16, and 19. These advancements are retained as available choices because the supplied ability scores are treated as the requested final base array before species bonuses.
- Fiendish ResilienceLevel 10
When Zsóka hits a creature with an attack, she can choose that creature or another creature within 5 feet of it. The chosen creature takes fire damage equal to her Charisma modifier, minimum 1.
- Mystic Arcanum, 6th LevelLevel 11
Zsóka can cast a chosen 9th-level spell once per long rest without expending a spell slot.
- Mystic Arcanum, 7th LevelLevel 13
Zsóka can cast a chosen 7th-level spell once per long rest without expending a spell slot.
- Mystic Arcanum, 8th LevelLevel 15
Zsóka can cast a chosen 8th-level spell once per long rest without expending a spell slot.
- Mystic Arcanum, 9th LevelLevel 17
Zsóka can cast a chosen 9th-level spell once per long rest without expending a spell slot.
- Fiendish ResilienceLevel 10
Zsóka can choose a damage type when she finishes a short or long rest. She gains resistance to that damage type until she chooses another.
- Hurl Through HellLevel 20
When Zsóka enters a pact with a new patron, she can ask the patron to intervene on her behalf. She can cast Wish once without expending a spell slot or material components. After doing so, she cannot use this feature again for 1d4 long rests.
- TraitElfDarkvision out to 60 feet
- TraitElfFey Ancestry, advantage on saving throws against being charmed
- TraitElfMagic cannot put her to sleep
- TraitElfTrance, four hours of meditation replaces eight hours of sleep
- TraitElfKeen Senses, proficiency in Perception
- TraitElfCommon and Elvish languages
- Rustic HospitalityFolk Hero
Common folk recognize Zsóka as one of their own and willingly shelter, feed, and conceal her, though they will not risk their lives for her. She can usually find a place to hide, rest, or recover among ordinary people.
Spells
15 spellsSpellcasting. Zsóka casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level: , , ,
2nd level:
3rd level:
4th level: ,
5th level (4 slots): ,
9th level:
Gear
13 itemsWeapons
- Light crossbowA light crossbow with 20 bolts, suitable for a warlock's starting weapon.
- HandaxeA small axe used for cutting timber and defending the homestead.
- HandaxeA second handaxe, balanced and worn from years of practical work.
Tools
- Smith's toolsA set of artisan's tools, chosen as smith's tools.
Gear
- 20×Crossbow boltsA case containing twenty crossbow bolts.
- Arcane focusA simple arcane focus used to channel pact magic.
- Scholar's packA scholar's pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
- Book of ShadowsA simple leather-bound Book of Shadows granted by the Pact of the Tome.
- ShovelA shovel used for farm work, digging ditches, and burying the dead.
- Iron potAn iron pot for cooking over a campfire.
- Common clothesA common set of clothes suitable for a rural craftswoman.
- Belt pouchA belt pouch containing the Folk Hero's starting funds.
Purse
- 10×Gold piecesStarting currency from the Folk Hero background.
Appearance
Zsóka is a broad-shouldered wood elf woman with dark copper hair worn in a practical braid, warm brown skin, and steady green eyes. Her hands are unusually rough for an elf, with thickened palms, cracked knuckles, and permanent traces of charcoal and leather dye from years of smithing, wagon repair, and carving protective charms. She walks with a measured, grounded stride that seems almost too deliberate for an elf, and when she stops moving she becomes unnervingly still. A black iron ring etched with an unreadable infernal script hangs from a cord at her throat, usually tucked beneath her shirt.
Mannerisms
She rubs her thumb across her callused palm whenever she is thinking. She gives instructions in the same calm tone whether she is mending a wheel or confronting a demon. Before casting a major spell, she taps her iron ring twice against the Book of Shadows.
Personality
Zsóka is patient, practical, and quietly warm. She listens more than she speaks, remembers the names of stable hands and kitchen workers, and distrusts anyone who calls ordinary labor beneath them. In danger she becomes startlingly direct, with the calm focus of someone repairing a cracked bridge while people are still crossing it. Her humor is dry and physical, usually involving tools, weather, or the poor quality of an enemy's craftsmanship.
Ideals
Protection. Power is only honorable when it is placed between the vulnerable and the thing that would destroy them.
Bonds
The people of her valley are her family, and she will return to them when the danger is gone. She also intends to discover whether the fiend that empowered her can be outwitted, banished, or forced to serve the innocent instead of feeding on them.
Flaws
She believes every problem can be solved by taking responsibility and working harder, even when asking for help would be wiser. She is dangerously willing to bargain with evil powers if innocent people are in immediate danger, and she fears that one day she will no longer be able to tell the difference between using the darkness and serving it.
Quirks
Background
Zsóka was born in a forest settlement where her family maintained bridges, carts, tools, and the great iron-bound gates that kept monsters out during the long winter nights. Unlike most elves in her community, she loved blunt, physical work. She learned to shape metal, mend axles, and calm frightened draft animals, becoming known as the woman who could make anything hold together for one more season. Her quiet life ended when a mining company hired mercenaries to drive the villagers from their valley. Zsóka organized the resistance, using traps, repaired weapons, and a stubborn knowledge of the land to protect her people. When the settlement was finally cornered, she answered a voice from beneath the old forge, accepting power from an imprisoned fiend in exchange for the strength to break the siege.
“Unlike most elves in her community, she loved blunt, physical work.”
- Background
- Folk Hero
Connections
Species
Elf
Media
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