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Hood - AI-generated fantasy Character

Hood

Half-Elf · Warlock (The Undying) · Level 8 · Sage

Hood

Hood is theatrical, sardonic, and intensely curious.
AC13
HP42/42
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 42 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge37 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Languages

Common,
Elvish,
Draconic,
Infernal,
Abyssal,
Deep Speech

Features

19 features

Always on

  • Eldritch Blast

    When Action

    Hood fires a beam of crackling violet force. On a hit, the target takes 1d10 force damage plus 0 from Agonizing Blast, and Hood can push it up to 10 feet away.

  • Hex

    When Bonus action

    Hood places a cursed mark on a creature he can see. Until the spell ends, the target takes an extra 1d6 necrotic damage whenever Hood hits it with an attack, and Hood gains advantage on ability checks made to find it.

  • Defy Death: Animate Dead

    When Action

    Hood summons a hostile undead servant from the phylactery's lingering magic. He can cast this once per long rest without expending a spell slot.

  • Mask of Many Faces

    When Action

    Hood changes his appearance at will while maintaining concentration on the illusion only as needed to sustain it.

  • Otherworldly Patron: The UndyingLevel 1

    Hood is proficient with light armor, simple weapons, and has proficiency in Wisdom and Charisma saving throws.

  • Awakened MindLevel 1

    Hood can communicate telepathically with any creature he can see within 30 feet, provided they share a language.

  • Among the DeadLevel 1

    Hood has advantage on saving throws against disease. Once per turn when he is reduced to 0 hit points but not killed outright, he can make a death saving throw with advantage.

  • Pact MagicLevel 1

    Hood learns three warlock cantrips and knows six warlock spells. He uses Charisma as his spellcasting ability.

  • Eldritch InvocationsLevel 2

    Hood has learned two eldritch invocations: Agonizing Blast and Repelling Blast.

  • Pact Boon: Pact of the TomeLevel 3

    Hood's patron grants him a Book of Shadows. He can use it as a spellcasting focus and learns three additional cantrips from any class.

  • Additional Eldritch InvocationLevel 5

    Hood has learned two additional eldritch invocations: Book of Ancient Secrets and Mask of Many Faces.

  • Defy DeathLevel 6

    Hood can cast Animate Dead without using a spell slot. He does not need material components for this casting. Once he casts it this way, he cannot do so again until he finishes a long rest.

  • Pact Magic ImprovementLevel 7

    Hood knows eight warlock spells and has two 4th-level Pact Magic spell slots.

  • Ability Score ImprovementLevel 8

    Hood knows nine warlock spells and can replace one known warlock spell whenever he gains a level in this class.

  • TraitHalf-ElfDarkvision, Hood can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, Hood has advantage on saving throws against being charmed, and magic cannot put him to sleep.
  • TraitHalf-ElfSkill Versatility, Hood is proficient in two additional skills, Insight and Persuasion.
  • TraitHalf-ElfHood speaks Common, Elvish, and four additional languages selected from his background and half-elf language options.
  • ResearcherSage

    Hood can usually find access to a library, university, scriptorium, or other learned institution where he can obtain information, provided he does not pose an obvious danger. When he does not know a piece of information, he knows where and from whom it can be obtained.

Spells

14 spells

Spellcasting. Hood casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level: , ,

2nd level: , , , ,

3rd level: , ,

4th level (2 slots): no spells

Gear

13 items

Weapons

  • Light crossbow
    A light crossbow suitable for ranged attacks.
  • Dagger
    A dagger with a plain iron blade.

Armor

  • Leather armor
    A fitted suit of hardened leather armor, patched and ink-stained from years of travel.

Gear

  • 20×
    Crossbow bolts
    Bolts for the light crossbow.
  • Component pouch
    A pouch containing spell components and occult reagents.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Lich's spellbook
    A chained, half-burned spellbook containing the failed lich's notes and incomplete rituals.
  • False phylactery
    A fist-sized glass phylactery containing the soul of the failed lich. It has no mechanical powers and cannot be used as a normal spellcasting focus.
  • Ink
    A bottle of black ink.
  • Quill
    A quill suitable for copying magical texts.
  • Letter from a dead colleague
    A sealed letter from a dead scholar posing a question Hood has never answered.
  • Common clothes
    Simple common clothing.

Purse

  • 10×
    Gold pieces
    Coin carried over from his academic work and travels.

Appearance

Hood is a lean, broad-shouldered half-elf with pale olive skin, angular features, and mismatched eyes, one gray and one hazel. His dark hair is tied back with red thread, and faint black veins show around his left temple when he casts a spell. He wears weathered leather armor beneath a long scholar's coat, covered in stitched pockets, ink stains, and cryptic notes. A chained spellbook hangs from his belt beside a small glass phylactery that glows with a sickly green light.

Mannerisms

Hood speaks with the solemn confidence of a court necromancer, even when discussing mundane matters. He taps the chained spellbook three times before making a threat, pauses dramatically before answering simple questions, and addresses the phylactery as if it were a powerful adviser.

Personality

Hood is theatrical, sardonic, and intensely curious. He treats every conversation as a negotiation and every minor nuisance as an opportunity to imply that something ancient and terrible is watching. Beneath the bravado is a careful observer who remembers names, debts, weaknesses, and obscure facts with unsettling accuracy.

Ideals

Knowledge is power, but presentation is nearly as important. A truth that cannot protect you is less useful than a lie that keeps danger at a respectful distance.

Bonds

The chained spellbook and phylactery are proof of Hood's greatest secret. He will risk almost anything to keep them from being examined by a true necromancer, an inquisitor, or anyone capable of recognizing the pathetic truth within.

Flaws

Hood cannot resist embellishing the truth, especially when a simpler explanation would be safer. He is terrified that someone will discover the phylactery contains not a mighty lich but a whimpering failure, and he sometimes makes reckless decisions simply to preserve his reputation.

Quirks

He gives the phylactery a different ominous title every few days.
He writes down insults immediately, claiming they are important research notes.
He refuses to let anyone touch his chained spellbook, even when it would be more practical.
He occasionally asks the trapped soul for advice, then answers himself in a different voice.

Background

Hood was raised between two worlds, welcomed in elven libraries for his patience and curiosity, yet never entirely trusted by either his elven kin or his human neighbors. He became a scholar of forbidden theology and the practical limits of the soul, studying old accounts of lichdom, soul vessels, and the bargains made by desperate mortals. His research eventually led him to a ruined observatory where a would-be lich had attempted the transformation. The ritual failed spectacularly. The wizard destroyed his own body, trapped his soul in a phylactery, and left behind a ruined tower, a half-burned spellbook, and a very irritated spirit. Hood tells everyone that he defeated a lich in single combat and stole its phylactery. He claims the imprisoned undead is compelled to answer whenever he calls, making the story a useful deterrent against troublesome patrons and overly confident criminals. The truth is less glorious. The supposed lich was a mediocre wizard who annihilated himself through incompetence, and its soul is weak, confused, and completely unable to escape the vessel. Hood keeps the wizard's spellbook chained to his belt as a reminder of both the danger of ambition and the usefulness of a convincing lie. His pact with the Undying has given him an unnatural resilience, though whether the source is the phylactery, the failed lich, or something listening through the cracks in reality remains uncertain.

“His research eventually led him to a ruined observatory where a would-be lich had attempted the transformation.”
From their backstory
Background
Sage

Connections

Species

Half-Elf

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