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Keres Elassidir - AI-generated fantasy Character

Keres Elassidir

Elf · Cleric (Life Domain) · Level 4 · Acolyte

Keres Elassidir

Keres is patient, observant, and quietly warm.
AC18
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 34 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons granted by Life Domain training

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Celestial,
Sylvan

Features

13 features

Action

  • Preserve LifeLevel 3

    When Keres uses Channel Divinity.

    As an action, Keres expends a use of Channel Divinity to distribute up to 20 Hit Points among creatures within 30 feet, limited to half each creature's Hit Point maximum.

Bonus action

  • Disciple of LifeLevel 3

    When Keres casts a spell of level 1 or higher that restores Hit Points to another creature.

    As a bonus action, restore Hit Points to a creature within 30 feet using a spell slot, adding 2 plus the spell's level to the healing when the spell restores Hit Points to a creature other than Keres.

Always on

  • Divine Spark

    When Keres uses an action and expends Channel Divinity.

    Keres restores or damages a creature within 30 feet using divine energy. The target makes a Constitution save against her spell save DC. On a failure, it takes 2d8 plus 3 Radiant damage. On a success, it takes half damage. Alternatively, a willing creature regains 2d8 plus 3 Hit Points.

  • SpellcastingLevel 1

    You can cast prepared Cleric spells using Wisdom as your spellcasting ability. You can use a Holy Symbol as a spellcasting focus, and you can perform the Divine Spark feature through it.

  • Divine Order, ThaumaturgeLevel 1

    Keres chooses Thaumaturge. She knows one additional Cleric cantrip and adds her Wisdom modifier to one Arcana or Religion check. She applies this benefit to Religion.

  • Channel DivinityLevel 2

    You can invoke divine power through your Holy Symbol. You have two uses of Channel Divinity, regain one expended use when you finish a Short Rest, and regain all expended uses when you finish a Long Rest. You can also use Divine Spark, restoring Hit Points or dealing Radiant damage based on a Constitution save.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat or another feat for which you qualify.

  • TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears gray.
  • TraitElfFey Ancestry, you have Advantage on saving throws you make to avoid or end the Charmed condition.
  • TraitElfKeen Senses, you have proficiency in Perception.
  • TraitElfTrance, you do not need to sleep, and a Long Rest can be completed in 4 hours of meditation.
  • TraitElfHigh Elf lineage, you know the Prestidigitation cantrip. Starting at level 3, you can cast Detect Magic without a spell slot once per Long Rest. Starting at level 5, you can cast Misty Step without a spell slot once per Long Rest. Wisdom is your spellcasting ability for these lineage spells.
  • Shelter of the FaithfulAcolyte

    You can usually secure basic aid and lodging from temples, shrines, and other religious communities that share your faith. They may provide food, shelter, and ordinary assistance, though they do not risk their lives for you or provide costly equipment without good reason.

Spells

14 spells

Spellcasting. Keres Elassidir casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , , ,

Gear

13 items

Weapons

  • Mace
    A simple melee weapon used as Keres's principal temple weapon.
  • Light Crossbow
    A crossbow with ammunition for ranged attacks.

Armor

  • Shield
    A shield bearing a painted sunburst and woodland leaves. It is also used as Keres's Holy Symbol.
  • Chain Mail
    Protective armor worn beneath her clerical vestments.

Tools

  • Calligrapher's Supplies
    A writing instrument and ink for copying prayers, recording medicines, and maintaining temple accounts.

Gear

  • 20×
    Bolts
    Crossbow ammunition.
  • Priest's Pack
    Contains useful adventuring supplies such as a bedroll, mess kit, tinderbox, rations, rope, and torches.
  • Holy Symbol
    A symbol of Keres's faith, used as her spellcasting focus.
  • Prayer Book
    A collection of sacred writings from the shrine where Keres was raised.
  • 5×
    Incense Sticks
    Used in daily rites and funerary prayers.
  • Vestments
    Formal religious clothing worn during services.
  • Common Clothes
    Ordinary travel clothing.

Purse

  • 15×
    Gold Pieces
    A small purse containing starting funds.

Appearance

Keres is a tall, sturdy high elf with warm brown skin, a long angular jaw, and slightly prominent upper teeth that show whenever she eats, smiles, or speaks with sudden enthusiasm. Her dark silver hair is braided with small wooden prayer beads and tucked beneath a blue-gray clerical hood. She wears well-maintained chain mail beneath white and ochre vestments, with a polished holy symbol of her chosen deity at her throat. Within a minute of meeting someone, it becomes clear that her eyes rarely settle on faces. She studies hands, doorways, windows, and the people standing just outside a conversation, as if constantly measuring who might need help or who might be overlooked.

Mannerisms

Keres angles her body toward doors and corridors even while seated. She quietly counts under her breath when distributing food, medicine, or coins, and presses her thumb against the edge of her holy symbol before answering difficult questions.

Personality

Keres is patient, observant, and quietly warm. She listens with complete attention, then asks the one practical question everyone else forgot. She has a dry sense of humor, a strong protective instinct, and a habit of treating strangers as temporary members of her congregation. In danger, her gentleness becomes startlingly firm.

Ideals

Mercy. A prayer is incomplete until it becomes useful action. The worthy are not only those who can repay kindness, but especially those who cannot.

Bonds

The woodland shrine where Keres was raised is her spiritual home, and she will defend its people, relics, and reputation even at great personal cost.

Flaws

Keres cannot easily accept that some people choose cruelty without being secretly wounded, misled, or redeemable. She also becomes rigid and judgmental when someone treats sacred duties as mere ceremony.

Quirks

She names every mule, horse, or pack animal within minutes of meeting it.
She keeps a running mental inventory of nearby exits, water sources, and potential patients.
She leaves a single grain of rice beside her plate after every meal as a reminder that abundance is never guaranteed.
She corrects people who call healing miracles effortless.
She smiles most broadly when someone admits they need help.

Background

Keres Elassidir was raised in a woodland shrine where elven priests taught that divine service was not a performance conducted before an altar, but a promise made to whoever arrived at the door. She learned to read sacred texts before she learned to wield a mace, and she became especially skilled at noticing the quiet forms of suffering that other acolytes missed, the servant who had not eaten, the traveler who kept one hand pressed to their ribs, the child who stood too close to the exit. Her gift for seeing the margins of a room eventually became the center of her ministry. When a fever swept through several villages near the shrine, Keres remained behind after the senior clergy departed to seek aid. She organized the sick, rationed medicine, and prayed over those who did not survive. The experience left her convinced that faith must travel toward need rather than wait for need to kneel. Now she wanders as a healer, mediator, and watchful guardian, carrying the shrine's prayer book and a small bundle of incense. She seeks no glory. She simply believes that a god's mercy is most trustworthy when it arrives with practical hands.

“Her gift for seeing the margins of a room eventually became the center of her ministry.”
From their backstory
Background
Acolyte

Connections

Species

Elf

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