Vesalena Orin
Vesalena Orin
Sheet
AC 15 · HP 34 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
16 featuresBonus action
- Quickened Spell
When When casting a spell with a casting time of 1 action
As a bonus action, spend 2 sorcery points to cast a spell with a casting time of 1 action as a bonus action.
- Metamagic OptionsLevel 3
You gain the Quickened Spell and Subtle Spell options. Quickened Spell lets you cast a spell with a casting time of 1 action as a bonus action by spending 2 sorcery points. Subtle Spell lets you cast a spell without somatic or verbal components by spending 1 sorcery point.
Always on
- Subtle Spell
When When casting a spell
Spend 1 sorcery point to cast a spell without any somatic or verbal components.
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting ability. You can use an arcane focus as a spellcasting focus.
- Sorcerous OriginLevel 1
You have chosen the Draconic Bloodline sorcerous origin. Your magic carries the physical and supernatural resilience of a silver dragon ancestor.
- Draconic ResilienceLevel 1
Your hit point maximum increases by 1 for each sorcerer level you have.
- Draconic ResilienceLevel 1
When you are not wearing armor, your base AC is 13 + your Dexterity modifier.
- Font of MagicLevel 2
You gain 4 sorcery points, which fuel your Metamagic options and other sorcerous abilities. You regain all expended sorcery points when you finish a long rest.
- Flexible CastingLevel 2
You can transform sorcery points into spell slots and transform spell slots into sorcery points according to the sorcerer spellcasting table.
- MetamagicLevel 3
You gain two Metamagic options. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
- Ability Score ImprovementLevel 4
You can increase one ability score by 2. You have increased your Charisma from 17 to 19.
- DarkvisionHalf-ElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fey AncestryHalf-ElfYou have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- Skill VersatilityHalf-ElfYou are proficient in two skills of your choice, Arcana and Perception.
- LanguagesHalf-ElfYou can speak, read, and write Common and Elvish, and you know Sylvan as your additional language.
- Military RankSoldier
You retain your military rank and can invoke the authority of your former service to influence soldiers, recognize military organizations, and secure basic aid from sympathetic members of the guard or armed forces.
Spells
10 spellsSpellcasting. Vesalena Orin casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , ,
2nd level (3 slots):
Gear
9 itemsWeapons
- Light crossbow and 20 boltsA light crossbow used for hunting and emergency defense, with twenty iron bolts.
- 2×DaggersBalanced blades favored during her physical training at Savaira's sanctuary.
Tools
- Gaming setA set of carved bone tiles used in a strategic military game.
Gear
- Arcane focusA clear crystal focus containing a faint, unnatural snowflake pattern.
- Dungeoneer's packA pack containing basic adventuring supplies, including bedroll, rations, tinderbox, waterskin, and rope.
- Insignia of rankA small silver emblem bearing the sigil of the military order that once sheltered Savaira's sanctuary.
- Trophy from a fallen enemyA broken arrowhead taken from a bandit captain during Vesalena's first field trial.
- Common clothesPlain but well-maintained clothing suitable for travel and service.
Purse
- 10×Gold piecesCoin saved from military service and divine assignments.
Appearance
A striking half-elf woman with warm bronze skin, long ash-brown hair threaded with pale silver strands, and luminous green-gold eyes. Her beauty is sharpened by a powerful, athletic build developed through years of divine conditioning. Fine, scale-like flecks shimmer along her collarbones when her magic rises. She wears practical dark leathers beneath a weathered blue-gray cloak, with a silver holy symbol concealed beneath her shirt and a polished crystal serving as her arcane focus.
Mannerisms
Vesalena stands perfectly straight even when relaxed, rolls her shoulders before casting, and quietly counts her breaths whenever she is angry. She addresses impressive natural formations as if they were senior officers and never sleeps with her back to an open door.
Personality
Watchful, disciplined, and unexpectedly gentle with frightened people. Vesalena speaks with controlled precision, but her composure cracks into fierce enthusiasm whenever she encounters a difficult spell, a worthy opponent, or someone who refuses to give up. She prefers practical demonstrations to promises and considers endurance a form of prayer.
Ideals
Survival is not enough. Those who possess power are responsible for making sure the discarded, the frightened, and the unwanted get another chance.
Bonds
I will find the elders who abandoned me, not to kill them, but to force them to face the life they tried to erase.
Flaws
I mistake kindness for a test, and I become cold or combative whenever someone tries to protect me. I also push my body far past exhaustion because part of me still believes that weakness will make me disposable again.
Quirks
Background
Vesalena Orin was born among a secluded half-elf woodland clan that prized beauty, obedience, and bloodline above mercy. When her uncontrolled magic first erupted, the elders decided she was a danger and an embarrassment. They carried her deep into the winter forest, stripped her of her name-mark, and left her beneath the roots of a fallen cedar. She survived three nights through instinctive bursts of flame and a stubborn refusal to die. On the fourth night, a radiant figure came to her in the shape of a woman crowned with stars. The goddess Savaira, revered in scattered traditions as the mother of sorcerous power, offered Vesalena neither comfort nor revenge. She offered training. For years, Vesalena lived in a hidden sanctuary where divine attendants taught her to control her bloodline, strengthen her body, and endure pain without surrendering her judgment. She learned to run through mountain passes, fight with a dagger in each hand, and cast spells while exhausted, wounded, or afraid. Her draconic magic emerged as a silver-blue force, cold enough to crystallize moisture in the air. When Savaira finally sent her into the world, the goddess gave her a simple command, find those abandoned by their own people, and make certain they are not left to die. Vesalena now travels as a wandering spellblade, carrying the discipline of a soldier and the temper of someone who has survived being discarded.
“When her uncontrolled magic first erupted, the elders decided she was a danger and an embarrassment.”
- Background
- Soldier
Connections
Species
Half-Elf
Media
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