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Orhan Kholson - AI-generated fantasy Character

Orhan Kholson

Jotun changling · Fighter (Battle Master) · Level 5 · Guild Artisan

Orhan Kholson

Quiet, kind-hearted, and more patient with a damaged sword than a boastful person, Orhan takes pleasure in honest work and practical company.
AC16
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 34 · 30 ft.
AlignmentNeutral GoodGenderMaleAge22
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Smith's tools,
One type of artisan's tools of choice: woodcarver's tools

Languages

Common,
Giant,
Dwarvish

Features

12 features

Action

  • Extra AttackLevel 5

    Whenever you take the Attack action on your turn, you can make two attacks instead of one.

  • Changeling ShapechangerJotun changlingAs an action, alter appearance and voice, including apparent ancestry and sex. The new form must have the same basic arrangement of limbs, and does not change game statistics or equipment. You cannot duplicate a specific individual without having seen them.

Bonus action

  • Second WindLevel 1

    You regain hit points equal to 1d10 + 5 as a bonus action. Once used, you must finish a short or long rest to use it again.

Always on

  • Great Weapon FightingLevel 1

    You can reroll a 1 or 2 on a damage die for an attack you make with a melee weapon wielded in two hands, but you must use the new roll.

  • Action SurgeLevel 2

    On your turn, you can take one additional action. Once used, you must finish a short or long rest to use it again.

  • Combat SuperiorityLevel 3

    You gain four d8 superiority dice, regained after a short or long rest. Your maneuver save DC is 12. You know three maneuvers: Precision Attack, adding a superiority die to an attack roll; Disarming Attack, adding it to damage and forcing a target to drop an object on a failed Strength save; and Trip Attack, adding it to damage and knocking a Large or smaller target prone on a failed Strength save.

  • Student of WarLevel 3

    You gain proficiency with smith's tools. When making an Intelligence check involving knowledge of a crafted item or its origin, you can add double your proficiency bonus if proficient in the relevant skill.

  • Ability Score ImprovementLevel 4

    Increase Strength by 2, raising it from 11 after ancestry adjustments to 13. This is the Fighter's level 4 Ability Score Improvement.

  • Changeling InstinctsJotun changlingProficiency in Insight and Perception, reflecting an instinct for reading people and surroundings.
  • Jotun-bloodedJotun changlingPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift. This is a homebrew heritage trait, as Jotun changling is not a standard 2014 player species.
  • Jotun-blooded changesJotun changlingSmall antler growth, cold preference, headaches, and intermittent eye, hair, skin, and shapeshifting changes are narrative traits and grant no additional mechanical benefits.
  • Guild MembershipGuild Artisan

    As a member of a smiths' trade guild, Orhan can call on fellow artisans for lodging and basic aid, and can use guild halls as a place to meet other craftspeople. He must pay guild dues and respect the guild's rules.

Gear

10 items

Weapons

  • Longsword
    A well-balanced longsword of his own finishing, carried as both tool and trusted weapon.
  • Light crossbow
    A compact crossbow with a case of bolts.
  • 2×
    Handaxes
    Simple axes useful in a fight, for chopping, or for splitting kindling.

Armor

  • Chain mail
    Worn, fitted chain mail, maintained with the care he gives his own work.
  • Shield
    A practical shield with a plain wooden face.

Tools

  • Smith's tools
    A smith's hammer, tongs, files, and other tools used for metalwork.

Gear

  • 20×
    Bolts
    Crossbow ammunition.
  • Dungeoneer's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Guild artisan's clothes and letter
    Plain travel clothes and a guild mark or letter introducing him as an artisan in good standing.

Purse

  • 15×
    Starting coin
    Coin saved from smithing wages and guild work.

Appearance

Orhan Kholson is six feet tall, broad-shouldered, and built like a smith who has spent years swinging a hammer. His straight blond hair is kept short and neat, framing warm green eyes that sometimes glow faintly in darkness. Small antler buds have begun to press through his hairline, and his skin and hair occasionally shift subtly in color when he is tired or unsettled. He has a broad jaw and sturdy, slightly prominent teeth, visible when he chews or lets out a rare laugh. He stands very still when listening, then walks with a measured, heel-first tread that makes his weight unmistakable. He prefers cold air and keeps his collar open even in mountain weather.

Mannerisms

He turns small scraps of wood between his fingers while thinking, testing each edge with his thumb. He rarely interrupts. When annoyed, he presses his tongue against one prominent tooth and stares at the floor before answering.

Personality

Quiet, kind-hearted, and more patient with a damaged sword than a boastful person, Orhan takes pleasure in honest work and practical company. He is stoic without being unfeeling, often showing care by sharpening someone else's blade or leaving food where it will be found. He is curious about old places and lost craft, but uneasy when attention turns to his family or his own changing nature.

Ideals

A good tool, a sound promise, and a steady hand matter more than noble birth. The strong should make things and protect people, not use strength as an excuse to rule them.

Bonds

He sends what money he can to the family who raised him, especially the younger cousin he thinks too fragile for the road. He keeps a small carved wooden animal from his childhood tucked among his tools, and hopes to find old treasures worth bringing home.

Flaws

He hides his changing body and his relationships until concealment becomes more dangerous than confession. He can be stubbornly territorial, and when embarrassed or jealous he becomes curt rather than honest. His fear of resembling his shapeshifting cousin makes him treat ordinary changes in himself as secrets to suppress.

Quirks

Carves small animals or tool handles whenever he has spare wood.
Checks a blade's balance with a brief, practiced turn before trusting it.
Keeps his collar open even when everyone else is bundled against the cold.
Pretends not to notice when his eyes glow or his hair changes shade.

Background

Orhan was raised among his older brother and younger cousins in a hard country of woods and mountains, where a child who could not mend, carve, or make do was a burden. He learned to whittle toys and useful little fittings from fallen wood, then left home to earn a smith's wage. At the forge he found that shaping a blade held his attention in a way little else could. He joined the smiths' guild, trained with swords after work, and eventually made his living hunting trolls and great worms with the weapons he had once only admired.

“He learned to whittle toys and useful little fittings from fallen wood, then left home to earn a smith's wage.”
From their backstory
Background
Guild Artisan

Connections

Species

Jotun changling

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