Silas Vane
Silas Vane
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
5 featuresAlways on
- Magical TinkeringLevel 1
You can invest a spark of magic into mundane objects to produce minor effects like light, sound, or smell.
- SpellcastingLevel 1
You use tools to channel magical energy, preparing a number of spells each day from the artificer list.
- TraitHumanAbility Score Increase
- TraitHumanBonus Language
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
5 spellsSpellcasting. Silas Vane casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
7 itemsWeapons
- 2×DaggerA small blade for quick strikes or throwing.
Armor
- Scale MailStandard medium armor providing 14 AC plus Dex mod (max 2).
Tools
- Thieves' ToolsNecessary for picking locks and disarming traps.
Gear
- Dungeoneer's PackContains essential exploring gear like rope and torches.
- CrowbarGrants advantage on Strength checks to pry things open.
- Dark Common ClothesClothes suited for blending into shadows, includes a hood.
Purse
- 15×Gold PiecesStandard gold coins.
Appearance
Silas is a man of average height with a wiry, flexible frame. His skin is pale and often smudged with soot or grease, and his dark hair is cropped short to avoid catching in gears. He wears well-worn scale mail under a hooded criminal cloak, and his belt is heavy with pouches of tiny copper springs, glass lenses, and customized tools.
Mannerisms
Silas has a habit of tapping his fingers in a rhythmic sequence, as if inputting a code into an invisible keypad.
Personality
He is clinical, calculating, and rarely raises his voice. Silas views the world as a complex series of tumblers and pins that can be solved with enough focus. He trusts gears more than people because a machine never lies to you about its purpose.
Ideals
Precision. A job should be executed without wasted motion or unnecessary risk.
Bonds
I still feel a sense of loyalty to the urchin who first showed me how to hold a crowbar.
Flaws
I am so obsessed with complex puzzles that I will ignore a clear threat if a mechanism catches my interest.
Quirks
Background
Silas spent his youth in the slums of a massive port city, working for the Grey Hand syndicate. While other orphans were used as runners, his nimble fingers and obsession with mechanics made him the gang's premier locksmith. He didn't just pick locks, he understood the math and magic behind them, eventually teaching himself how to infuse his tools with arcane energy to bypass even the most complex vaults. During a heist at a wizard's tower, he discovered blueprints for magical contraptions that changed his life forever. Rather than turning the papers over to his boss, Silas fled with the knowledge, becoming a freelance tinkerer on the run. He now utilizes his illicit skills for dungeon delving, finding that ancient ruins are simply much older, more dangerous vaults to be opened.
“While other orphans were used as runners, his nimble fingers and obsession with mechanics made him the gang's premier locksmith.”
- Background
- Criminal
Connections
Species
Human
Media
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