Kyoko fire blossm
Kyoko fire blossm
Sheet
AC 14 · HP 38 · 30 ft.Saving throws
Skills
- ArcanaINT
- BlacksmithingINT
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- Survival (Dungeoneering)Wisdom
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Metamagic: Quickened SpellLevel 3
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action.
Always on
- Divine MagicLevel 1
Your link to the divine allows you to learn spells from the cleric list. You also learn Cure Wounds based on your Good affinity.
- Favored by the GodsLevel 1
If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once per short or long rest.
- Font of MagicLevel 2
You have 6 sorcery points that you can use to create spell slots or fuel metamagic.
- Metamagic: Twinned SpellLevel 3
When you cast a spell that targets only one creature and doesn't have a range of self, you can spend sorcery points equal to the spell's level to target a second creature.
- Empowered HealingLevel 6
Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once.
- TraitElf (Kitsune)Darkvision (60ft)
- TraitElf (Kitsune)Keen Senses
- TraitElf (Kitsune)Fey Ancestry
- TraitElf (Kitsune)Trance
- Kitsune TransformationElf (Kitsune)Can switch between 3-tailed fox, humanoid fox, and a young elf form at will.
- TraitElf (Kitsune)Resistance to Fire
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. You can travel between two locations in the city twice as fast as your speed would normally allow.
Spells
14 spellsSpellcasting. Kyoko fire blossm casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , ,
2nd level (3 slots): , , ,
3rd level (3 slots): ,
Gear
5 itemsWeapons
- Anvil Splitter ChakraCustom razor-sharp tempered rings. Returns when thrown. Can be controlled with minor telekinesis for ricochets or shields. (Shortsword stats: 1d6 slashing, light, finesse, thrown 20/60).
Tools
- Smith's ToolsTools for a blacksmith, showing signs of heavy use.
- Thieves' ToolsA set of lockpicks and mirrors.
Gear
- Ornate Red Kimono +1 to AC double proficiency with blacksmithing toolsRed silk embroidered with gold dragons, lions, anvils, and hammers.
- Pet fire salamanderA small white mouse that lives in his sleeve.
Appearance
Kyoko is a kitsune with three magnificent tails, his fur shimmering like golden blonde sunlight. Near his hands and foot paws, the fur transitions into a vibrant orange and red. His eyes are a deep, burning canine red, reflecting heat and hope. Despite his power, he remains small for his age, a remnant of a hungry youth. He wears a heavy, ornate red kimono featuring patterns of hammers and anvils.
Mannerisms
He often balances on the pads of his feet, giving him a bouncy, energetic gait. He speaks with a light, melodic voice that sounds like ringing metal.
Personality
Kyoko is a warm and playful young man with a heart full of hope. He possesses a mischievous streak, often using his illusions for harmless pranks, yet he is deeply devoted to his mentor, Heph. He carries himself with the quiet confidence of a master craftsman, though he still struggles with the urge to swipe pretty things from people who do not appreciate them.
Ideals
Craftsmanship. A creation should be as beautiful as it is functional, and as enduring as the soul of its maker.
Bonds
I owe my life and my purpose to Heph. I will prove that his faith in a street fox was not misplaced.
Flaws
I am unable to resist a challenge to my technical skills, even if the odds are impossible.
Quirks
Background
Kyoko spent his early years as an urchin, scrounging through city gutters and narrow alleys. Born with a divine agathion soul and three tails, he was a target for both curiosity and fear. He survived on his wits and emerging magic until he attempted to rob the legendary blacksmith, Heph the Anvil Splitter. Heph did not turn him in. Instead, the smith recognized the divine spark in the boy's golden fur and took him as a ward and apprentice. Under Heph's guidance, Kyoko learned to temper his chaotic nature with the discipline of the forge. He crafted his returning chakras as a symbol of his growth, blending his innate celestial power with the art of metallurgy. Now eighteen, Kyoko travels to test his skills against the world, ever a loyal apprentice with a thief's heart and a god's potential.
“Born with a divine agathion soul and three tails, he was a target for both curiosity and fear.”
- Background
- Urchin
Connections
Species
Elf (Kitsune)
Media
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