Vesperin "Vess" Thistlewood
Vesperin "Vess" Thistlewood
Sheet
AC 12 · HP 22 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Weapons
Tools
Languages
Features
12 featuresAction
- Cast a Spell
When Your turn in combat
You use your action to cast a sorcerer spell you have learned.
Bonus action
- Flexible Casting
When Your turn in combat
You can transform sorcery points into spell slots, or vice versa.
Always on
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting modifier.
- Wild Magic SurgeLevel 1
Your spellcasting can unleash surges of untamed magic. When you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. On a 1, roll on the Wild Magic Surge table.
- Tides of ChaosLevel 1
You can gain advantage on one attack roll, ability check, or saving throw. You must finish a long rest before you can use this feature again. If you cast a sorcerer spell of 1st level or higher before then, the DM can have you roll on the Wild Magic Surge table to regain the use of this feature.
- Font of MagicLevel 2
You have 4 sorcery points that you can use to create spell slots or fuel metamagic.
- Metamagic: Careful SpellLevel 3
When you cast a spell that forces creatures to make a saving throw, you can spend 1 sorcery point to choose up to 3 creatures. Those creatures automatically succeed on their saving throw.
- Metamagic: Twinned SpellLevel 3
When you cast a spell that targets only one creature and doesn't have a range of self, you can spend sorcery points equal to the spell's level to target a second creature in range.
- TraitHalf-ElfDarkvision
- TraitHalf-ElfFey Ancestry
- TraitHalf-ElfSkill Versatility
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Spells
10 spellsSpellcasting. Vesperin "Vess" Thistlewood casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): ,
2nd level (3 slots): , ,
Gear
8 itemsWeapons
- Light CrossbowSimple weapon, 1d8 piercing, range 80/320, loading, two-handed.
- 2×DaggerSimple weapon, 1d4 piercing, finesse, light, thrown.
- Small KnifeA souvenir from his time on the streets.
Gear
- 20×Crossbow BoltsProjectiles for a crossbow.
- Component PouchA small pouch holding various spell components.
- Pet MouseA small rodent companion named Cheddar.
- Token of ParentsA cracked glass marble that glows faintly when it rains.
Purse
- 10×Gold PiecesThe universal currency.
Appearance
Vess is a lithe, somewhat scrawny half-elf with messy raven hair and skin that looks perpetually smudged with soot. His most striking feature is his eyes, which shift from a calm hazel to a violent, glowing purple when he taps into his magic. He wears layers of dark, oversized clothing scavenged from the city streets, including a worn traveler's cloak that hides his component pouch and multiple hidden pockets for stolen trinkets.
Mannerisms
He constantly fidgets with a silver coin, rolling it across his knuckles, and he has a habit of looking at the nearest exit whenever he enters a new room.
Personality
Quick-witted and notoriously unreliable, Vess treats life like a game of chance where the rules are constantly changing. He is friendly but keeps people at an arm's length with jokes and minor illusions. He has a soft spot for other strays and outcasts, but his primary concern is always his own survival and his next interesting discovery.
Ideals
Independence. I will never let anyone tell me what to do or where I can go. The world belongs to the quick and the free.
Bonds
I still send anonymous gold to the orphanage where I spent my first winter, and I would do anything to protect the street kids of my home city.
Flaws
I am impulsive and often act before thinking, especially when I see something shiny or get a sudden magical itch.
Quirks
Background
Born in the gutter of a coastal metropolis, Vess spent his childhood running through sewers and scaling tenement roofs. He never knew his elven mother or human father, raised instead by a network of street urchins. His magic manifested during a botched robbery, where he accidentally turned a local guard's boots into living fish. The incident sent him into hiding, as he realized the chaos in his blood was both a weapon and a curse. He eventually realized that he could influence the world around him simply by wanting it hard enough, though the results were often unpredictable. He left his home city after a particularly bad magical surge turned a local merchant's gold into butterflies. Now, he wanders the world as a freelance sorcerer, looking for a way to master the storm in his heart while making enough coin to finally live the life of luxury he used to watch through palace windows.
“He never knew his elven mother or human father, raised instead by a network of street urchins.”
- Background
- Urchin
Connections
Species
Half-Elf
Media
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