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Maglyn Alper - AI-generated fantasy Character

Maglyn Alper

Human · Bawd (Bard) (College of Whispers) · Level 3 · Charlatan

Maglyn Alper

Maglyn is affectionate, nosy, and socially fearless.
AC13
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 26 · 30 ft.
AlignmentChaotic GoodGenderWomanAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Forgery kit,
Mandolin,
Flute,
Hand drum,
Violin

Languages

Common,
Arabic

Features

19 features

Always on

  • Bardic Inspiration

    When A creature Maglyn can see within 60 feet makes an ability check, attack roll, or saving throw.

    Maglyn targets one creature within 60 feet that can hear her. The target gains a d6 it can add to one ability check, attack roll, or saving throw within the next 10 minutes.

  • Psychic Blade

    When Maglyn hits a creature with a weapon attack.

    Maglyn makes a melee or ranged attack with a dagger. On a hit, she can expend Bardic Inspiration to deal an additional 2d6 psychic damage once per turn.

  • Words of Terror

    When Maglyn has spoken privately with a humanoid for at least 1 minute.

    Maglyn speaks privately with a humanoid for at least 1 minute, then forces a Wisdom saving throw. On a failure, the creature is frightened for 1 hour under the College of Whispers conditions.

  • SpellcastingLevel 1

    Maglyn is a 3rd-level spellcaster. Her spellcasting ability is Charisma, and she can use a musical instrument as a spellcasting focus. She knows two cantrips and six bard spells, with four 1st-level and two 2nd-level spell slots.

  • Bardic Inspiration (d6)Level 1

    Maglyn can inspire an ally within 60 feet who can hear her. The ally gains one Bardic Inspiration die, a d6, usable within 10 minutes to add to one ability check, attack roll, or saving throw. She can use this feature three times per long rest.

  • Jack of All TradesLevel 2

    Maglyn can add half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.

  • Song of Rest (d6)Level 2

    Maglyn can use music or oration during a short rest to soothe her allies. Each friendly creature who hears her performance regains an extra 1d6 hit points when spending Hit Dice at the end of the rest.

  • ExpertiseLevel 3

    Maglyn has doubled proficiency in Deception and Performance. Her proficiency bonus is doubled for any ability check using either skill.

  • Bardic TrainingLevel 3

    Maglyn gains proficiency with the disguise kit and forgery kit through her background, and proficiency with the mandolin through her bard training.

  • Bard CollegeLevel 3

    Maglyn chooses the College of Whispers, gaining its features at 3rd level.

  • College of Whispers: Bonus ProficienciesLevel 3

    Maglyn gains proficiency with medium armor, shields, and martial weapons. She also gains proficiency with three additional musical instruments: flute, hand drum, and violin.

  • College of Whispers: Psychic BladesLevel 3

    When Maglyn hits a creature with a weapon attack, she can expend one use of Bardic Inspiration to deal an extra 2d6 psychic damage. She can do so once per turn.

  • College of Whispers: Words of TerrorLevel 3

    After speaking privately with a humanoid for at least 1 minute, Maglyn can attempt to seed terror in its mind. The target must succeed on a Wisdom saving throw against her spell save DC or become frightened of her or another creature she chooses for 1 hour, until attacked, damaged, or until it witnesses its allies being attacked or damaged.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • Human VersatilityHumanMaglyn's broad upbringing grants her fluency in Arabic in addition to Common. This is a flavor choice for the extra human language.
  • False IdentityCharlatan

    Maglyn maintains a convincing second identity, complete with forged papers, a different accent, and a modest network of former clients who believe they know her under another name. She can create false documents and establish a plausible identity for herself or an associate when given time and materials.

Spells

8 spells

Spellcasting. Maglyn Alper casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

9 items

Weapons

  • Dagger
    A dagger balanced for throwing and hidden easily in a sleeve or garter.
  • Dagger
    A second dagger with a plain bone handle.

Armor

  • Leather Armor
    Light armor with concealed inner pockets and reinforced stitching.

Tools

  • Mandolin
    A finely made but travel-worn mandolin used as both a performance instrument and spellcasting focus.
  • Disguise Kit
    A disguise kit containing cosmetics, wigs, costume pieces, and prosthetic details.
  • Forgery Kit
    A forgery kit containing special papers, inks, seals, and engraving tools.

Gear

  • Diplomat's Pack
    A diplomat's pack containing a chest, two cases for maps and scrolls, fine clothes, a bottle of ink, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.
  • Fine Clothes
    A set of fine clothes suitable for performing, negotiating, or impersonating a minor official.

Purse

  • Starting Gold
    A small purse containing 15 gp.

Appearance

Maglyn is a compact, warmly built human woman with olive-toned skin, dark auburn hair usually pinned into a loose coil, and expressive hazel eyes that continually scan the room for exits, overheard conversations, and anyone being left out. She dresses in layered traveling clothes beneath a wine-red embroidered waistcoat, with a battered mandolin case at her hip and a string of brass tokens sewn inside her cuffs. Within a minute of meeting her, most people notice that she checks the clasp of her left bracelet whenever she is about to lie.

Mannerisms

Maglyn speaks with her hands, leans slightly closer when someone is being honest, and checks the clasp of her left bracelet before telling a deliberate lie. She gives people nicknames based on the first useful thing they reveal.

Personality

Maglyn is affectionate, nosy, and socially fearless. She treats every conversation as an exchange of gifts, offering a joke, a useful rumor, or a perceptive observation before asking for anything. She dislikes solemn heroes who confuse misery with virtue, but she is unexpectedly gentle with people who are embarrassed, frightened, or out of their depth.

Ideals

Dignity. No one should have to sell their safety, silence, or affection to be treated as a person. If power must be bargained with, then the vulnerable deserve the better negotiator.

Bonds

The entertainment house that raised her is still home, and Maglyn will risk almost anything to protect its workers and dependents. She also carries a coded brass token belonging to a former client who vanished after promising to expose Kemberbad's magistrate.

Flaws

Maglyn cannot resist improving a bad lie, even when silence would be safer. She also keeps emotional score, remembering every favor and slight with uncomfortable precision.

Quirks

Keeps a private list of everyone in the party's preferred drink.
Taps three times on a table before accepting a promise.
Collects discarded buttons from important meetings.
Can identify most accents after hearing only a few sentences.
Refers to dangerous plans as 'ambitious introductions.'

Background

Maglyn Alper learned early that a crowded room was a map, not a mystery. She grew up among caravanserais and crowded music houses in Kemberbad, where traders, pilgrims, soldiers, and fugitives all paid for a warm meal, a song, or a discreet introduction. Her aunt ran a respectable entertainment house that also offered private companionship, matchmaking, letter writing, and the occasional quiet rescue. Maglyn became its most observant hostess, learning how to tell loneliness from danger and a genuine confession from a rehearsed story. She began calling herself a bawd with stubborn pride, because the word reminded her that survival could be a craft rather than a shame. When a wealthy magistrate tried to seize the house through fabricated debts, Maglyn answered with a ledger of his own bribes, copied in three different hands and delivered to three rival factions. The house survived, but Maglyn had to leave Kemberbad before the magistrate's agents could find her. She now travels with adventurers, trading songs, rumors, introductions, and carefully chosen lies for protection and a share of the treasure. Beneath her easy confidence, she is searching for the magistrate's missing ledger, which contains the names of dozens of people who helped her family and could be ruined if the document reaches the wrong hands.

“Her aunt ran a respectable entertainment house that also offered private companionship, matchmaking, letter writing, and the occasional quiet rescue.”
From their backstory
Background
Charlatan

Connections

Species

Human

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